34 lines
630 B
C#
34 lines
630 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimationLocomotionLibraryEditor : ModuleRules
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{
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public AnimationLocomotionLibraryEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AnimGraphRuntime",
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"AnimationModifiers",
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"AnimationBlueprintLibrary"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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});
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ShortName = "AnimLLEd";
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}
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}
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}
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