Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp
2025-05-18 13:04:45 +08:00

3305 lines
108 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ControlRigBlueprint.h"
#include "RigVMBlueprintGeneratedClass.h"
#include "EdGraph/EdGraph.h"
#include "EdGraphNode_Comment.h"
#include "Engine/SkeletalMesh.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "ControlRig.h"
#include "Graph/ControlRigGraph.h"
#include "Graph/ControlRigGraphSchema.h"
#include "UObject/ObjectSaveContext.h"
#include "UObject/UObjectGlobals.h"
#include "ControlRigObjectVersion.h"
#include "BlueprintCompilationManager.h"
#include "ModularRig.h"
#include "ModularRigController.h"
#include "RigVMCompiler/RigVMCompiler.h"
#include "RigVMCore/RigVMRegistry.h"
#include "Units/Execution/RigUnit_BeginExecution.h"
#include "Units/Hierarchy/RigUnit_SetBoneTransform.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "RigVMPythonUtils.h"
#include "RigVMTypeUtils.h"
#include "RigVMModel/Nodes/RigVMAggregateNode.h"
#include "Rigs/RigControlHierarchy.h"
#include "Settings/ControlRigSettings.h"
#include "Units/ControlRigNodeWorkflow.h"
#include "Units/Execution/RigUnit_PrepareForExecution.h"
#include "Units/Execution/RigUnit_DynamicHierarchy.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ControlRigBlueprint)
#if WITH_EDITOR
#include "IControlRigEditorModule.h"
#include "Kismet2/WatchedPin.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Editor/UnrealEdEngine.h"
#include "Editor/Transactor.h"
#include "CookOnTheSide/CookOnTheFlyServer.h"
#include "ScopedTransaction.h"
#include "Algo/Count.h"
#endif//WITH_EDITOR
#define LOCTEXT_NAMESPACE "ControlRigBlueprint"
TArray<UControlRigBlueprint*> UControlRigBlueprint::sCurrentlyOpenedRigBlueprints;
UControlRigBlueprint::UControlRigBlueprint(const FObjectInitializer& ObjectInitializer)
: URigVMBlueprint(ObjectInitializer)
{
#if WITH_EDITORONLY_DATA
GizmoLibrary_DEPRECATED = nullptr;
ShapeLibraries.Add(UControlRigSettings::Get()->DefaultShapeLibrary);
#endif
Validator = ObjectInitializer.CreateDefaultSubobject<UControlRigValidator>(this, TEXT("ControlRigValidator"));
DebugBoneRadius = 1.f;
bExposesAnimatableControls = false;
Hierarchy = CreateDefaultSubobject<URigHierarchy>(TEXT("Hierarchy"));
URigHierarchyController* Controller = Hierarchy->GetController(true);
// give BP a chance to propagate hierarchy changes to available control rig instances
Controller->OnModified().AddUObject(this, &UControlRigBlueprint::HandleHierarchyModified);
if(GetClass() == UControlRigBlueprint::StaticClass())
{
CommonInitialization(ObjectInitializer);
}
ModularRigModel.SetOuterClientHost(this);
UModularRigController* ModularController = ModularRigModel.GetController();
ModularController->OnModified().AddUObject(this, &UControlRigBlueprint::HandleRigModulesModified);
}
UControlRigBlueprint::UControlRigBlueprint()
{
ModulesRecompilationBracket = 0;
}
UClass* UControlRigBlueprint::RegenerateClass(UClass* ClassToRegenerate, UObject* PreviousCDO)
{
UClass* Result = Super::RegenerateClass(ClassToRegenerate, PreviousCDO);
Hierarchy->CleanupInvalidCaches();
PropagateHierarchyFromBPToInstances();
return Result;
}
bool UControlRigBlueprint::RequiresForceLoadMembers(UObject* InObject) const
{
// old assets don't support preload filtering
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RemoveParameters)
{
return UBlueprint::RequiresForceLoadMembers(InObject);
}
return Super::RequiresForceLoadMembers(InObject);
}
void UControlRigBlueprint::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
// if this is any of our external variables we need to request construction so that the rig rebuilds itself
if(NewVariables.ContainsByPredicate([&PropertyChangedEvent](const FBPVariableDescription& Variable)
{
return Variable.VarName == PropertyChangedEvent.GetMemberPropertyName();
}))
{
if(UControlRig* DebuggedControlRig = Cast<UControlRig>(GetObjectBeingDebugged()))
{
if(const FProperty* PropertyOnRig = DebuggedControlRig->GetClass()->FindPropertyByName(PropertyChangedEvent.MemberProperty->GetFName()))
{
if(PropertyOnRig->SameType(PropertyChangedEvent.MemberProperty))
{
UControlRig* CDO = DebuggedControlRig->GetClass()->GetDefaultObject<UControlRig>();
const uint8* SourceMemory = PropertyOnRig->ContainerPtrToValuePtr<uint8>(CDO);
uint8* TargetMemory = PropertyOnRig->ContainerPtrToValuePtr<uint8>(DebuggedControlRig);
PropertyOnRig->CopyCompleteValue(TargetMemory, SourceMemory);
}
}
DebuggedControlRig->RequestConstruction();
}
}
}
void UControlRigBlueprint::PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
{
Super::PostEditChangeChainProperty(PropertyChangedEvent);
// Propagate shape libraries
if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ShapeLibraries))
{
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Add(CDO);
// Propagate libraries to archetypes
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries = ShapeLibraries;
}
}
}
}
UClass* UControlRigBlueprint::GetControlRigClass() const
{
return GetRigVMHostClass();
}
bool UControlRigBlueprint::IsModularRig() const
{
if(const UClass* Class = GetControlRigClass())
{
return Class->IsChildOf(UModularRig::StaticClass());
}
return false;
}
USkeletalMesh* UControlRigBlueprint::GetPreviewMesh() const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
#if WITH_EDITORONLY_DATA
if (!PreviewSkeletalMesh.IsValid())
{
(void)PreviewSkeletalMesh.LoadSynchronous();
}
return PreviewSkeletalMesh.Get();
#else
return nullptr;
#endif
}
bool UControlRigBlueprint::IsControlRigModule() const
{
return RigModuleSettings.Identifier.IsValid();
}
#if WITH_EDITORONLY_DATA
bool UControlRigBlueprint::CanTurnIntoControlRigModule(bool InAutoConvertHierarchy, FString* OutErrorMessage) const
{
if(IsControlRigModule())
{
if(OutErrorMessage)
{
static const FString Message = TEXT("This asset is already a Control Rig Module.");
*OutErrorMessage = Message;
}
return false;
}
if (GetRigVMHostClass()->IsChildOf<UModularRig>())
{
if(OutErrorMessage)
{
static const FString Message = TEXT("This asset is a Modular Rig.");
*OutErrorMessage = Message;
}
return false;
}
if(Hierarchy == nullptr)
{
if(OutErrorMessage)
{
static const FString Message = TEXT("This asset contains no hierarchy.");
*OutErrorMessage = Message;
}
return false;
}
const TArray<FRigElementKey> Keys = Hierarchy->GetAllKeys(true);
for(const FRigElementKey& Key : Keys)
{
if(!InAutoConvertHierarchy)
{
if(Key.Type != ERigElementType::Bone &&
Key.Type != ERigElementType::Curve &&
Key.Type != ERigElementType::Connector)
{
if(OutErrorMessage)
{
static constexpr TCHAR Format[] = TEXT("The hierarchy contains elements other than bones (for example '%s'). Modules only allow imported bones and user authored connectors.");
*OutErrorMessage = FString::Printf(Format, *Key.ToString());
}
return false;
}
if(Key.Type == ERigElementType::Bone)
{
if(Hierarchy->FindChecked<FRigBoneElement>(Key)->BoneType != ERigBoneType::Imported)
{
if(OutErrorMessage)
{
static constexpr TCHAR Format[] = TEXT("The hierarchy contains a user defined bone ('%s') - only imported bones are allowed.");
*OutErrorMessage = FString::Printf(Format, *Key.ToString());
}
return false;
}
}
}
}
return true;
}
bool UControlRigBlueprint::TurnIntoControlRigModule(bool InAutoConvertHierarchy, FString* OutErrorMessage)
{
if(!CanTurnIntoControlRigModule(InAutoConvertHierarchy, OutErrorMessage))
{
return false;
}
FScopedTransaction Transaction(LOCTEXT("TurnIntoControlRigModule", "Turn Rig into Module"));
Modify();
RigModuleSettings.Identifier = FRigModuleIdentifier();
RigModuleSettings.Identifier.Name = GetName();
if(Hierarchy)
{
Hierarchy->Modify();
URigHierarchyController* Controller = Hierarchy->GetController(true);
// create a copy of this hierarchy
URigHierarchy* CopyOfHierarchy = NewObject<URigHierarchy>(GetTransientPackage());
CopyOfHierarchy->CopyHierarchy(Hierarchy);
// also create a hierarchy based on the preview mesh
URigHierarchy* PreviewMeshHierarchy = NewObject<URigHierarchy>(GetTransientPackage());
if(PreviewSkeletalMesh)
{
PreviewMeshHierarchy->GetController(true)->ImportBones(PreviewSkeletalMesh->GetSkeleton());
PreviewMeshHierarchy->GetController(true)->ImportSocketsFromSkeletalMesh(PreviewSkeletalMesh.Get(), NAME_None, false, false, false, false, false);;
}
// disable compilation
{
FRigVMBlueprintCompileScope CompileScope(this);
// remove everything from the hierarchy
Hierarchy->Reset();
const TArray<FRigElementKey> AllKeys = CopyOfHierarchy->GetAllKeys(true);
TArray<FRigElementKey> KeysToSpawn;
for(const FRigElementKey& Key : AllKeys)
{
if(Key.Type == ERigElementType::Curve)
{
continue;
}
if(Key.Type == ERigElementType::Bone)
{
if(PreviewMeshHierarchy->Contains(Key))
{
continue;
}
}
if(Key.Type == ERigElementType::Null)
{
// if this is a mesh socket based null
if(PreviewMeshHierarchy->Contains(Key))
{
continue;
}
}
KeysToSpawn.Add(Key);
}
(void)ConvertHierarchyElementsToSpawnerNodes(CopyOfHierarchy, KeysToSpawn, false);
if(Hierarchy->Num(ERigElementType::Connector) == 0)
{
static const FName RootName = TEXT("Root");
static const FString RootDescription = TEXT("This is the default temporary socket used for the root connection.");
const FRigElementKey ConnectorKey = Controller->AddConnector(RootName);
const FRigElementKey SocketKey = Controller->AddSocket(RootName, FRigElementKey(), FTransform::Identity, false, FRigSocketElement::SocketDefaultColor, RootDescription, false);
(void)ResolveConnector(ConnectorKey, SocketKey);
}
}
}
OnRigTypeChangedDelegate.Broadcast(this);
return true;
}
bool UControlRigBlueprint::CanTurnIntoStandaloneRig(FString* OutErrorMessage) const
{
return IsControlRigModule();
}
bool UControlRigBlueprint::TurnIntoStandaloneRig(FString* OutErrorMessage)
{
if(!CanTurnIntoStandaloneRig(OutErrorMessage))
{
return false;
}
FScopedTransaction Transaction(LOCTEXT("TurnIntoStandaloneRig", "Turn Module into Rig"));
Modify();
RigModuleSettings = FRigModuleSettings();
if(Hierarchy)
{
Hierarchy->Modify();
Hierarchy->Reset();
if(PreviewSkeletalMesh)
{
Hierarchy->GetController(true)->ImportBones(PreviewSkeletalMesh->GetSkeleton());
Hierarchy->GetController(true)->ImportSocketsFromSkeletalMesh(PreviewSkeletalMesh.Get(), NAME_None, false, false, false, false, false);
}
}
OnRigTypeChangedDelegate.Broadcast(this);
return true;
}
TArray<URigVMNode*> UControlRigBlueprint::ConvertHierarchyElementsToSpawnerNodes(URigHierarchy* InHierarchy, TArray<FRigElementKey> InKeys, bool bRemoveElements)
{
TArray<URigVMNode*> SpawnerNodes;
// find the construction event
const URigVMNode* EventNode = nullptr;
for(const URigVMGraph* Graph : GetRigVMClient()->GetAllModels(false, false))
{
for(const URigVMNode* Node : Graph->GetNodes())
{
if(Node->IsEvent() && Node->GetEventName() == FRigUnit_PrepareForExecution::EventName)
{
EventNode = Node;
break;
}
}
if(EventNode)
{
break;
}
}
FVector2D NodePosition = FVector2D::ZeroVector;
const FVector2D NodePositionIncrement = FVector2D(400, 0);
// if we didn't find the construction event yet, create it
if(EventNode == nullptr)
{
const URigVMGraph* ConstructionGraph = GetRigVMClient()->AddModel(TEXT("ConstructionGraph"), true);
URigVMController* GraphController = GetRigVMClient()->GetOrCreateController(ConstructionGraph);
EventNode = GraphController->AddUnitNode(FRigUnit_PrepareForExecution::StaticStruct(), FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
}
const URigVMPin* LastPin = EventNode->FindExecutePin();
if(LastPin)
{
// follow the node's execution links to find the last one
bool bCarryOn = true;
while(bCarryOn)
{
static const TArray<FString> ExecutePinPaths = {
FRigVMStruct::ControlFlowCompletedName.ToString(),
FRigVMStruct::ExecuteContextName.ToString()
};
for(const FString& ExecutePinPath : ExecutePinPaths)
