Files
UnrealEngine/Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/ACLPlugin.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
870 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
// Copyright 2018 Nicholas Frechette. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ACLPlugin : ModuleRules
{
public ACLPlugin(ReadOnlyTargetRules Target) : base(Target)
{
string ACLSDKDir = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty"));
PublicSystemIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/includes"));
PublicSystemIncludePaths.Add(Path.Combine(ACLSDKDir, "acl/external/rtm/includes"));
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("CoreUObject");
PublicDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("TraceLog");
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("DesktopPlatform");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}