40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationBlendStackGraphSchema.h"
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#include "AnimationBlendStackGraph.h"
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#include "AnimGraphNode_BlendStackInput.h"
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#include "AnimGraphNode_BlendStackResult.h"
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/////////////////////////////////////////////////////
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// UAnimationBlendStackGraphSchema
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void UAnimationBlendStackGraphSchema::CreateDefaultNodesForGraph(UEdGraph& Graph) const
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{
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UAnimationBlendStackGraph* TypedGraph = CastChecked<UAnimationBlendStackGraph>(&Graph);
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UAnimGraphNode_BlendStackResult* ResultNode;
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UAnimGraphNode_BlendStackInput* InputNode;
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{
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// Create the result node
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FGraphNodeCreator<UAnimGraphNode_BlendStackResult> NodeCreator(Graph);
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ResultNode = NodeCreator.CreateNode();
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NodeCreator.Finalize();
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SetNodeMetaData(ResultNode, FNodeMetadata::DefaultGraphNode);
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TypedGraph->ResultNode = ResultNode;
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}
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{
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// Create the result node
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FGraphNodeCreator<UAnimGraphNode_BlendStackInput> NodeCreator(Graph);
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InputNode = NodeCreator.CreateNode();
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NodeCreator.Finalize();
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SetNodeMetaData(InputNode, FNodeMetadata::DefaultGraphNode);
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// Move input node to the left of the output pose.
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InputNode->NodePosX -= 200;
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}
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// Connect input node to output pose.
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InputNode->Pins[0]->MakeLinkTo(ResultNode->Pins[0]);
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} |