22 lines
858 B
C++
22 lines
858 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SmoothOrientation/MassSmoothOrientationTrait.h"
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#include "MassEntityTemplateRegistry.h"
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#include "MassMovementFragments.h"
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#include "MassCommonFragments.h"
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#include "MassNavigationFragments.h"
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#include "Engine/World.h"
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#include "MassEntityUtils.h"
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void UMassSmoothOrientationTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
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{
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FMassEntityManager& EntityManager = UE::Mass::Utils::GetEntityManagerChecked(World);
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BuildContext.RequireFragment<FMassMoveTargetFragment>();
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BuildContext.RequireFragment<FMassVelocityFragment>();
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BuildContext.RequireFragment<FTransformFragment>();
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const FConstSharedStruct OrientationFragment = EntityManager.GetOrCreateConstSharedFragment(Orientation);
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BuildContext.AddConstSharedFragment(OrientationFragment);
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}
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