44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_CustomProperty.h"
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#include "AnimNode_ControlRig.h"
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#include "SSearchableComboBox.h"
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#include "ControlRigIOMapping.h"
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#include "AnimGraphNode_ControlRig.generated.h"
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struct FRigVMVariableMappingInfo;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_ControlRig : public UAnimGraphNode_CustomProperty
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_ControlRig Node;
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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virtual void PostReconstructNode() override;
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private:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
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virtual FText GetTooltipText() const override;
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virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override { return &Node; }
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virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override { return &Node; }
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virtual void CreateCustomPins(TArray<UEdGraphPin*>* OldPins) override;
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virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
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void OnPropertyExposeCheckboxChanged(ECheckBoxState NewState, FName PropertyName);
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void OnVariableMappingChanged(const FName& PathName, const FName& Curve, bool bInput);
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USkeleton* GetTargetSkeleton() const;
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TSharedPtr <FControlRigIOMapping> ControlRigIOMapping;
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};
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