Files
UnrealEngine/Engine/Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Classes/ACLStatsDumpCommandlet.h
2025-05-18 13:04:45 +08:00

41 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
// Copyright 2018 Nicholas Frechette. All Rights Reserved.
#include "Commandlets/Commandlet.h"
#include "ACLStatsDumpCommandlet.generated.h"
/*
* This commandlet is used to extract and dump animation compression statistics.
*
* See cpp implementation for example usage and supported arguments.
*/
UCLASS()
class UACLStatsDumpCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
virtual int32 Main(const FString& Params) override;
FString ACLRawDir;
FString OutputDir;
bool PerformExhaustiveDump;
bool PerformCompression;
bool PerformClipExtraction;
bool TryAutomaticCompression;
bool TryACLCompression;
bool TryKeyReductionRetarget;
bool TryKeyReduction;
bool ResumeTask;
bool SkipAdditiveClips;
class UAnimBoneCompressionSettings* AutoCompressionSettings;
class UAnimBoneCompressionSettings* ACLCompressionSettings;
class UAnimBoneCompressionSettings* KeyReductionCompressionSettings;
class UAnimBoneCompressionCodec_ACL* ACLCodec;
class UAnimCompress_RemoveLinearKeys* KeyReductionCodec;
};