{
if(const URigVMPin* ExecutePin = LastPin->GetNode()->FindPin(ExecutePinPath))
{
const TArray<URigVMPin*> TargetPins = ExecutePin->GetLinkedTargetPins();
if(TargetPins.IsEmpty())
{
bCarryOn = false;
break;
}
LastPin = TargetPins[0];
NodePosition = LastPin->GetNode()->GetPosition() + NodePositionIncrement;
}
}
}
}
const URigVMGraph* ConstructionGraph = EventNode->GetGraph();
URigVMController* GraphController = GetRigVMClient()->GetOrCreateController(ConstructionGraph);
auto GetParentAndTransformDefaults = [InHierarchy](const FRigElementKey& InKey, FString& OutParentDefault, FString& OutTransformDefault)
{
const FRigElementKey Parent = InHierarchy->GetFirstParent(InKey);
OutParentDefault.Reset();
FRigElementKey::StaticStruct()->ExportText(OutParentDefault, &Parent, nullptr, nullptr, PPF_None, nullptr);
const FTransform Transform = InHierarchy->GetInitialLocalTransform(InKey);
OutTransformDefault.Reset();
TBaseStructure<FTransform>::Get()->ExportText(OutTransformDefault, &Transform, nullptr, nullptr, PPF_None, nullptr);
};
TMap<FRigElementKey, const URigVMPin*> ParentItemPinMap;
auto AddParentItemLink = [GraphController, InHierarchy, &SpawnerNodes, &ParentItemPinMap]
(const FRigElementKey& Key, URigVMNode* Node)
{
SpawnerNodes.Add(Node);
ParentItemPinMap.Add(Key, Node->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Item)));
if(const URigVMPin** SourcePin = ParentItemPinMap.Find(InHierarchy->GetFirstParent(Key)))
{
if(const URigVMPin* TargetPin = Node->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Parent)))
{
GraphController->AddLink((*SourcePin)->GetPinPath(), TargetPin->GetPinPath(), true);
}
}
};
for(const FRigElementKey& Key : InKeys)
{
if(Key.Type == ERigElementType::Bone)
{
FString ParentDefault, TransformDefault;
GetParentAndTransformDefaults(Key, ParentDefault, TransformDefault);
URigVMNode* AddBoneNode = GraphController->AddUnitNode(FRigUnit_HierarchyAddBone::StaticStruct(), FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
AddParentItemLink(Key, AddBoneNode);
if(LastPin)
{
if(const URigVMPin* NextPin = AddBoneNode->FindExecutePin())
{
GraphController->AddLink(LastPin->GetPinPath(), NextPin->GetPinPath(), true);
LastPin = NextPin;
}
}
GraphController->SetPinDefaultValue(AddBoneNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Name))->GetPinPath(), Key.Name.ToString(), true, true);
GraphController->SetPinDefaultValue(AddBoneNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Parent))->GetPinPath(), ParentDefault, true, true);
GraphController->SetPinDefaultValue(AddBoneNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddBone, Space))->GetPinPath(), TEXT("LocalSpace"), true, true);
GraphController->SetPinDefaultValue(AddBoneNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddBone, Transform))->GetPinPath(), TransformDefault, true, true);
}
else if(Key.Type == ERigElementType::Null)
{
FString ParentDefault, TransformDefault;
GetParentAndTransformDefaults(Key, ParentDefault, TransformDefault);
URigVMNode* AddNullNode = GraphController->AddUnitNode(FRigUnit_HierarchyAddNull::StaticStruct(), FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
AddParentItemLink(Key, AddNullNode);
SpawnerNodes.Add(AddNullNode);
if(LastPin)
{
if(const URigVMPin* NextPin = AddNullNode->FindExecutePin())
{
GraphController->AddLink(LastPin->GetPinPath(), NextPin->GetPinPath(), true);
LastPin = NextPin;
}
}
GraphController->SetPinDefaultValue(AddNullNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Name))->GetPinPath(), Key.Name.ToString(), true, true);
GraphController->SetPinDefaultValue(AddNullNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Parent))->GetPinPath(), ParentDefault, true, true);
GraphController->SetPinDefaultValue(AddNullNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddNull, Space))->GetPinPath(), TEXT("LocalSpace"), true, true);
GraphController->SetPinDefaultValue(AddNullNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddNull, Transform))->GetPinPath(), TransformDefault, true, true);
}
else if(Key.Type == ERigElementType::Control)
{
FRigControlElement* ControlElement = InHierarchy->FindChecked<FRigControlElement>(Key);
FString ParentDefault, TransformDefault;
GetParentAndTransformDefaults(Key, ParentDefault, TransformDefault);
const FTransform OffsetTransform = InHierarchy->GetControlOffsetTransform(ControlElement, ERigTransformType::InitialLocal);
FString OffsetDefault;
TBaseStructure<FTransform>::Get()->ExportText(OffsetDefault, &OffsetTransform, nullptr, nullptr, PPF_None, nullptr);
if(ControlElement->Settings.AnimationType == ERigControlAnimationType::AnimationChannel)
{
UScriptStruct* UnitNodeStruct = nullptr;
TRigVMTypeIndex TypeIndex = INDEX_NONE;
FString InitialValue, MinimumValue, MaximumValue, SettingsValue;
switch(ControlElement->Settings.ControlType)
{
case ERigControlType::Bool:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelBool::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Bool;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<float>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<float>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<float>();
break;
}
case ERigControlType::Float:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelFloat::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Float;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<float>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<float>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<float>();
if(ControlElement->Settings.LimitEnabled.Num() == 1)
{
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings Settings;
Settings.Enabled = ControlElement->Settings.LimitEnabled[0];
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::ScaleFloat:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelScaleFloat::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Float;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<float>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<float>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<float>();
if(ControlElement->Settings.LimitEnabled.Num() == 1)
{
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings Settings;
Settings.Enabled = ControlElement->Settings.LimitEnabled[0];
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::Integer:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelInteger::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Int32;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<int32>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<int32>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<int32>();
if(ControlElement->Settings.LimitEnabled.Num() == 1)
{
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings Settings;
Settings.Enabled = ControlElement->Settings.LimitEnabled[0];
FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::Vector2D:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelVector2D::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FVector2D>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FVector2D>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<FVector2D>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<FVector2D>();
if(ControlElement->Settings.LimitEnabled.Num() == 2)
{
FRigUnit_HierarchyAddAnimationChannel2DLimitSettings Settings;
Settings.X = ControlElement->Settings.LimitEnabled[0];
Settings.Y = ControlElement->Settings.LimitEnabled[1];
FRigUnit_HierarchyAddAnimationChannel2DLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::Position:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelVector::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FVector>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FVector>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<FVector>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<FVector>();
if(ControlElement->Settings.LimitEnabled.Num() == 3)
{
FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings Settings;
Settings.X = ControlElement->Settings.LimitEnabled[0];
Settings.Y = ControlElement->Settings.LimitEnabled[1];
Settings.Z = ControlElement->Settings.LimitEnabled[2];
FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::Scale:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelScaleVector::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FVector>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FVector>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<FVector>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<FVector>();
if(ControlElement->Settings.LimitEnabled.Num() == 3)
{
FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings Settings;
Settings.X = ControlElement->Settings.LimitEnabled[0];
Settings.Y = ControlElement->Settings.LimitEnabled[1];
Settings.Z = ControlElement->Settings.LimitEnabled[2];
FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
case ERigControlType::Rotator:
{
UnitNodeStruct = FRigUnit_HierarchyAddAnimationChannelRotator::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FRotator>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FRotator>();
MinimumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Minimum).ToString<FRotator>();
MaximumValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Maximum).ToString<FRotator>();
if(ControlElement->Settings.LimitEnabled.Num() == 3)
{
FRigUnit_HierarchyAddAnimationChannelRotatorLimitSettings Settings;
Settings.Pitch = ControlElement->Settings.LimitEnabled[0];
Settings.Yaw = ControlElement->Settings.LimitEnabled[1];
Settings.Roll = ControlElement->Settings.LimitEnabled[2];
FRigUnit_HierarchyAddAnimationChannelRotatorLimitSettings::StaticStruct()->ExportText(SettingsValue, &Settings, &Settings, nullptr, PPF_None, nullptr);
}
break;
}
default:
{
break;
}
}
if(UnitNodeStruct == nullptr)
{
continue;
}
URigVMNode* AddControlNode = GraphController->AddUnitNode(UnitNodeStruct, FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
AddParentItemLink(Key, AddControlNode);
if(LastPin)
{
if(const URigVMPin* NextPin = AddControlNode->FindExecutePin())
{
GraphController->AddLink(LastPin->GetPinPath(), NextPin->GetPinPath(), true);
LastPin = NextPin;
}
}
GraphController->ResolveWildCardPin(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, InitialValue))->GetPinPath(), TypeIndex, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, Name))->GetPinPath(), Key.Name.ToString(), true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, Parent))->GetPinPath(), ParentDefault, true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, InitialValue))->GetPinPath(), InitialValue, true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, MinimumValue))->GetPinPath(), MinimumValue, true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, MaximumValue))->GetPinPath(), MaximumValue, true, true);
if(!SettingsValue.IsEmpty())
{
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddAnimationChannelFloat, LimitsEnabled))->GetPinPath(), SettingsValue, true, true);
}
}
else
{
UScriptStruct* UnitNodeStruct = nullptr;
TRigVMTypeIndex TypeIndex = INDEX_NONE;
FString InitialValue;
switch(ControlElement->Settings.ControlType)
{
case ERigControlType::Float:
case ERigControlType::ScaleFloat:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlFloat::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Float;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<float>();
break;
}
case ERigControlType::Integer:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlInteger::StaticStruct();
TypeIndex = RigVMTypeUtils::TypeIndex::Int32;
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<int32>();
break;
}
