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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeFragments.h
2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTypes.h"
#include "MassStateTreeSubsystem.h"
#include "MassStateTreeFragments.generated.h"
USTRUCT()
struct FMassStateTreeInstanceFragment : public FMassFragment
{
GENERATED_BODY()
FMassStateTreeInstanceFragment() = default;
/** Handle to a StateTree instance data in MassStateTreeSubsystem. */
FMassStateTreeInstanceHandle InstanceHandle;
/** The last update time use to calculate ticking delta time. */
double LastUpdateTimeInSeconds = 0.;
};
USTRUCT()
struct FMassStateTreeSharedFragment : public FMassConstSharedFragment
{
GENERATED_BODY()
FMassStateTreeSharedFragment() = default;
UPROPERTY()
TObjectPtr<UStateTree> StateTree = nullptr;
};