44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "IMassAIDebugModule.h"
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#if WITH_GAMEPLAY_DEBUGGER
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#include "GameplayDebugger.h"
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#include "GameplayDebuggerCategory_Mass.h"
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#endif // WITH_GAMEPLAY_DEBUGGER
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class FMassAIDebug : public IMassAIDebugModule
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FMassAIDebug, MassAIDebug)
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void FMassAIDebug::StartupModule()
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{
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#if WITH_GAMEPLAY_DEBUGGER && WITH_MASSGAMEPLAY_DEBUG
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.RegisterCategory("Mass", IGameplayDebugger::FOnGetCategory::CreateStatic(&FGameplayDebuggerCategory_Mass::MakeInstance), EGameplayDebuggerCategoryState::EnabledInGameAndSimulate);
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GameplayDebuggerModule.NotifyCategoriesChanged();
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#endif
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}
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void FMassAIDebug::ShutdownModule()
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{
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#if WITH_GAMEPLAY_DEBUGGER && WITH_MASSGAMEPLAY_DEBUG
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if (IGameplayDebugger::IsAvailable())
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{
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IGameplayDebugger& GameplayDebuggerModule = IGameplayDebugger::Get();
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GameplayDebuggerModule.UnregisterCategory("Mass");
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GameplayDebuggerModule.NotifyCategoriesChanged();
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}
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#endif
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}
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