20 lines
1.1 KiB
Plaintext
20 lines
1.1 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>Animation Compression Library</Name>
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<!-- Software Name and Version -->
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<!-- Software Name: Animation Compression Library
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Version: V2.1.0-->
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<Location>\\Fortnite\Main\Engine\Plugins\Animation\ACLPlugin\Source\ThirdParty\acl<Location>
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<Function>The Animation Compression Library Plugin exposes the standalone ACL to UE4 and UE5 through a plugin. This adds various animation compression codecs for games to use. This is generally a net win with ACL beating the current engine codecs on all metrics: quality, compression speed, decompression speed, and memory footprint. It is free and distributed via the Unreal Marketplace and used by many licensees already (including Fortnite). </Function>
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<Eula>https://github.com/nfrechette/acl/blob/develop/LICENSE</Eula>
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<RedistributeTo>
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<EndUserGroup>Licencees</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>/Engine/Source/ThirdParty/Licenses</LicenseFolder>
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</TpsData>
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