Files
UnrealEngine/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/ControlRigDeveloper.Build.cs
2025-05-18 13:04:45 +08:00

73 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ControlRigDeveloper : ModuleRules
{
public ControlRigDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
// Copying some these from ControlRig.build.cs, our deps are likely leaner
// and therefore these could be pruned if needed:
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"ControlRig",
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"MovieScene",
"MovieSceneTracks",
"PropertyPath",
"Slate",
"SlateCore",
"InputCore",
"TimeManagement",
"EditorWidgets",
"MessageLog",
"RigVM",
"ToolWidgets",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"VisualGraphUtils",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd",
"Kismet",
"AnimGraph",
"BlueprintGraph",
"PropertyEditor",
"RigVMDeveloper",
"GraphEditor",
"ApplicationCore",
"RigVMEditor",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationEditorWidgets",
}
);
PrivateIncludePathModuleNames.Add("ControlRigEditor");
DynamicallyLoadedModuleNames.Add("ControlRigEditor");
}
}
}
}