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UnrealEngine/Engine/Extras/VisualStudioSnippets/Unreal.enumdisplay.snippet
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
<Title>unreal-enumdisplay</Title>
<Author>Epic Games</Author>
<Description>Unreal Engine Enum snippet</Description>
<HelpUrl>
</HelpUrl>
<Shortcut>unreal-enumdisplay</Shortcut>
</Header>
<Snippet>
<Declarations>
<Literal Editable="true">
<ID>comment</ID>
<ToolTip>Enum comment</ToolTip>
<Default>Comment</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>namespace</ID>
<ToolTip>Enum namespace name</ToolTip>
<Default>MyEnum</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>elem1name</ID>
<ToolTip>First enum element name</ToolTip>
<Default>Name</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>elem1comment</ID>
<ToolTip>Enum element 1 comment</ToolTip>
<Default>Comment</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>elem1displayName</ID>
<ToolTip>First enum element display name</ToolTip>
<Default>DisplayName</Default>
<Function>
</Function>
</Literal>
</Declarations>
<Code Language="cpp"><![CDATA[/**
* $comment$
*/
UENUM()
namespace E$namespace$
{
enum Type
{
$elem1name$ UMETA(DisplayName="$elem1displayName$"), /**< $elem1comment$ */
$select$ $end$
};
}]]></Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>