case ERigControlType::Vector2D:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlVector2D::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FVector2D>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FVector2D>();
break;
}
case ERigControlType::Position:
case ERigControlType::Scale:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlVector::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FVector>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FVector>();
break;
}
case ERigControlType::Rotator:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlRotator::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FRotator>();
InitialValue = InHierarchy->GetControlValue(Key, ERigControlValueType::Initial).ToString<FRotator>();
break;
}
case ERigControlType::Transform:
case ERigControlType::TransformNoScale:
case ERigControlType::EulerTransform:
{
UnitNodeStruct = FRigUnit_HierarchyAddControlTransform::StaticStruct();
TypeIndex = FRigVMRegistry::Get().GetTypeIndex<FTransform>();
const FTransform InitialTransform = InHierarchy->GetInitialLocalTransform(Key);
TBaseStructure<FTransform>::Get()->ExportText(InitialValue, &InitialTransform, nullptr, nullptr, PPF_None, nullptr);
break;
}
default:
{
break;
}
}
if(UnitNodeStruct == nullptr)
{
continue;
}
URigVMNode* AddControlNode = GraphController->AddUnitNode(UnitNodeStruct, FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
AddParentItemLink(Key, AddControlNode);
if(LastPin)
{
if(const URigVMPin* NextPin = AddControlNode->FindExecutePin())
{
GraphController->AddLink(LastPin->GetPinPath(), NextPin->GetPinPath(), true);
LastPin = NextPin;
}
}
GraphController->ResolveWildCardPin(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddControlInteger, InitialValue))->GetPinPath(), TypeIndex, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Name))->GetPinPath(), Key.Name.ToString(), true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Parent))->GetPinPath(), ParentDefault, true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddControlElement, OffsetSpace))->GetPinPath(), TEXT("LocalSpace"), true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddControlElement, OffsetTransform))->GetPinPath(), OffsetDefault, true, true);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddControlInteger, InitialValue))->GetPinPath(), InitialValue, true, true);
if(const FStructProperty* SettingsProperty = CastField<FStructProperty>(UnitNodeStruct->FindPropertyByName(TEXT("Settings"))))
{
UScriptStruct* SettingsStruct = CastChecked<UScriptStruct>(SettingsProperty->Struct);
FStructOnScope SettingsScope(SettingsStruct);
FRigUnit_HierarchyAddControl_Settings* Settings = (FRigUnit_HierarchyAddControl_Settings*)SettingsScope.GetStructMemory();
Settings->ConfigureFrom(ControlElement, ControlElement->Settings);
FString SettingsDefault;
SettingsStruct->ExportText(SettingsDefault, Settings, nullptr, nullptr, PPF_None, nullptr);
GraphController->SetPinDefaultValue(AddControlNode->FindPin(SettingsProperty->GetName())->GetPinPath(), SettingsDefault, true, true);
}
}
}
else if(Key.Type == ERigElementType::Socket)
{
FString ParentDefault, TransformDefault;
GetParentAndTransformDefaults(Key, ParentDefault, TransformDefault);
URigVMNode* AddSocketNode = GraphController->AddUnitNode(FRigUnit_HierarchyAddSocket::StaticStruct(), FRigUnit::GetMethodName(), NodePosition);
NodePosition += NodePositionIncrement;
AddParentItemLink(Key, AddSocketNode);
SpawnerNodes.Add(AddSocketNode);
if(LastPin)
{
if(const URigVMPin* NextPin = AddSocketNode->FindExecutePin())
{
GraphController->AddLink(LastPin->GetPinPath(), NextPin->GetPinPath(), true);
LastPin = NextPin;
}
}
GraphController->SetPinDefaultValue(AddSocketNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Name))->GetPinPath(), Key.Name.ToString(), true, true);
GraphController->SetPinDefaultValue(AddSocketNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddElement, Parent))->GetPinPath(), ParentDefault, true, true);
GraphController->SetPinDefaultValue(AddSocketNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddNull, Space))->GetPinPath(), TEXT("LocalSpace"), true, true);
GraphController->SetPinDefaultValue(AddSocketNode->FindPin(GET_MEMBER_NAME_STRING_CHECKED(FRigUnit_HierarchyAddNull, Transform))->GetPinPath(), TransformDefault, true, true);
}
}
if(bRemoveElements && InHierarchy)
{
InHierarchy->Modify();
for(const FRigElementKey& Key : InKeys)
{
InHierarchy->GetController(true)->RemoveElement(Key, true);
}
}
return SpawnerNodes;
}
#endif // WITH_EDITORONLY_DATA
UTexture2D* UControlRigBlueprint::GetRigModuleIcon() const
{
if(IsControlRigModule())
{
if(UTexture2D* Icon = Cast<UTexture2D>(RigModuleSettings.Icon.TryLoad()))
{
return Icon;
}
}
return nullptr;
}
void UControlRigBlueprint::SetPreviewMesh(USkeletalMesh* PreviewMesh, bool bMarkAsDirty/*=true*/)
{
#if WITH_EDITORONLY_DATA
if(bMarkAsDirty)
{
Modify();
}
PreviewSkeletalMesh = PreviewMesh;
if(IsControlRigModule())
{
SourceHierarchyImport.Reset();
SourceCurveImport.Reset();
}
#endif
}
void UControlRigBlueprint::Serialize(FArchive& Ar)
{
UE_RIGVM_ARCHIVETRACE_SCOPE(Ar, FString::Printf(TEXT("UControlRigBlueprint(%s)"), *GetName()));
if(IsValidChecked(this))
{
RigVMClient.SetOuterClientHost(this, GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, RigVMClient));
ModularRigModel.SetOuterClientHost(this);
}
Super::Serialize(Ar);
UE_RIGVM_ARCHIVETRACE_ENTRY(Ar, TEXT("Super::Serialize"));
if(Ar.IsObjectReferenceCollector())
{
Ar.UsingCustomVersion(FControlRigObjectVersion::GUID);
#if WITH_EDITORONLY_DATA
if (Ar.IsCooking() && ReferencedObjectPathsStored)
{
for (FSoftObjectPath ObjectPath : ReferencedObjectPaths)
{
ObjectPath.Serialize(Ar);
}
}
else
#endif
{
TArray<IRigVMGraphFunctionHost*> ReferencedFunctionHosts = GetReferencedFunctionHosts(false);
for(IRigVMGraphFunctionHost* ReferencedFunctionHost : ReferencedFunctionHosts)
{
if (URigVMBlueprintGeneratedClass* BPGeneratedClass = Cast<URigVMBlueprintGeneratedClass>(ReferencedFunctionHost))
{
Ar << BPGeneratedClass;
}
}
for(const TSoftObjectPtr<UControlRigShapeLibrary>& ShapeLibraryPtr : ShapeLibraries)
{
if(ShapeLibraryPtr.IsValid())
{
UControlRigShapeLibrary* ShapeLibrary = ShapeLibraryPtr.Get();
Ar << ShapeLibrary;
}
}
}
}
if(Ar.IsLoading())
{
if(Model_DEPRECATED || FunctionLibrary_DEPRECATED)
{
TGuardValue<bool> DisableClientNotifs(RigVMClient.bSuspendNotifications, true);
RigVMClient.SetFromDeprecatedData(Model_DEPRECATED, FunctionLibrary_DEPRECATED);
}
ModularRigModel.UpdateCachedChildren();
ModularRigModel.Connections.UpdateFromConnectionList();
}
}
void UControlRigBlueprint::PreSave(FObjectPreSaveContext ObjectSaveContext)
{
Super::PreSave(ObjectSaveContext);
// make sure to save the VM with high performance settings
// so that during cooking we reach small footprints.
// these settings may have changed during the user session.
VMCompileSettings.ASTSettings.bFoldAssignments = true;
VMCompileSettings.ASTSettings.bFoldLiterals = true;
bExposesAnimatableControls = false;
Hierarchy->ForEach<FRigControlElement>([this](FRigControlElement* ControlElement) -> bool
{
if (Hierarchy->IsAnimatable(ControlElement))
{
bExposesAnimatableControls = true;
return false;
}
return true;
});
if(IsControlRigModule())
{
URigHierarchy* DebuggedHierarchy = Hierarchy;
if(UControlRig* DebuggedRig = Cast<UControlRig>(GetObjectBeingDebugged()))
{
DebuggedHierarchy = DebuggedRig->GetHierarchy();
}
TGuardValue<bool> SuspendNotifGuard(Hierarchy->GetSuspendNotificationsFlag(), true);
TGuardValue<bool> SuspendNotifGuardOnDebuggedHierarchy(DebuggedHierarchy->GetSuspendNotificationsFlag(), true);
UpdateExposedModuleConnectors();
SourceHierarchyImport.Reset();
SourceCurveImport.Reset();
}
if (IsControlRigModule())
{
ControlRigType = EControlRigType::RigModule;
ItemTypeDisplayName = TEXT("Rig Module");
CustomThumbnail = RigModuleSettings.Icon.ToString();
}
else if (GetControlRigClass()->IsChildOf(UModularRig::StaticClass()))
{
ControlRigType = EControlRigType::ModularRig;
ItemTypeDisplayName = TEXT("Modular Rig");
}
else
{
ControlRigType = EControlRigType::IndependentRig;
ItemTypeDisplayName = TEXT("Control Rig");
}
if (IsModularRig())
{
ModuleReferenceData = GetModuleReferenceData();
IAssetRegistry::GetChecked().AssetTagsFinalized(*this);
}
}
TArray<FModuleReferenceData> UControlRigBlueprint::FindReferencesToModule() const
{
TArray<FModuleReferenceData> Result;
if (!IsControlRigModule())
{
return Result;
}
const UClass* RigModuleClass = GetControlRigClass();
if (!RigModuleClass)
{
return Result;
}
// Load the asset registry module
const FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
// Collect a full list of assets with the control rig class
TArray<FAssetData> AssetDataList;
AssetRegistryModule.Get().GetAssetsByClass(UControlRigBlueprint::StaticClass()->GetClassPathName(), AssetDataList, true);
static const FLazyName ModuleReferenceDataName(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ModuleReferenceData));
FArrayProperty* ModuleReferenceDataProperty = CastField<FArrayProperty>(UControlRigBlueprint::StaticClass()->FindPropertyByName(ModuleReferenceDataName));
for(const FAssetData& AssetData : AssetDataList)
{
// Check only modular rigs
if (UControlRigBlueprint::GetRigType(AssetData) != EControlRigType::ModularRig)
{
continue;
}
const FString ModularRigDataString = AssetData.GetTagValueRef<FString>(ModuleReferenceDataName);
if (ModularRigDataString.IsEmpty())
{
continue;
}
TArray<FModuleReferenceData> Modules;
ModuleReferenceDataProperty->ImportText_Direct(*ModularRigDataString, &Modules, nullptr, EPropertyPortFlags::PPF_None);
for (FModuleReferenceData& Module : Modules)
{
if (Module.ReferencedModule == RigModuleClass)
{
Result.Add(Module);
}
}
}
return Result;
}
EControlRigType UControlRigBlueprint::GetRigType(const FAssetData& InAsset)
{
EControlRigType Result = EControlRigType::MAX;
static const FLazyName ControlRigTypeName(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ControlRigType));
FProperty* ControlRigTypeProperty = CastField<FProperty>(UControlRigBlueprint::StaticClass()->FindPropertyByName(ControlRigTypeName));
const FString ControlRigTypeString = InAsset.GetTagValueRef<FString>(ControlRigTypeName);
if (ControlRigTypeString.IsEmpty())
{
return Result;
}
EControlRigType RigType;
ControlRigTypeProperty->ImportText_Direct(*ControlRigTypeString, &RigType, nullptr, EPropertyPortFlags::PPF_None);
return RigType;
}
TArray<FSoftObjectPath> UControlRigBlueprint::GetReferencesToRigModule(const FAssetData& InModuleAsset)
{
TArray<FSoftObjectPath> Result;
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
IAssetRegistry& AssetRegistry = AssetRegistryModule.GetRegistry();
TArray<FName> PackageDependencies;
AssetRegistry.GetReferencers(InModuleAsset.PackageName, PackageDependencies);
for (FName& DependencyPath : PackageDependencies)
{
TArray<FAssetData> Assets;
AssetRegistry.GetAssetsByPackageName(DependencyPath, Assets);
for (const FAssetData& DependencyData : Assets)
{
if (DependencyData.IsAssetLoaded())
{
if (UControlRigBlueprint* Blueprint = Cast<UControlRigBlueprint>(DependencyData.GetAsset()))
{
if (Blueprint->IsModularRig())
{
TArray<const FRigModuleReference*> Modules = Blueprint->ModularRigModel.FindModuleInstancesOfClass(InModuleAsset);
for (const FRigModuleReference* Module : Modules)
{
FSoftObjectPath ModulePath = DependencyData.GetSoftObjectPath();
ModulePath.SetSubPathString(Module->GetModulePath().GetPath());
Result.Add(ModulePath);
}
}
}
}
else
{
// Check only modular rigs
if (UControlRigBlueprint::GetRigType(DependencyData) != EControlRigType::ModularRig)
{
continue;
}
static const FLazyName ModuleReferenceDataName(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ModuleReferenceData));
