Files
UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIDebug/MassAIDebug.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassAIDebug : ModuleRules
{
public MassAIDebug(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MassEntity",
"NavigationSystem",
"StateTreeModule",
"MassGameplayDebug",
"MassActors",
"MassAIBehavior",
"MassCommon",
"MassMovement",
"MassNavigation",
"MassNavMeshNavigation",
"MassZoneGraphNavigation",
"MassAIReplication",
"MassSmartObjects",
"MassSpawner",
"MassSimulation",
"MassRepresentation",
"MassSignals",
"MassLOD",
"MassSmartObjects",
"SmartObjectsModule",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PublicDependencyModuleNames.Add("MassEntityEditor");
}
SetupGameplayDebuggerSupport(Target);
}
}
}