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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeTrait.h
2025-05-18 13:04:45 +08:00

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898 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassStateTreeTrait.generated.h"
#define UE_API MASSAIBEHAVIOR_API
class UStateTree;
/**
* Feature that adds StateTree execution functionality to a mass agent.
*/
UCLASS(MinimalAPI, meta=(DisplayName="StateTree"))
class UMassStateTreeTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
UE_API virtual bool ValidateTemplate(const FMassEntityTemplateBuildContext& BuildContext, const UWorld& World, FAdditionalTraitRequirements& OutTraitRequirements) const override;
UPROPERTY(Category="StateTree", EditAnywhere, meta=(RequiredAssetDataTags="Schema=/Script/MassAIBehavior.MassStateTreeSchema"))
TObjectPtr<UStateTree> StateTree;
};
#undef UE_API