31 lines
870 B
C#
31 lines
870 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
// Copyright 2018 Nicholas Frechette. All Rights Reserved.
|
|
|
|
using System.IO;
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class ACLPlugin : ModuleRules
|
|
{
|
|
public ACLPlugin(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
string ACLSDKDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty"));
|
|
|
|
PublicSystemIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/includes"));
|
|
PublicSystemIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/external/rtm/includes"));
|
|
|
|
PublicDependencyModuleNames.Add("Core");
|
|
PublicDependencyModuleNames.Add("CoreUObject");
|
|
PublicDependencyModuleNames.Add("Engine");
|
|
|
|
PrivateDependencyModuleNames.Add("TraceLog");
|
|
|
|
if (Target.bBuildEditor)
|
|
{
|
|
PrivateDependencyModuleNames.Add("DesktopPlatform");
|
|
PrivateDependencyModuleNames.Add("UnrealEd");
|
|
}
|
|
}
|
|
}
|
|
}
|