42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
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<CodeSnippet Format="1.0.0">
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<Header>
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<SnippetTypes>
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<SnippetType>Expansion</SnippetType>
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</SnippetTypes>
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<Title>unreal-deldyn1</Title>
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<Author>Epic Games</Author>
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<Description>Unreal Engine Dynamic Delegate snippet</Description>
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<HelpUrl>
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</HelpUrl>
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<Shortcut>unreal-deldyn1</Shortcut>
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</Header>
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<Snippet>
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<Declarations>
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<Literal Editable="true">
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<ID>delegateName</ID>
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<ToolTip>Delegate type name</ToolTip>
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<Default>DelegateName</Default>
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<Function>
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</Function>
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</Literal>
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<Literal Editable="true">
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<ID>paramName1</ID>
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<ToolTip>Parameter name</ToolTip>
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<Default>Param1Name</Default>
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<Function>
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</Function>
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</Literal>
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<Literal Editable="true">
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<ID>paramType1</ID>
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<ToolTip>Parameter type</ToolTip>
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<Default>Param1Type</Default>
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<Function>
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</Function>
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</Literal>
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</Declarations>
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<Code Language="cpp"><![CDATA[DECLARE_DYNAMIC_DELEGATE_OneParam($delegateName$, $paramType1$, $paramName1$)$selected$ $end$]]></Code>
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</Snippet>
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</CodeSnippet>
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</CodeSnippets> |