32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Avoidance/MassAvoidanceTrait.h"
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#include "Avoidance/MassAvoidanceFragments.h"
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#include "MassEntityTemplateRegistry.h"
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#include "MassMovementFragments.h"
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#include "MassCommonFragments.h"
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#include "MassNavigationFragments.h"
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#include "Engine/World.h"
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#include "MassEntityUtils.h"
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void UMassObstacleAvoidanceTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
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{
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FMassEntityManager& EntityManager = UE::Mass::Utils::GetEntityManagerChecked(World);
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BuildContext.RequireFragment<FAgentRadiusFragment>();
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BuildContext.AddFragment<FMassNavigationEdgesFragment>();
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BuildContext.RequireFragment<FTransformFragment>();
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BuildContext.RequireFragment<FMassVelocityFragment>();
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BuildContext.RequireFragment<FMassForceFragment>();
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BuildContext.RequireFragment<FMassMoveTargetFragment>();
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const FMassMovingAvoidanceParameters MovingValidated = MovingParameters.GetValidated();
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const FConstSharedStruct MovingFragment = EntityManager.GetOrCreateConstSharedFragment(MovingValidated);
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BuildContext.AddConstSharedFragment(MovingFragment);
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const FMassStandingAvoidanceParameters StandingValidated = StandingParameters.GetValidated();
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const FConstSharedStruct StandingFragment = EntityManager.GetOrCreateConstSharedFragment(StandingValidated);
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BuildContext.AddConstSharedFragment(StandingFragment);
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}
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