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UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassLookAtTargetTrait.h
2025-05-18 13:04:45 +08:00

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1015 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassLookAtTypes.h"
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
#include "CoreMinimal.h"
#endif // UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
#include "MassLookAtTargetTrait.generated.h"
UCLASS(meta=(DisplayName="Look At Target"))
class UMassLookAtTargetTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
/**
* Indicates whether the trait will use an initializer to set target offset using the height of the capsule component if available.
*/
UPROPERTY(EditAnywhere, config, Category = LookAt)
bool bShouldUseCapsuleComponentToSetTargetOffset = true;
/** Priority assigned to the target to influence target selection */
UPROPERTY(EditAnywhere, config, Category = LookAt)
FMassLookAtPriority Priority{static_cast<uint8>(EMassLookAtPriorities::LowestPriority)};
};