Files
UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassZoneGraphNavigation/Private/MassZoneGraphNavigationTrait.cpp
2025-05-18 13:04:45 +08:00

30 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassZoneGraphNavigationTrait.h"
#include "MassEntityTemplateRegistry.h"
#include "MassCommonFragments.h"
#include "MassMovementFragments.h"
#include "MassNavigationFragments.h"
#include "MassZoneGraphNavigationFragments.h"
#include "Engine/World.h"
#include "MassEntityUtils.h"
void UMassZoneGraphNavigationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
{
FMassEntityManager& EntityManager = UE::Mass::Utils::GetEntityManagerChecked(World);
BuildContext.RequireFragment<FAgentRadiusFragment>();
BuildContext.RequireFragment<FTransformFragment>();
BuildContext.RequireFragment<FMassVelocityFragment>();
BuildContext.RequireFragment<FMassMoveTargetFragment>();
BuildContext.AddFragment<FMassZoneGraphLaneLocationFragment>();
BuildContext.AddFragment<FMassZoneGraphPathRequestFragment>();
BuildContext.AddFragment<FMassZoneGraphShortPathFragment>();
BuildContext.AddFragment<FMassZoneGraphCachedLaneFragment>();
BuildContext.AddFragment<FMassLaneCacheBoundaryFragment>();
const FConstSharedStruct ZGMovementParamsFragment = EntityManager.GetOrCreateConstSharedFragment(NavigationParameters);
BuildContext.AddConstSharedFragment(ZGMovementParamsFragment);
}