FArrayProperty* ModuleReferenceDataProperty = CastField<FArrayProperty>(UControlRigBlueprint::StaticClass()->FindPropertyByName(ModuleReferenceDataName));
const FString ModularRigDataString = DependencyData.GetTagValueRef<FString>(ModuleReferenceDataName);
if (ModularRigDataString.IsEmpty())
{
continue;
}
TArray<FModuleReferenceData> Modules;
ModuleReferenceDataProperty->ImportText_Direct(*ModularRigDataString, &Modules, nullptr, EPropertyPortFlags::PPF_None);
for (const FModuleReferenceData& Module : Modules)
{
FTopLevelAssetPath ModulePath = Module.ReferencedModule.GetAssetPath();
FString AssetName = ModulePath.GetAssetName().ToString();
AssetName.RemoveFromEnd(TEXT("_C"));
ModulePath = FTopLevelAssetPath(ModulePath.GetPackageName(), *AssetName);
if (ModulePath == InModuleAsset.GetSoftObjectPath().GetAssetPath())
{
FSoftObjectPath ResultModulePath = DependencyData.GetSoftObjectPath();
ResultModulePath.SetSubPathString(Module.ModulePath);
Result.Add(ResultModulePath);
}
}
}
}
}
return Result;
}
TArray<FModuleReferenceData> UControlRigBlueprint::GetModuleReferenceData() const
{
TArray<FModuleReferenceData> Result;
Result.Reserve(ModularRigModel.Modules.Num());
ModularRigModel.ForEachModule([&Result](const FRigModuleReference* Module) -> bool
{
Result.Add(Module);
return true;
});
return Result;
}
void UControlRigBlueprint::UpdateExposedModuleConnectors() const
{
UControlRigBlueprint* MutableThis = ((UControlRigBlueprint*)this);
MutableThis->RigModuleSettings.ExposedConnectors.Reset();
Hierarchy->ForEach<FRigConnectorElement>([MutableThis, this](const FRigConnectorElement* ConnectorElement) -> bool
{
const FRigElementKey ConnectorKey = ConnectorElement->GetKey().ConvertToModuleNameFormat(&ModularRigModel.PreviousModulePaths);
FRigModuleConnector ExposedConnector;
ExposedConnector.Name = ConnectorKey.Name.ToString();
ExposedConnector.Settings = ConnectorElement->Settings;
MutableThis->RigModuleSettings.ExposedConnectors.Add(ExposedConnector);
return true;
});
PropagateHierarchyFromBPToInstances();
}
#if WITH_EDITOR
TArray<FOverrideStatusSubject> UControlRigBlueprint::GetOverrideSubjects() const
{
TArray<FOverrideStatusSubject> Subjects;
if(const UModularRig* DebuggedRig = Cast<UModularRig>(GetObjectBeingDebugged()))
{
ModularRigModel.ForEachModule([&Subjects, DebuggedRig](const FRigModuleReference* ModuleReference) -> bool
{
if(const FRigModuleInstance* ModuleInstance = DebuggedRig->FindModule(ModuleReference->Name))
{
if(const UControlRig* ModuleRig = ModuleInstance->GetRig())
{
for(const FControlRigOverrideValue& Override : ModuleReference->ConfigOverrides)
{
Subjects.Add({ModuleRig, Override.ToPropertyPath()});
}
}
}
return true;
});
}
return Subjects;
}
uint32 UControlRigBlueprint::GetOverrideSubjectsHash() const
{
uint32 Hash = 0;
ModularRigModel.ForEachModule([&Hash](const FRigModuleReference* ModuleReference) -> bool
{
Hash = HashCombine(Hash, GetTypeHash(ModuleReference->Name));
Hash = HashCombine(Hash, GetTypeHash(ModuleReference->ConfigOverrides));
return true;
});
return Hash;
}
#endif
bool UControlRigBlueprint::ResolveConnector(const FRigElementKey& DraggedKey, const FRigElementKey& TargetKey, bool bSetupUndoRedo)
{
return ResolveConnectorToArray(DraggedKey, {TargetKey}, bSetupUndoRedo);
}
bool UControlRigBlueprint::ResolveConnectorToArray(const FRigElementKey& DraggedKey, const TArray<FRigElementKey>& TargetKeys, bool bSetupUndoRedo)
{
FScopedTransaction Transaction(LOCTEXT("ResolveConnector", "Resolve connector"));
if(bSetupUndoRedo)
{
Modify();
}
TArray<FRigElementKey> FilteredKeys = TargetKeys;
FilteredKeys.RemoveAll([](const FRigElementKey& Key)
{
return !Key.IsValid();
});
if(!FilteredKeys.IsEmpty())
{
FRigElementKeyCollection& ExistingTargetKeys = ArrayConnectionMap.FindOrAdd(DraggedKey);
if(ExistingTargetKeys.Num() == FilteredKeys.Num())
{
bool bCompleteMatch = true;
for(int32 Index = 0; Index < ExistingTargetKeys.Num(); Index++)
{
if(ExistingTargetKeys[Index] != FilteredKeys[Index])
{
bCompleteMatch = false;
break;
}
}
if(bCompleteMatch)
{
return false;
}
}
ExistingTargetKeys.Keys = FilteredKeys;
if (IsModularRig())
{
// Add connection to the model
if (UModularRigController* Controller = GetModularRigController())
{
Controller->ConnectConnectorToElements(DraggedKey, FilteredKeys, bSetupUndoRedo, ModularRigSettings.bAutoResolve);
}
}
else
{
ArrayConnectionMap.FindOrAdd(DraggedKey) = ExistingTargetKeys;
}
}
else
{
if (IsModularRig())
{
// Add connection to the model
if (UModularRigController* Controller = GetModularRigController())
{
Controller->DisconnectConnector(DraggedKey, false, bSetupUndoRedo);
}
}
else
{
ArrayConnectionMap.Remove(DraggedKey);
}
}
RecompileModularRig();
PropagateHierarchyFromBPToInstances();
if(UControlRig* ControlRig = Cast<UControlRig>(GetObjectBeingDebugged()))
{
for (UEdGraph* Graph : UbergraphPages)
{
UControlRigGraph* RigGraph = Cast<UControlRigGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
RigGraph->CacheNameLists(ControlRig->GetHierarchy(), &DrawContainer, ShapeLibraries);
}
}
return true;
}
void UControlRigBlueprint::UpdateConnectionMapFromModel()
{
if (IsModularRig())
{
ArrayConnectionMap.Reset();
for (const FModularRigSingleConnection& Connection : ModularRigModel.Connections)
{
ArrayConnectionMap.Add(Connection.Connector, {Connection.Targets});
}
}
}
void UControlRigBlueprint::PostLoad()
{
Super::PostLoad();
{
#if WITH_EDITOR
// correct the offset transforms
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::ControlOffsetTransform)
{
HierarchyContainer_DEPRECATED.ControlHierarchy.PostLoad();
if (HierarchyContainer_DEPRECATED.ControlHierarchy.Num() > 0)
{
MarkDirtyDuringLoad();
}
for (FRigControl& Control : HierarchyContainer_DEPRECATED.ControlHierarchy)
{
const FTransform PreviousOffsetTransform = Control.GetTransformFromValue(ERigControlValueType::Initial);
Control.OffsetTransform = PreviousOffsetTransform;
Control.InitialValue = Control.Value;
if (Control.ControlType == ERigControlType::Transform)
{
Control.InitialValue = FRigControlValue::Make<FTransform>(FTransform::Identity);
}
else if (Control.ControlType == ERigControlType::TransformNoScale)
{
Control.InitialValue = FRigControlValue::Make<FTransformNoScale>(FTransformNoScale::Identity);
}
else if (Control.ControlType == ERigControlType::EulerTransform)
{
Control.InitialValue = FRigControlValue::Make<FEulerTransform>(FEulerTransform::Identity);
}
}
}
// convert the hierarchy from V1 to V2
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RigHierarchyV2)
{
Modify();
TGuardValue<bool> SuspendNotifGuard(Hierarchy->GetSuspendNotificationsFlag(), true);
Hierarchy->Reset();
GetHierarchyController()->ImportFromHierarchyContainer(HierarchyContainer_DEPRECATED, false);
}
// perform backwards compat value upgrades
TArray<URigVMGraph*> GraphsToValidate = GetAllModels();
for (int32 GraphIndex = 0; GraphIndex < GraphsToValidate.Num(); GraphIndex++)
{
URigVMGraph* GraphToValidate = GraphsToValidate[GraphIndex];
if(GraphToValidate == nullptr)
{
continue;
}
for(URigVMNode* Node : GraphToValidate->GetNodes())
{
TArray<URigVMPin*> Pins = Node->GetAllPinsRecursively();
for(URigVMPin* Pin : Pins)
{
if(Pin->GetCPPTypeObject() == StaticEnum<ERigElementType>())
{
if(Pin->GetDefaultValue() == TEXT("Space"))
{
if(URigVMController* Controller = GetController(GraphToValidate))
{
FRigVMControllerNotifGuard NotifGuard(Controller, true);
FRigVMDefaultValueTypeGuard _(Controller, ERigVMPinDefaultValueType::Override);
Controller->SetPinDefaultValue(Pin->GetPinPath(), TEXT("Null"), false, false, false);
}
}
}
}
}
}
#endif
}
// upgrade the gizmo libraries to shape libraries
if(!GizmoLibrary_DEPRECATED.IsNull() || GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RenameGizmoToShape)
{
// if it's an older file and it doesn't have the GizmoLibrary stored,
// refer to the previous default.
ShapeLibraries.Reset();
if(!GizmoLibrary_DEPRECATED.IsNull())
{
ShapeLibrariesToLoadOnPackageLoaded.Add(GizmoLibrary_DEPRECATED.ToString());
}
else
{
static const FString DefaultGizmoLibraryPath = TEXT("/ControlRig/Controls/DefaultGizmoLibrary.DefaultGizmoLibrary");
ShapeLibrariesToLoadOnPackageLoaded.Add(DefaultGizmoLibraryPath);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Insert(CDO, 0);
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries.Reset();
InstanceRig->GizmoLibrary_DEPRECATED.Reset();
}
}
}
if(ArrayConnectionMap.IsEmpty() && !ConnectionMap_DEPRECATED.IsEmpty())
{
for(const TPair<FRigElementKey, FRigElementKey>& Pair : ConnectionMap_DEPRECATED)
{
ArrayConnectionMap.Add(Pair.Key, FRigElementKeyCollection({Pair.Value}));
}
}
ModularRigModel.PatchModelsOnLoad();
#if WITH_EDITOR
if(IsControlRigModule() && Hierarchy)
{
// backwards compat - makes sure to only ever allow one primary connector
TArray<FRigConnectorElement*> Connectors = Hierarchy->GetConnectors();
const int32 NumPrimaryConnectors = Algo::CountIf(Connectors, [](const FRigConnectorElement* InConnector) -> bool
{
return InConnector->IsPrimary();
});
if(NumPrimaryConnectors > 1)
{
bool bHasSeenPrimary = false;
for(FRigConnectorElement* Connector : Connectors)
{
if(bHasSeenPrimary)
{
Connector->Settings.Type = EConnectorType::Secondary;
}
else
{
bHasSeenPrimary = Connector->IsPrimary();
}
}
UpdateExposedModuleConnectors();
}
}
#endif
// patch from previously used module paths to unique module names
TMap<FRigElementKey, FRigElementKeyCollection> PreviousArrayConnectionMap;
Swap(PreviousArrayConnectionMap, ArrayConnectionMap);
ArrayConnectionMap.Reset();
for(TPair<FRigElementKey, FRigElementKeyCollection>& Connection : PreviousArrayConnectionMap)
{
FRigElementKey Key = Connection.Key.ConvertToModuleNameFormat(&ModularRigModel.PreviousModulePaths);
FRigElementKeyCollection& Targets = Connection.Value;
for(FRigElementKey& TargetKey : Targets.Keys)
{
TargetKey.ConvertToModuleNameFormatInline(&ModularRigModel.PreviousModulePaths);
}
ArrayConnectionMap.Add(Key, Targets);
}
UpdateModularDependencyDelegates();
if(Hierarchy)
{
Hierarchy->PatchElementMetadata(ModularRigModel.PreviousModulePaths);
Hierarchy->PatchModularRigComponentKeys(ModularRigModel.PreviousModulePaths);
}
}
#if WITH_EDITOR
void UControlRigBlueprint::HandlePackageDone()
{
if (ShapeLibrariesToLoadOnPackageLoaded.Num() > 0)
{
for(const FString& ShapeLibraryToLoadOnPackageLoaded : ShapeLibrariesToLoadOnPackageLoaded)
{
ShapeLibraries.Add(LoadObject<UControlRigShapeLibrary>(nullptr, *ShapeLibraryToLoadOnPackageLoaded));
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(false /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
ArchetypeInstances.Insert(CDO, 0);
for (UObject* Instance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(Instance))
{
InstanceRig->ShapeLibraries = ShapeLibraries;
}
}
ShapeLibrariesToLoadOnPackageLoaded.Reset();
}
PropagateHierarchyFromBPToInstances();
Super::HandlePackageDone();
if(IsModularRig())
{
// force load all dependencies
ModularRigModel.ForEachModule([](const FRigModuleReference* Element) -> bool
{
(void)Element->Class.LoadSynchronous();
const_cast<FRigModuleReference*>(Element)->PatchModelsOnLoad();
return true;
});
RecompileModularRig();
}
}
void UControlRigBlueprint::HandleConfigureRigVMController(const FRigVMClient* InClient, URigVMController* InControllerToConfigure)
{
Super::HandleConfigureRigVMController(InClient, InControllerToConfigure);
TWeakObjectPtr<URigVMBlueprint> WeakThis(this);
InControllerToConfigure->ConfigureWorkflowOptionsDelegate.BindLambda([WeakThis](URigVMUserWorkflowOptions* Options)
{
if(UControlRigWorkflowOptions* ControlRigNodeWorkflowOptions = Cast<UControlRigWorkflowOptions>(Options))
{
ControlRigNodeWorkflowOptions->Hierarchy = nullptr;
ControlRigNodeWorkflowOptions->Selection.Reset();
