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UnrealEngine/Engine/Extras/VisualStudioSnippets/Unreal.logfloat.snippet
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
<Title>unreal-logfloat</Title>
<Author>Epic Games</Author>
<Description>Unreal Engine UE_LOG snippet</Description>
<HelpUrl>
</HelpUrl>
<Shortcut>unreal-logfloat</Shortcut>
</Header>
<Snippet>
<Declarations>
<Literal Editable="true">
<ID>category</ID>
<ToolTip>Log category name</ToolTip>
<Default>MyProject</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>level</ID>
<ToolTip>Log level (NoLoggigng, Fatal, Error, Warning, Display, Log, Verbose, VeryVerbose, All, NumVerbosity, VerbosityMask, SetColor, BreakOnLog)</ToolTip>
<Default>Error</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>variableName</ID>
<ToolTip>Name of variable</ToolTip>
<Default>variable</Default>
<Function>
</Function>
</Literal>
</Declarations>
<Code Language="cpp"><![CDATA[UE_LOG($category$, $level$, TEXT("The value of '$variableName$' is: %f"), $variableName$);
$selected$ $end$]]></Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>