35 lines
750 B
C
35 lines
750 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTypes.h"
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#include "MassStateTreeSubsystem.h"
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#include "MassStateTreeFragments.generated.h"
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USTRUCT()
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struct FMassStateTreeInstanceFragment : public FMassFragment
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{
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GENERATED_BODY()
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FMassStateTreeInstanceFragment() = default;
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/** Handle to a StateTree instance data in MassStateTreeSubsystem. */
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FMassStateTreeInstanceHandle InstanceHandle;
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/** The last update time use to calculate ticking delta time. */
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double LastUpdateTimeInSeconds = 0.;
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};
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USTRUCT()
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struct FMassStateTreeSharedFragment : public FMassConstSharedFragment
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{
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GENERATED_BODY()
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FMassStateTreeSharedFragment() = default;
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UPROPERTY()
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TObjectPtr<UStateTree> StateTree = nullptr;
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};
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