if(const URigVMBlueprint* StrongThis = WeakThis.Get())
{
if(UControlRig* ControlRig = Cast<UControlRig>(StrongThis->GetObjectBeingDebugged()))
{
ControlRigNodeWorkflowOptions->Hierarchy = ControlRig->GetHierarchy();
ControlRigNodeWorkflowOptions->Selection = ControlRig->GetHierarchy()->GetSelectedKeys();
}
}
}
});
}
#endif
void UControlRigBlueprint::UpdateConnectionMapAfterRename(const FString& InOldModuleName)
{
const FString OldModuleName = InOldModuleName + FRigHierarchyModulePath::ModuleNameSuffix;
const FString NewModuleName = RigModuleSettings.Identifier.Name + FRigHierarchyModulePath::ModuleNameSuffix;
TMap<FRigElementKey, FRigElementKeyCollection> FixedConnectionMap;
for(const TPair<FRigElementKey, FRigElementKeyCollection>& Pair : ArrayConnectionMap)
{
auto FixUpConnectionMap = [OldModuleName, NewModuleName](const FRigElementKey& InKey) -> FRigElementKey
{
const FString NameString = InKey.Name.ToString();
if(NameString.StartsWith(OldModuleName, ESearchCase::CaseSensitive))
{
return FRigElementKey(*(NewModuleName + NameString.Mid(OldModuleName.Len())), InKey.Type);
}
return InKey;
};
const FRigElementKey Key = FixUpConnectionMap(Pair.Key);
FRigElementKeyCollection Values;
for(const FRigElementKey& OldValue : Pair.Value)
{
Values.Keys.Add(FixUpConnectionMap(OldValue));
}
FixedConnectionMap.FindOrAdd(Key) = Values;
}
Swap(ArrayConnectionMap, FixedConnectionMap);
}
UClass* UControlRigBlueprint::GetRigVMEdGraphNodeClass() const
{
return UControlRigGraphNode::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEdGraphSchemaClass() const
{
return UControlRigGraphSchema::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEdGraphClass() const
{
return UControlRigGraph::StaticClass();
}
UClass* UControlRigBlueprint::GetRigVMEditorSettingsClass() const
{
return UControlRigEditorSettings::StaticClass();
}
void UControlRigBlueprint::GetPreloadDependencies(TArray<UObject*>& OutDeps)
{
Super::GetPreloadDependencies(OutDeps);
for (FRigModuleReference& Module : ModularRigModel.Modules)
{
OutDeps.Add(Module.Class.Get());
}
}
#if WITH_EDITOR
const FLazyName& UControlRigBlueprint::GetPanelPinFactoryName() const
{
return ControlRigPanelNodeFactoryName;
}
IRigVMEditorModule* UControlRigBlueprint::GetEditorModule() const
{
return &IControlRigEditorModule::Get();
}
#endif
TArray<FString> UControlRigBlueprint::GeneratePythonCommands(const FString InNewBlueprintName)
{
TArray<FString> InternalCommands;
InternalCommands.Add(TEXT("import unreal"));
InternalCommands.Add(TEXT("unreal.load_module('ControlRigDeveloper')"));
InternalCommands.Add(TEXT("factory = unreal.ControlRigBlueprintFactory"));
InternalCommands.Add(FString::Printf(TEXT("blueprint = factory.create_new_control_rig_asset(desired_package_path = '%s')"), *InNewBlueprintName));
InternalCommands.Add(TEXT("hierarchy = blueprint.hierarchy"));
InternalCommands.Add(TEXT("hierarchy_controller = hierarchy.get_controller()"));
// Hierarchy
InternalCommands.Append(Hierarchy->GetController(true)->GeneratePythonCommands());
#if WITH_EDITORONLY_DATA
const FString PreviewMeshPath = GetPreviewMesh()->GetPathName();
InternalCommands.Add(FString::Printf(TEXT("blueprint.set_preview_mesh(unreal.load_object(name='%s', outer=None))"),
*PreviewMeshPath));
#endif
InternalCommands.Append(Super::GeneratePythonCommands(InNewBlueprintName));
return InternalCommands;
}
void UControlRigBlueprint::GetTypeActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
IControlRigEditorModule::Get().GetTypeActions((UControlRigBlueprint*)this, ActionRegistrar);
}
void UControlRigBlueprint::GetInstanceActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
IControlRigEditorModule::Get().GetInstanceActions((UControlRigBlueprint*)this, ActionRegistrar);
}
void UControlRigBlueprint::PostTransacted(const FTransactionObjectEvent& TransactionEvent)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_FUNC()
Super::PostTransacted(TransactionEvent);
if (TransactionEvent.GetEventType() == ETransactionObjectEventType::UndoRedo)
{
TArray<FName> PropertiesChanged = TransactionEvent.GetChangedProperties();
int32 TransactionIndex = GEditor->Trans->FindTransactionIndex(TransactionEvent.GetTransactionId());
const FTransaction* Transaction = GEditor->Trans->GetTransaction(TransactionIndex);
if (Transaction && Transaction->ContainsObject(Hierarchy))
{
if (Transaction->GetTitle().BuildSourceString() == TEXT("Transform Gizmo"))
{
PropagatePoseFromBPToInstances();
return;
}
PropagateHierarchyFromBPToInstances();
// make sure the bone name list is up 2 date for the editor graph
for (UEdGraph* Graph : UbergraphPages)
{
UControlRigGraph* RigGraph = Cast<UControlRigGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
RigGraph->CacheNameLists(Hierarchy, &DrawContainer, ShapeLibraries);
}
RequestAutoVMRecompilation();
(void)MarkPackageDirty();
}
if (PropertiesChanged.Contains(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ModularRigModel)))
{
if (IsModularRig())
{
ModularRigModel.UpdateCachedChildren();
ModularRigModel.Connections.UpdateFromConnectionList();
RecompileModularRig();
}
}
if (PropertiesChanged.Contains(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, DrawContainer)))
{
PropagateDrawInstructionsFromBPToInstances();
}
if (PropertiesChanged.Contains(GET_MEMBER_NAME_CHECKED(UControlRigBlueprint, ArrayConnectionMap)))
{
PropagateHierarchyFromBPToInstances();
}
}
}
void UControlRigBlueprint::PostDuplicate(bool bDuplicateForPIE)
{
Super::PostDuplicate(bDuplicateForPIE);
if (URigHierarchyController* Controller = Hierarchy->GetController(true))
{
Controller->OnModified().RemoveAll(this);
Controller->OnModified().AddUObject(this, &UControlRigBlueprint::HandleHierarchyModified);
}
if (UModularRigController* ModularController = ModularRigModel.GetController())
{
ModularController->OnModified().RemoveAll(this);
ModularController->OnModified().AddUObject(this, &UControlRigBlueprint::HandleRigModulesModified);
}
// update the rig module identifier after save-as or duplicate asset
if(IsControlRigModule())
{
const FString OldNameSpace = RigModuleSettings.Identifier.Name;
RigModuleSettings.Identifier.Name = URigHierarchy::GetSanitizedName(FRigName(GetName())).ToString();
UpdateConnectionMapAfterRename(OldNameSpace);
}
ModularRigModel.UpdateCachedChildren();
ModularRigModel.Connections.UpdateFromConnectionList();
}
void UControlRigBlueprint::PostRename(UObject* OldOuter, const FName OldName)
{
Super::PostRename(OldOuter, OldName);
// update the rig module identifier after renaming the asset
if(IsControlRigModule())
{
const FString OldNameSpace = RigModuleSettings.Identifier.Name;
RigModuleSettings.Identifier.Name = URigHierarchy::GetSanitizedName(FRigName(GetName())).ToString();
UpdateConnectionMapAfterRename(OldNameSpace);
}
}
TArray<UControlRigBlueprint*> UControlRigBlueprint::GetCurrentlyOpenRigBlueprints()
{
return sCurrentlyOpenedRigBlueprints;
}
#if WITH_EDITOR
const FControlRigShapeDefinition* UControlRigBlueprint::GetControlShapeByName(const FName& InName) const
{
TMap<FString, FString> LibraryNameMap;
if(UControlRig* ControlRig = Cast<UControlRig>(GetObjectBeingDebugged()))
{
LibraryNameMap = ControlRig->ShapeLibraryNameMap;
}
return UControlRigShapeLibrary::GetShapeByName(InName, ShapeLibraries, LibraryNameMap);
}
FName UControlRigBlueprint::AddTransientControl(const URigVMUnitNode* InNode, const FRigDirectManipulationTarget& InTarget)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
// for now we only allow one pin control at the same time
ClearTransientControls();
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName ReturnName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName ControlName = InstancedControlRig->AddTransientControl(InNode, InTarget);
if (ReturnName == NAME_None)
{
ReturnName = ControlName;
}
}
}
return ReturnName;
}
FName UControlRigBlueprint::RemoveTransientControl(const URigVMUnitNode* InNode, const FRigDirectManipulationTarget& InTarget)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName RemovedName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName Name = InstancedControlRig->RemoveTransientControl(InNode, InTarget);
if (RemovedName == NAME_None)
{
RemovedName = Name;
}
}
}
return RemovedName;
}
FName UControlRigBlueprint::AddTransientControl(const FRigElementKey& InElement)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName ReturnName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
// hierarchy transforms will be reset when ClearTransientControls() is called,
// so to retain any bone transform modifications we have to save them
TMap<UObject*, FTransform> SavedElementLocalTransforms;
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
if (InstancedControlRig->DynamicHierarchy)
{
SavedElementLocalTransforms.FindOrAdd(InstancedControlRig) = InstancedControlRig->DynamicHierarchy->GetLocalTransform(InElement);
}
}
}
// for now we only allow one pin control at the same time
ClearTransientControls();
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
// restore the element transforms so that transient controls are created at the right place
if (const FTransform* SavedTransform = SavedElementLocalTransforms.Find(InstancedControlRig))
{
if (InstancedControlRig->DynamicHierarchy)
{
InstancedControlRig->DynamicHierarchy->SetLocalTransform(InElement, *SavedTransform);
}
}
FName ControlName = InstancedControlRig->AddTransientControl(InElement);
if (ReturnName == NAME_None)
{
ReturnName = ControlName;
}
}
}
return ReturnName;
}
FName UControlRigBlueprint::RemoveTransientControl(const FRigElementKey& InElement)
{
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
FName RemovedName = NAME_None;
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
FName Name = InstancedControlRig->RemoveTransientControl(InElement);
if (RemovedName == NAME_None)
{
RemovedName = Name;
}
}
}
return RemovedName;
}
void UControlRigBlueprint::ClearTransientControls()
{
bool bHasAnyTransientControls = false;
if (URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass())
{
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
if(!InstancedControlRig->GetHierarchy()->GetTransientControls().IsEmpty())
{
bHasAnyTransientControls = true;
break;
}
}
}
}
if(!bHasAnyTransientControls)
{
return;
}
TUniquePtr<FControlValueScope> ValueScope;
if (!UControlRigEditorSettings::Get()->bResetControlsOnPinValueInteraction) // if we need to retain the controls
{
ValueScope = MakeUnique<FControlValueScope>(this);
}
if (URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass())
{
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
UControlRig* InstancedControlRig = Cast<UControlRig>(ArchetypeInstance);
if (InstancedControlRig)
{
InstancedControlRig->ClearTransientControls();
}
}
}
}
UModularRigController* UControlRigBlueprint::GetModularRigController()
{
if (!GetControlRigClass()->IsChildOf(UModularRig::StaticClass()))
{
return nullptr;
}
return ModularRigModel.GetController();
}
void UControlRigBlueprint::RecompileModularRig()
{
RefreshModuleConnectors();
OnModularRigPreCompiled().Broadcast(this);
if (const UClass* MyControlRigClass = GeneratedClass)
{
if (UModularRig* DefaultObject = Cast<UModularRig>(MyControlRigClass->GetDefaultObject(false)))
{
PropagateModuleHierarchyFromBPToInstances();
RequestConstructionOnAllModules();
}
}
UpdateModularDependencyDelegates();
#if WITH_EDITOR
if(GetObjectBeingDebugged() == nullptr)
{
SetObjectBeingDebugged(CreateControlRig());
}
#endif
OnModularRigCompiled().Broadcast(this);
}
#endif
void UControlRigBlueprint::SetupDefaultObjectDuringCompilation(URigVMHost* InCDO)
{
Super::SetupDefaultObjectDuringCompilation(InCDO);
CastChecked<UControlRig>(InCDO)->GetHierarchy()->CopyHierarchy(Hierarchy);
}
