Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigAnimGraphDetails.h
2025-05-18 13:04:45 +08:00

42 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "DetailCategoryBuilder.h"
#include "IDetailChildrenBuilder.h"
#include "SSearchableComboBox.h"
#include "AnimNode_ControlRigBase.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FControlRigAnimNodeEventNameDetails : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FControlRigAnimNodeEventNameDetails);
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
protected:
FString GetEntryName() const;
void SetEntryName(FString InName);
void UpdateEntryNameList();
void OnEntryNameChanged(TSharedPtr<FString> InItem, ESelectInfo::Type InSelectionInfo);
TSharedRef<SWidget> OnGetEntryNameWidget(TSharedPtr<FString> InItem);
FText GetEntryNameAsText() const;
TSharedPtr<IPropertyHandle> NameHandle;
TArray<TSharedPtr<FString>> EntryNameList;
TSharedPtr<SSearchableComboBox> SearchableComboBox;
FAnimNode_ControlRigBase* AnimNodeBeingCustomized;
};