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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/Avoidance/MassAvoidanceTrait.h
2025-05-18 13:04:45 +08:00

28 lines
687 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassAvoidanceFragments.h"
#include "MassAvoidanceTrait.generated.h"
#define UE_API MASSNAVIGATION_API
UCLASS(MinimalAPI, meta = (DisplayName = "Avoidance"))
class UMassObstacleAvoidanceTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
UPROPERTY(EditAnywhere, Category="")
FMassMovingAvoidanceParameters MovingParameters;
UPROPERTY(EditAnywhere, Category="")
FMassStandingAvoidanceParameters StandingParameters;
};
#undef UE_API