void UControlRigBlueprint::SetupPinRedirectorsForBackwardsCompatibility()
{
for(URigVMGraph* Model : RigVMClient)
{
for (URigVMNode* Node : Model->GetNodes())
{
if (URigVMUnitNode* UnitNode = Cast<URigVMUnitNode>(Node))
{
UScriptStruct* Struct = UnitNode->GetScriptStruct();
if (Struct == FRigUnit_SetBoneTransform::StaticStruct())
{
URigVMPin* TransformPin = UnitNode->FindPin(TEXT("Transform"));
URigVMPin* ResultPin = UnitNode->FindPin(TEXT("Result"));
GetOrCreateController()->AddPinRedirector(false, true, TransformPin->GetPinPath(), ResultPin->GetPinPath());
}
}
}
}
}
void UControlRigBlueprint::PathDomainSpecificContentOnLoad()
{
PatchRigElementKeyCacheOnLoad();
PatchPropagateToChildren();
}
void UControlRigBlueprint::PatchRigElementKeyCacheOnLoad()
{
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::RigElementKeyCache)
{
for (URigVMGraph* Graph : GetAllModels())
{
URigVMController* Controller = GetOrCreateController(Graph);
TGuardValue<bool> DisablePinDefaultValueValidation(Controller->bValidatePinDefaults, false);
FRigVMControllerNotifGuard NotifGuard(Controller, true);
for (URigVMNode* Node : Graph->GetNodes())
{
if (URigVMUnitNode* UnitNode = Cast<URigVMUnitNode>(Node))
{
UScriptStruct* ScriptStruct = UnitNode->GetScriptStruct();
FString FunctionName = FString::Printf(TEXT("%s::%s"), *ScriptStruct->GetStructCPPName(), *UnitNode->GetMethodName().ToString());
const FRigVMFunction* Function = FRigVMRegistry::Get().FindFunction(*FunctionName);
check(Function);
for (TFieldIterator<FProperty> It(Function->Struct); It; ++It)
{
if (It->GetCPPType() == TEXT("FCachedRigElement"))
{
if (URigVMPin* Pin = Node->FindPin(It->GetName()))
{
int32 BoneIndex = FCString::Atoi(*Pin->GetDefaultValue());
FRigElementKey Key = Hierarchy->GetKey(BoneIndex);
FCachedRigElement DefaultValueElement(Key, Hierarchy);
FString Result;
TBaseStructure<FCachedRigElement>::Get()->ExportText(Result, &DefaultValueElement, nullptr, nullptr, PPF_None, nullptr);
FRigVMDefaultValueTypeGuard _(Controller, ERigVMPinDefaultValueType::Override);
Controller->SetPinDefaultValue(Pin->GetPinPath(), Result, true, false, false);
MarkDirtyDuringLoad();
}
}
}
}
}
}
}
}
// change the default value form False to True for transform nodes
void UControlRigBlueprint::PatchPropagateToChildren()
{
// no need to update default value past this version
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) >= FControlRigObjectVersion::RenameGizmoToShape)
{
return;
}
auto IsNullOrControl = [](const URigVMPin* InPin)
{
const bool bHasItem = InPin->GetCPPTypeObject() == FRigElementKey::StaticStruct() && InPin->GetName() == "Item";
if (!bHasItem)
{
return false;
}
if (const URigVMPin* TypePin = InPin->FindSubPin(TEXT("Type")))
{
const FString& TypeValue = TypePin->GetDefaultValue();
return TypeValue == TEXT("Null") || TypeValue == TEXT("Space") || TypeValue == TEXT("Control");
}
return false;
};
auto IsPropagateChildren = [](const URigVMPin* InPin)
{
return InPin->GetCPPType() == TEXT("bool") && InPin->GetName() == TEXT("bPropagateToChildren");
};
auto FindPropagatePin = [IsNullOrControl, IsPropagateChildren](const URigVMNode* InNode)-> URigVMPin*
{
URigVMPin* PropagatePin = nullptr;
URigVMPin* ItemPin = nullptr;
for (URigVMPin* Pin: InNode->GetPins())
{
// look for Item pin
if (!ItemPin && IsNullOrControl(Pin))
{
ItemPin = Pin;
}
// look for bPropagateToChildren pin
if (!PropagatePin && IsPropagateChildren(Pin))
{
PropagatePin = Pin;
}
// return propagation pin if both found
if (ItemPin && PropagatePin)
{
return PropagatePin;
}
}
return nullptr;
};
for (URigVMGraph* Graph : GetAllModels())
{
TArray< const URigVMPin* > PinsToUpdate;
for (const URigVMNode* Node : Graph->GetNodes())
{
if (const URigVMPin* PropagatePin = FindPropagatePin(Node))
{
PinsToUpdate.Add(PropagatePin);
}
}
if (URigVMController* Controller = GetOrCreateController(Graph))
{
FRigVMControllerNotifGuard NotifGuard(Controller, true);
for (const URigVMPin* Pin: PinsToUpdate)
{
Controller->SetPinDefaultValue(Pin->GetPinPath(), TEXT("True"), false, false, false);
}
}
}
}
void UControlRigBlueprint::GetBackwardsCompatibilityPublicFunctions(TArray<FName>& BackwardsCompatiblePublicFunctions, TMap<URigVMLibraryNode*, FRigVMGraphFunctionHeader>& OldHeaders)
{
URigVMBlueprintGeneratedClass* CRGeneratedClass = GetRigVMBlueprintGeneratedClass();
FRigVMGraphFunctionStore& Store = CRGeneratedClass->GraphFunctionStore;
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::StoreFunctionsInGeneratedClass)
{
for (const FRigVMOldPublicFunctionData& OldPublicFunction : PublicFunctions_DEPRECATED)
{
BackwardsCompatiblePublicFunctions.Add(OldPublicFunction.Name);
}
}
else
{
if (GetLinkerCustomVersion(FUE5MainStreamObjectVersion::GUID) < FUE5MainStreamObjectVersion::RigVMSaveFunctionAccessInModel)
{
for (const FRigVMGraphFunctionData& FunctionData : Store.PublicFunctions)
{
BackwardsCompatiblePublicFunctions.Add(FunctionData.Header.Name);
URigVMLibraryNode* LibraryNode = Cast<URigVMLibraryNode>(FunctionData.Header.LibraryPointer.GetNodeSoftPath().ResolveObject());
OldHeaders.Add(LibraryNode, FunctionData.Header);
}
}
}
// Addressing issue where PublicGraphFunctions is populated, but the model PublicFunctionNames is not
URigVMFunctionLibrary* FunctionLibrary = GetLocalFunctionLibrary();
if (FunctionLibrary)
{
if (PublicGraphFunctions.Num() > FunctionLibrary->PublicFunctionNames.Num())
{
for (const FRigVMGraphFunctionHeader& PublicHeader : PublicGraphFunctions)
{
BackwardsCompatiblePublicFunctions.Add(PublicHeader.Name);
}
}
}
}
void UControlRigBlueprint::CreateMemberVariablesOnLoad()
{
#if WITH_EDITOR
const int32 LinkerVersion = GetLinkerCustomVersion(FControlRigObjectVersion::GUID);
if (LinkerVersion < FControlRigObjectVersion::SwitchedToRigVM)
{
// ignore errors during the first potential compile of the VM
// since that this point variable nodes may still be ill-formed.
TGuardValue<FRigVMReportDelegate> SuspendReportDelegate(VMCompileSettings.ASTSettings.ReportDelegate,
FRigVMReportDelegate::CreateLambda([](EMessageSeverity::Type, UObject*, const FString&)
{
// do nothing
})
);
InitializeModelIfRequired();
}
AddedMemberVariableMap.Reset();
for (int32 VariableIndex = 0; VariableIndex < NewVariables.Num(); VariableIndex++)
{
AddedMemberVariableMap.Add(NewVariables[VariableIndex].VarName, VariableIndex);
}
if (RigVMClient.Num() == 0)
{
return;
}
// setup variables on the blueprint based on the previous "parameters"
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::BlueprintVariableSupport)
{
TSharedPtr<FKismetNameValidator> NameValidator = MakeShareable(new FKismetNameValidator(this, NAME_None, nullptr));
auto CreateVariable = [this, NameValidator](const URigVMVariableNode* InVariableNode)
{
if (!InVariableNode)
{
return;
}
static const FString VariableString = TEXT("Variable");
if (URigVMPin* VariablePin = InVariableNode->FindPin(VariableString))
{
if (VariablePin->GetDirection() != ERigVMPinDirection::Visible)
{
return;
}
}
const FRigVMGraphVariableDescription Description = InVariableNode->GetVariableDescription();
if (AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const FEdGraphPinType PinType = RigVMTypeUtils::PinTypeFromExternalVariable(Description.ToExternalVariable());
if (!PinType.PinCategory.IsValid())
{
return;
}
const FName VarName = FindHostMemberVariableUniqueName(NameValidator, Description.Name.ToString());
const int32 VariableIndex = AddHostMemberVariable(this, VarName, PinType, false, false, FString());
if (VariableIndex != INDEX_NONE)
{
AddedMemberVariableMap.Add(Description.Name, VariableIndex);
MarkDirtyDuringLoad();
}
};
auto CreateParameter = [this, NameValidator](const URigVMParameterNode* InParameterNode)
{
if (!InParameterNode)
{
return;
}
static const FString ParameterString = TEXT("Parameter");
if (const URigVMPin* ParameterPin = InParameterNode->FindPin(ParameterString))
{
if (ParameterPin->GetDirection() != ERigVMPinDirection::Visible)
{
return;
}
}
const FRigVMGraphParameterDescription Description = InParameterNode->GetParameterDescription();
if (AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const FEdGraphPinType PinType = RigVMTypeUtils::PinTypeFromExternalVariable(Description.ToExternalVariable());
if (!PinType.PinCategory.IsValid())
{
return;
}
const FName VarName = FindHostMemberVariableUniqueName(NameValidator, Description.Name.ToString());
const int32 VariableIndex = AddHostMemberVariable(this, VarName, PinType, true, !Description.bIsInput, FString());
if (VariableIndex != INDEX_NONE)
{
AddedMemberVariableMap.Add(Description.Name, VariableIndex);
MarkDirtyDuringLoad();
}
};
for (const URigVMGraph* Model : RigVMClient)
{
const TArray<URigVMNode*>& Nodes = Model->GetNodes();
for (const URigVMNode* Node : Nodes)
{
if (const URigVMVariableNode* VariableNode = Cast<URigVMVariableNode>(Node))
{
CreateVariable(VariableNode);
}
// Leaving this for backwards compatibility, even though we don't support parameters anymore
// When a parameter node is found, we will create a variable
else if (const URigVMParameterNode* ParameterNode = Cast<URigVMParameterNode>(Node))
{
CreateParameter(ParameterNode);
}
}
}
}
#endif
}
void UControlRigBlueprint::PatchVariableNodesOnLoad()
{
#if WITH_EDITOR
// setup variables on the blueprint based on the previous "parameters"
if (GetLinkerCustomVersion(FControlRigObjectVersion::GUID) < FControlRigObjectVersion::BlueprintVariableSupport)
{
TGuardValue<bool> GuardNotifsSelf(bSuspendModelNotificationsForSelf, true);
check(GetDefaultModel());
auto PatchVariableNode = [this](const URigVMVariableNode* InVariableNode)
{
if (!InVariableNode)
{
return;
}
const FRigVMGraphVariableDescription Description = InVariableNode->GetVariableDescription();
if (!AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const int32 VariableIndex = AddedMemberVariableMap.FindChecked(Description.Name);
const FName VarName = NewVariables[VariableIndex].VarName;
GetOrCreateController()->RefreshVariableNode(
InVariableNode->GetFName(), VarName, Description.CPPType, Description.CPPTypeObject, false);
MarkDirtyDuringLoad();
};
auto PatchParameterNode = [this](const URigVMParameterNode* InParameterNode)
{
if (!InParameterNode)
{
return;
}
const FRigVMGraphParameterDescription Description = InParameterNode->GetParameterDescription();
if (!AddedMemberVariableMap.Contains(Description.Name))
{
return;
}
const int32 VariableIndex = AddedMemberVariableMap.FindChecked(Description.Name);
const FName VarName = NewVariables[VariableIndex].VarName;
GetOrCreateController()->ReplaceParameterNodeWithVariable(
InParameterNode->GetFName(), VarName, Description.CPPType, Description.CPPTypeObject, false);
MarkDirtyDuringLoad();
};
for(const URigVMGraph* Model : RigVMClient)
{
TArray<URigVMNode*> Nodes = Model->GetNodes();
for (URigVMNode* Node : Nodes)
{
if (const URigVMVariableNode* VariableNode = Cast<URigVMVariableNode>(Node))
{
PatchVariableNode(VariableNode);
}
else if (const URigVMParameterNode* ParameterNode = Cast<URigVMParameterNode>(Node))
{
PatchParameterNode(ParameterNode);
}
}
}
}
#endif
Super::PatchVariableNodesOnLoad();
}
void UControlRigBlueprint::UpdateElementKeyRedirector(UControlRig* InControlRig) const
{
InControlRig->HierarchySettings = HierarchySettings;
InControlRig->RigModuleSettings = RigModuleSettings;
InControlRig->ElementKeyRedirector = FRigElementKeyRedirector(ArrayConnectionMap, InControlRig->GetHierarchy());
}
void UControlRigBlueprint::PropagatePoseFromInstanceToBP(UControlRig* InControlRig) const
{
check(InControlRig);
// current transforms in BP and CDO are meaningless, no need to copy them
// we use BP hierarchy to initialize CDO and instances' hierarchy,
// so it should always be in the initial state.
Hierarchy->CopyPose(InControlRig->GetHierarchy(), false, true, false, true);
}
void UControlRigBlueprint::PropagatePoseFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->PostInitInstanceIfRequired();
DefaultObject->GetHierarchy()->CopyPose(Hierarchy, true, true, true);
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->PostInitInstanceIfRequired();
if(!InstanceRig->IsRigModuleInstance())
{
InstanceRig->GetHierarchy()->CopyPose(Hierarchy, true, true, true);
}
}
}
}
}
}
void UControlRigBlueprint::PropagateHierarchyFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->PostInitInstanceIfRequired();
DefaultObject->GetHierarchy()->CopyHierarchy(Hierarchy);
UpdateElementKeyRedirector(DefaultObject);
if (!DefaultObject->HasAnyFlags(RF_NeedPostLoad)) // If CDO is loading, skip Init, it will be done later
{
DefaultObject->Initialize(true);
}
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
if (InstanceRig->IsRigModuleInstance())
{
if (UModularRig* ModularRig = Cast<UModularRig>(InstanceRig->GetOuter()))
{
ModularRig->RequestInit();
}
}
else
{
InstanceRig->PostInitInstanceIfRequired();
InstanceRig->GetHierarchy()->CopyHierarchy(Hierarchy);
InstanceRig->HierarchySettings = HierarchySettings;
UpdateElementKeyRedirector(InstanceRig);
InstanceRig->Initialize(true);
}
}
}
}
}
}
void UControlRigBlueprint::PropagateDrawInstructionsFromBPToInstances() const
{
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
DefaultObject->DrawContainer = DrawContainer;
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->DrawContainer = DrawContainer;
}
}
}
}
// make sure the bone name list is up 2 date for the editor graph
for (UEdGraph* Graph : UbergraphPages)
{
UControlRigGraph* RigGraph = Cast<UControlRigGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
RigGraph->CacheNameLists(Hierarchy, &DrawContainer, ShapeLibraries);
}
}
void UControlRigBlueprint::PropagatePropertyFromBPToInstances(FRigElementKey InRigElement, const FProperty* InProperty) const
{
int32 ElementIndex = Hierarchy->GetIndex(InRigElement);
ensure(ElementIndex != INDEX_NONE);
check(InProperty);
if (UClass* MyControlRigClass = GeneratedClass)
{
if (UControlRig* DefaultObject = Cast<UControlRig>(MyControlRigClass->GetDefaultObject(false)))
{
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
const int32 PropertyOffset = InProperty->GetOffset_ReplaceWith_ContainerPtrToValuePtr();
const int32 PropertySize = InProperty->GetSize();
uint8* Source = ((uint8*)Hierarchy->Get(ElementIndex)) + PropertyOffset;
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
InstanceRig->PostInitInstanceIfRequired();
uint8* Dest = ((uint8*)InstanceRig->GetHierarchy()->Get(ElementIndex)) + PropertyOffset;
FMemory::Memcpy(Dest, Source, PropertySize);
}
}
}
}
}
void UControlRigBlueprint::PropagatePropertyFromInstanceToBP(FRigElementKey InRigElement, const FProperty* InProperty, UControlRig* InInstance) const
{
const int32 ElementIndex = Hierarchy->GetIndex(InRigElement);
ensure(ElementIndex != INDEX_NONE);
check(InProperty);
const int32 PropertyOffset = InProperty->GetOffset_ReplaceWith_ContainerPtrToValuePtr();
const int32 PropertySize = InProperty->GetSize();
uint8* Source = ((uint8*)InInstance->GetHierarchy()->Get(ElementIndex)) + PropertyOffset;
uint8* Dest = ((uint8*)Hierarchy->Get(ElementIndex)) + PropertyOffset;
FMemory::Memcpy(Dest, Source, PropertySize);
}
void UControlRigBlueprint::PropagateModuleHierarchyFromBPToInstances() const
{
if (const UClass* MyControlRigClass = GeneratedClass)
{
if (UModularRig* DefaultObject = Cast<UModularRig>(MyControlRigClass->GetDefaultObject(false)))
{
// We need to first transfer the model from the blueprint to the CDO
// We then ask instances to initialize which will provoke a call UModularRig::UpdateModuleHierarchyFromCDO
DefaultObject->ResetModules();
// copy the model over to the CDO.
// non-CDO instances are going to instantiate the model into a
// UObject module instance tree. CDO's are data only to avoid bugs /
// behaviors in the blueprint re-instancer - which is disregarding any
// object under a CDO.
DefaultObject->ModularRigModel = ModularRigModel;
DefaultObject->ModularRigModel.SetOuterClientHost(DefaultObject);
DefaultObject->ModularRigSettings = ModularRigSettings;
TArray<UObject*> ArchetypeInstances;
DefaultObject->GetArchetypeInstances(ArchetypeInstances);
for (UObject* ArchetypeInstance : ArchetypeInstances)
{
if (UControlRig* InstanceRig = Cast<UControlRig>(ArchetypeInstance))
{
// this will provoke a call to InitializeFromCDO
InstanceRig->Initialize(true);
}
}
}
}
}
void UControlRigBlueprint::UpdateModularDependencyDelegates()
{
TArray<const UBlueprint*> VisitList;
ModularRigModel.ForEachModule([&VisitList, this](const FRigModuleReference* Element) -> bool
{
if(const UClass* Class = Element->Class.Get())
{
if(UControlRigBlueprint* Blueprint = Cast<UControlRigBlueprint>(Class->ClassGeneratedBy))
{
if(!VisitList.Contains(Blueprint))
{
Blueprint->OnVMCompiled().RemoveAll(this);
Blueprint->OnModularRigCompiled().RemoveAll(this);
Blueprint->OnVMCompiled().AddUObject(this, &UControlRigBlueprint::OnModularDependencyVMCompiled);
Blueprint->OnModularRigCompiled().AddUObject(this, &UControlRigBlueprint::OnModularDependencyChanged);
VisitList.Add(Blueprint);
}
}
}
return true;
});
}
void UControlRigBlueprint::OnModularDependencyVMCompiled(UObject* InBlueprint, URigVM* InVM, FRigVMExtendedExecuteContext& InExecuteContext)
{
if(URigVMBlueprint* RigVMBlueprint = Cast<URigVMBlueprint>(InBlueprint))
{
OnModularDependencyChanged(RigVMBlueprint);
}
}
void UControlRigBlueprint::OnModularDependencyChanged(URigVMBlueprint* InBlueprint)
{
RefreshModuleVariables();
RefreshModuleConnectors();
RecompileModularRig();
}
void UControlRigBlueprint::RequestConstructionOnAllModules()
{
// the rig will perform initialize itself - but we should request construction
check(IsModularRig());
const URigVMBlueprintGeneratedClass* RigClass = GetRigVMBlueprintGeneratedClass();
check(RigClass);
UControlRig* CDO = Cast<UControlRig>(RigClass->GetDefaultObject(true /* create if needed */));
TArray<UObject*> ArchetypeInstances;
CDO->GetArchetypeInstances(ArchetypeInstances);
// visit all or our instances and request construction
for (UObject* Instance : ArchetypeInstances)
{
if (UModularRig* InstanceRig = Cast<UModularRig>(Instance))
{
InstanceRig->RequestConstruction();
}
}
}
void UControlRigBlueprint::RefreshModuleVariables()
{
if(!IsModularRig())
{
return;
}
if (UModularRigController* Controller = GetModularRigController())
{
Controller->RefreshModuleVariables(false);
}
}
void UControlRigBlueprint::RefreshModuleConnectors()
{
if(!IsModularRig())
{
return;
}
if (UModularRigController* Controller = GetModularRigController())
{
TGuardValue<bool> NotificationsGuard(Controller->bSuspendNotifications, true);
ModularRigModel.ForEachModule([this](const FRigModuleReference* Element) -> bool
{
RefreshModuleConnectors(Element, false);
return true;
});
}
PropagateHierarchyFromBPToInstances();
}
void UControlRigBlueprint::RefreshModuleConnectors(const FRigModuleReference* InModule, bool bPropagateHierarchy)
{
if(!IsModularRig())
{
return;
}
// avoid dead class pointers
if(InModule->Class.Get() == nullptr)
{
return;
}
const bool bRemoveAllConnectors = !ModularRigModel.FindModule(InModule->Name);
if (URigHierarchyController* Controller = GetHierarchyController())
{
if (UControlRig* CDO = GetControlRigClass()->GetDefaultObject<UControlRig>())
{
const TArray<FRigElementKey> AllConnectors = Hierarchy->GetKeysOfType<FRigConnectorElement>();
TArray<FRigElementKey> ExistingConnectors = AllConnectors.FilterByPredicate([InModule, this](const FRigElementKey& ConnectorKey) -> bool
{
const FRigElementKey PatchedKey = ConnectorKey.ConvertToModuleNameFormat(&ModularRigModel.PreviousModulePaths);
const FRigHierarchyModulePath ConnectorModulePath(PatchedKey.Name);
return ConnectorModulePath.HasModuleName(InModule->Name);
});
// setup the module information. this is needed so that newly added
// connectors result in the right namespace metadata etc
FRigVMExtendedExecuteContext& Context = CDO->GetRigVMExtendedExecuteContext();
FControlRigExecuteContext& PublicContext = Context.GetPublicDataSafe<FControlRigExecuteContext>();
const UControlRig* ModuleCDO = InModule->Class->GetDefaultObject<UControlRig>();
const TArray<FRigModuleConnector>& ExpectedConnectors = ModuleCDO->GetRigModuleSettings().ExposedConnectors;
// rename the connectors since their keys have been patched
for(FRigElementKey& ConnectorKey : ExistingConnectors)
{
const FRigElementKey PatchedKey = ConnectorKey.ConvertToModuleNameFormat(&ModularRigModel.PreviousModulePaths);
if(ConnectorKey != PatchedKey)
{
ConnectorKey = Controller->RenameElement(ConnectorKey, PatchedKey.Name);
}
}
// remove the obsolete connectors
for(const FRigElementKey& ConnectorKey : ExistingConnectors)
{
const FRigHierarchyModulePath ConnectorModulePath(ConnectorKey.Name);
const bool bConnectorExpected = ExpectedConnectors.ContainsByPredicate(
[&ConnectorModulePath](const FRigModuleConnector& ExpectedConnector) -> bool
{
return ConnectorModulePath.HasElementName(ExpectedConnector.Name);
}
);
if(bRemoveAllConnectors || !bConnectorExpected)
{
Hierarchy->Modify();
(void)Controller->RemoveElement(ConnectorKey);
ArrayConnectionMap.Remove(ConnectorKey);
}
}
// add the missing expected connectors
if(!bRemoveAllConnectors)
{
for (const FRigModuleConnector& Connector : ExpectedConnectors)
{
const FName ConnectorName = *Connector.Name;
const FRigHierarchyModulePath ConnectorModulePath(InModule->Name.ToString(), Connector.Name);
const FRigElementKey CombinedConnectorKey(ConnectorModulePath.GetPathFName(), ERigElementType::Connector);
if(!Hierarchy->Contains(CombinedConnectorKey))
{
const FString ModulePrefix = InModule->GetElementPrefix();
const FString ParentModulePrefix = InModule->GetParentModule() ? InModule->GetParentModule()->GetElementPrefix() : ModulePrefix;
const FString RootModulePrefix = InModule->GetRootModule() ? InModule->GetRootModule()->GetElementPrefix() : ModulePrefix;
FRigHierarchyExecuteContextBracket HierarchyContextGuard(Hierarchy, &Context);
FControlRigExecuteContextRigModuleGuard RigModuleGuard(PublicContext, ModulePrefix, ParentModulePrefix, RootModulePrefix);
Hierarchy->Modify();
(void)Controller->AddConnector(ConnectorName, Connector.Settings);
}
else
{
// copy the connector settings
FRigConnectorElement* ExistingConnector = Hierarchy->FindChecked<FRigConnectorElement>(CombinedConnectorKey);
ExistingConnector->Settings = Connector.Settings;
}
}
}
if (bPropagateHierarchy)
{
PropagateHierarchyFromBPToInstances();
}
}
}
}
void UControlRigBlueprint::HandleHierarchyModified(ERigHierarchyNotification InNotification, URigHierarchy* InHierarchy, const FRigNotificationSubject& InSubject)
{
#if WITH_EDITOR
if(bSuspendAllNotifications)
{
return;
}
const FRigBaseElement* InElement = InSubject.Element;
const FRigBaseComponent* InComponent = InSubject.Component;
switch(InNotification)
{
case ERigHierarchyNotification::ElementRemoved:
{
Modify();
Influences.OnKeyRemoved(InElement->GetKey());
PropagateHierarchyFromBPToInstances();
break;
}
case ERigHierarchyNotification::ElementRenamed:
{
Modify();
if(InElement)
{
const FName PreviousName = InHierarchy->GetPreviousHierarchyName(InElement->GetKey());
const FRigElementKey OldKey(PreviousName, InElement->GetType());
HandleHierarchyElementKeyChanged(OldKey, InElement->GetKey());
}
break;
}
case ERigHierarchyNotification::ElementAdded:
case ERigHierarchyNotification::ParentChanged:
case ERigHierarchyNotification::ElementReordered:
case ERigHierarchyNotification::HierarchyReset:
case ERigHierarchyNotification::ComponentAdded:
case ERigHierarchyNotification::ComponentRemoved:
case ERigHierarchyNotification::ComponentContentChanged:
{
Modify();
PropagateHierarchyFromBPToInstances();
break;
}
case ERigHierarchyNotification::ComponentRenamed:
{
Modify();
if(InComponent)
{
const FName PreviousName = InHierarchy->GetPreviousHierarchyName(InComponent->GetKey());
const FRigComponentKey OldKey(InComponent->GetElementKey(), PreviousName);
HandleHierarchyComponentKeyChanged(OldKey, InComponent->GetKey());
}
break;
}
case ERigHierarchyNotification::ComponentReparented:
{
Modify();
if(InComponent)
{
const FRigHierarchyKey PreviousParent = InHierarchy->GetPreviousHierarchyParent(InComponent->GetKey());
if(PreviousParent.IsElement())
{
const FRigComponentKey OldKey(PreviousParent.GetElement(), InComponent->GetFName());
HandleHierarchyComponentKeyChanged(OldKey, InComponent->GetKey());
}
}
break;
}
case ERigHierarchyNotification::ElementSelected:
{
bool bClearTransientControls = true;
if (const FRigControlElement* ControlElement = Cast<FRigControlElement>(InElement))
{
if (ControlElement->Settings.bIsTransientControl)
{
bClearTransientControls = false;
}
}
if(bClearTransientControls)
{
if(UControlRig* RigBeingDebugged = Cast<UControlRig>(GetObjectBeingDebugged()))
{
const FName TransientControlName = UControlRig::GetNameForTransientControl(InElement->GetKey());
const FRigElementKey TransientControlKey(TransientControlName, ERigElementType::Control);
if (const FRigControlElement* ControlElement = RigBeingDebugged->GetHierarchy()->Find<FRigControlElement>(TransientControlKey))
{
if (ControlElement->Settings.bIsTransientControl)
{
bClearTransientControls = false;
}
}
}
}
if(bClearTransientControls)
{
ClearTransientControls();
}
break;
}
case ERigHierarchyNotification::ElementDeselected:
{
if (const FRigControlElement* ControlElement = Cast<FRigControlElement>(InElement))
{
if (ControlElement->Settings.bIsTransientControl)
{
ClearTransientControls();
}
}
break;
}
default:
{
break;
}
}
HierarchyModifiedEvent.Broadcast(InNotification, InHierarchy, InElement);
#endif
}
void UControlRigBlueprint::HandleHierarchyElementKeyChanged(const FRigElementKey& InOldKey, const FRigElementKey& InNewKey)
{
if(InOldKey == InNewKey)
{
return;
}
static UEnum* RigElementTypeEnum = StaticEnum<ERigElementType>();
check(RigElementTypeEnum);
const FString OldNameStr = InOldKey.Name.ToString();
const FString NewNameStr = InNewKey.Name.ToString();
const ERigElementType ElementType = InNewKey.Type;
// update all of the graphs with the new key
TArray<UEdGraph*> EdGraphs;
GetAllGraphs(EdGraphs);
for (UEdGraph* Graph : EdGraphs)
{
URigVMEdGraph* RigGraph = Cast<URigVMEdGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
URigVMController* Controller = RigGraph->GetController();
if(Controller == nullptr)
{
continue;
}
{
FRigVMBlueprintCompileScope CompileScope(this);
for (UEdGraphNode* Node : RigGraph->Nodes)
{
if (URigVMEdGraphNode* RigNode = Cast<URigVMEdGraphNode>(Node))
{
if (URigVMNode* ModelNode = RigNode->GetModelNode())
{
TArray<URigVMPin*> ModelPins = ModelNode->GetAllPinsRecursively();
for (URigVMPin * ModelPin : ModelPins)
{
if(ModelPin->GetCPPType() == RigVMTypeUtils::FNameType)
{
if ((ModelPin->GetCustomWidgetName() == TEXT("BoneName") && ElementType == ERigElementType::Bone) ||
(ModelPin->GetCustomWidgetName() == TEXT("ControlName") && ElementType == ERigElementType::Control) ||
(ModelPin->GetCustomWidgetName() == TEXT("SpaceName") && ElementType == ERigElementType::Null) ||
(ModelPin->GetCustomWidgetName() == TEXT("CurveName") && ElementType == ERigElementType::Curve) ||
(ModelPin->GetCustomWidgetName() == TEXT("ConnectorName") && ElementType == ERigElementType::Connector))
{
if (ModelPin->GetDefaultValue() == OldNameStr)
{
Controller->SetPinDefaultValue(ModelPin->GetPinPath(), NewNameStr, false);
}
}
}
else if (ModelPin->GetCPPTypeObject() == FRigElementKey::StaticStruct())
{
const FString OldDefaultValueString = ModelPin->GetDefaultValue();
FRigElementKey OldDefaultKey;
FRigElementKey::StaticStruct()->ImportText(*OldDefaultValueString, &OldDefaultKey, nullptr, EPropertyPortFlags::PPF_None, nullptr, FRigElementKey::StaticStruct()->GetName(), true);
if(OldDefaultKey == InOldKey)
{
FString NewDefaultKeyString;
FRigElementKey::StaticStruct()->ExportText(NewDefaultKeyString, &InNewKey, nullptr, nullptr, PPF_ExternalEditor, nullptr);
Controller->SetPinDefaultValue(ModelPin->GetPinPath(), NewDefaultKeyString, false);
}
}
}
}
}
}
}
}
// update all of the influences
Influences.OnKeyRenamed(InOldKey, InNewKey);
if (IsControlRigModule() && InNewKey.Type == ERigElementType::Connector)
{
if (FRigElementKeyCollection* Targets = ArrayConnectionMap.Find(InOldKey))
{
ArrayConnectionMap.FindOrAdd(InNewKey, *Targets);
ArrayConnectionMap.Remove(InOldKey);
}
}
PropagateHierarchyFromBPToInstances();
}
void UControlRigBlueprint::HandleHierarchyComponentKeyChanged(const FRigComponentKey& InOldKey, const FRigComponentKey& InNewKey)
{
if(InOldKey == InNewKey)
{
return;
}
// update all of the graphs with the new key
TArray<UEdGraph*> EdGraphs;
GetAllGraphs(EdGraphs);
for (UEdGraph* Graph : EdGraphs)
{
URigVMEdGraph* RigGraph = Cast<URigVMEdGraph>(Graph);
if (RigGraph == nullptr)
{
continue;
}
URigVMController* Controller = RigGraph->GetController();
if(Controller == nullptr)
{
continue;
}
{
FRigVMBlueprintCompileScope CompileScope(this);
for (UEdGraphNode* Node : RigGraph->Nodes)
{
if (URigVMEdGraphNode* RigNode = Cast<URigVMEdGraphNode>(Node))
{
if (URigVMNode* ModelNode = RigNode->GetModelNode())
{
TArray<URigVMPin*> ModelPins = ModelNode->GetAllPinsRecursively();
for (URigVMPin * ModelPin : ModelPins)
{
if (ModelPin->GetCPPTypeObject() == FRigComponentKey::StaticStruct())
{
const FString OldDefaultValueString = ModelPin->GetDefaultValue();
FRigComponentKey OldDefaultKey;
FRigComponentKey::StaticStruct()->ImportText(*OldDefaultValueString, &OldDefaultKey, nullptr, EPropertyPortFlags::PPF_None, nullptr, FRigComponentKey::StaticStruct()->GetName(), true);
if(OldDefaultKey == InOldKey)
{
FString NewDefaultKeyString;
FRigComponentKey::StaticStruct()->ExportText(NewDefaultKeyString, &InNewKey, nullptr, nullptr, PPF_ExternalEditor, nullptr);
Controller->SetPinDefaultValue(ModelPin->GetPinPath(), NewDefaultKeyString, false);
}
}
}
}
}
}
}
}
PropagateHierarchyFromBPToInstances();
}
void UControlRigBlueprint::HandleRigModulesModified(EModularRigNotification InNotification, const FRigModuleReference* InModule)
{
bool bRecompile = true;
switch (InNotification)
{
case EModularRigNotification::ModuleAdded:
{
if (InModule)
{
RefreshModuleConnectors(InModule);
UpdateModularDependencyDelegates();
}
break;
}
case EModularRigNotification::ModuleRenamed:
case EModularRigNotification::ModuleReparented:
{
if (InModule)
{
if (URigHierarchyController* Controller = GetHierarchyController())
{
if (UControlRig* CDO = GetControlRigClass()->GetDefaultObject<UControlRig>())
{
Hierarchy->Modify();
struct ConnectionInfo
{
FString NewPath;
FRigElementKeyCollection TargetConnections;
FRigConnectorSettings Settings;
};
const FName OldModuleName = InModule->PreviousName;
const FName NewModuleName = InModule->Name;
TArray<FRigElementKey> Connectors = Controller->GetHierarchy()->GetKeysOfType<FRigConnectorElement>();
TMap<FRigElementKey, ConnectionInfo> RenamedConnectors; // old key -> new key
for (const FRigElementKey& Connector : Connectors)
{
const FRigHierarchyModulePath ConnectorModulePath(Connector.Name);
if (ConnectorModulePath.HasModuleName(OldModuleName))
{
ConnectionInfo& Info = RenamedConnectors.FindOrAdd(Connector);
Info.NewPath = ConnectorModulePath.ReplaceModuleName(NewModuleName);
Info.Settings = CastChecked<FRigConnectorElement>(Controller->GetHierarchy()->FindChecked(Connector))->Settings;
if (FRigElementKeyCollection* TargetKeys = ArrayConnectionMap.Find(Connector))
{
Info.TargetConnections = *TargetKeys;
}
}
}
// Remove connectors
for (TPair<FRigElementKey, ConnectionInfo>& Pair : RenamedConnectors)
{
Controller->RemoveElement(Pair.Key);
}
// Add connectors
{
FRigVMExtendedExecuteContext& Context = CDO->GetRigVMExtendedExecuteContext();
FRigHierarchyExecuteContextBracket HierarchyContextGuard(Controller->GetHierarchy(), &Context);
FControlRigExecuteContext& PublicContext = Context.GetPublicDataSafe<FControlRigExecuteContext>();
for (TPair<FRigElementKey, ConnectionInfo>& Pair : RenamedConnectors)
{
const FName ConnectorName = FRigHierarchyModulePath(Pair.Value.NewPath).GetElementFName();
const FString ModulePrefix = InModule->GetElementPrefix();
const FString ParentModulePrefix = InModule->GetParentModule() ? InModule->GetParentModule()->GetElementPrefix() : ModulePrefix;
const FString RootModulePrefix = InModule->GetRootModule() ? InModule->GetRootModule()->GetElementPrefix() : ModulePrefix;
FControlRigExecuteContextRigModuleGuard RigModuleGuard(PublicContext, ModulePrefix, ParentModulePrefix, RootModulePrefix);
const TGuardValue<bool> DisableErrors(Controller->bReportWarningsAndErrors, false);
Controller->AddConnector(ConnectorName, Pair.Value.Settings);
}
}
// update the target connections
TMap<FRigElementKey, FRigElementKeyCollection> PreviousArrayConnectionMap;
Swap(PreviousArrayConnectionMap, ArrayConnectionMap);
ArrayConnectionMap.Reset();
for(TPair<FRigElementKey, FRigElementKeyCollection>& Connection : PreviousArrayConnectionMap)
{
FRigElementKey ConnectorKey = Connection.Key;
FRigElementKeyCollection& TargetKeys = Connection.Value;
FRigHierarchyModulePath ConnectorPath(ConnectorKey.Name);
if(ConnectorPath.ReplaceModuleNameInline(OldModuleName, NewModuleName))
{
ConnectorKey.Name = ConnectorPath.GetPathFName();
}
for(FRigElementKey& TargetKey : TargetKeys.Keys)
{
FRigHierarchyModulePath TargetPath(TargetKey.Name);
if(TargetPath.ReplaceModuleNameInline(OldModuleName, NewModuleName))
{
TargetKey.Name = TargetPath.GetPathFName();
}
}
ArrayConnectionMap.Add(ConnectorKey, TargetKeys);
}
// update the previous module table
for(TPair<FRigHierarchyModulePath,FName>& ModulePathToName : ModularRigModel.PreviousModulePaths)
{
if(ModulePathToName.Value == OldModuleName)
{
Modify();
ModulePathToName.Value = NewModuleName;
}
}
UpdateConnectionMapFromModel();
PropagateHierarchyFromBPToInstances();
}
}
}
break;
}
case EModularRigNotification::ModuleRemoved:
{
if (InModule)
{
RefreshModuleConnectors(InModule);
UpdateConnectionMapFromModel();
UpdateModularDependencyDelegates();
}
break;
}
case EModularRigNotification::ConnectionChanged:
{
Hierarchy->Modify();
UpdateConnectionMapFromModel();
HierarchyModifiedEvent.Broadcast(ERigHierarchyNotification::HierarchyReset, Hierarchy, {});
break;
}
case EModularRigNotification::ModuleClassChanged:
{
if (InModule)
{
RefreshModuleConnectors(InModule);
UpdateConnectionMapFromModel();
}
break;
}
case EModularRigNotification::ModuleShortNameChanged:
{
bRecompile = false;
break;
}
case EModularRigNotification::ModuleConfigValueChanged:
{
bRecompile = false;
PropagateModuleHierarchyFromBPToInstances();
RequestConstructionOnAllModules();
break;
}
case EModularRigNotification::InteractionBracketOpened:
{
ModulesRecompilationBracket++;
break;
}
case EModularRigNotification::InteractionBracketClosed:
case EModularRigNotification::InteractionBracketCanceled:
{
ModulesRecompilationBracket--;
break;
}
case EModularRigNotification::ModuleSelected:
case EModularRigNotification::ModuleDeselected:
{
// don't do anything during selection
return;
}
default:
{
break;
}
}
if (bRecompile && ModulesRecompilationBracket == 0)
{
RecompileModularRig();
}
}
UControlRigBlueprint::FControlValueScope::FControlValueScope(UControlRigBlueprint* InBlueprint)
: Blueprint(InBlueprint)
{
#if WITH_EDITOR
check(Blueprint);
if (UControlRig* CR = Cast<UControlRig>(Blueprint->GetObjectBeingDebugged()))
{
TArray<FRigControlElement*> Controls = CR->AvailableControls();
for (FRigControlElement* ControlElement : Controls)
{
ControlValues.Add(ControlElement->GetFName(), CR->GetControlValue(ControlElement->GetFName()));
}
}
#endif
}
UControlRigBlueprint::FControlValueScope::~FControlValueScope()
{
#if WITH_EDITOR
check(Blueprint);
if (UControlRig* CR = Cast<UControlRig>(Blueprint->GetObjectBeingDebugged()))
{
for (const TPair<FName, FRigControlValue>& Pair : ControlValues)
{
if (CR->FindControl(Pair.Key))
{
CR->SetControlValue(Pair.Key, Pair.Value);
}
}
}
#endif
}
#undef LOCTEXT_NAMESPACE