Files
UnrealEngine/Engine/Extras/VisualStudioSnippets/Unreal.bpprop.snippet
2025-05-18 13:04:45 +08:00

68 lines
2.0 KiB
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
<Title>unreal-bpprop</Title>
<Author>Epic Games</Author>
<Description>Unreal Engine blueprint property snippet</Description>
<HelpUrl>
</HelpUrl>
<Shortcut>unreal-bpprop</Shortcut>
</Header>
<Snippet>
<Declarations>
<Literal Editable="true">
<ID>comment</ID>
<ToolTip>Property comment</ToolTip>
<Default>Comment</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>category</ID>
<ToolTip>UI category name</ToolTip>
<Default>MyProject</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>defaultsAttribute</ID>
<ToolTip>Defaults attribute</ToolTip>
<Default>EditAnywhere</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>instanceAttribute</ID>
<ToolTip>Instance attribute</ToolTip>
<Default>BlueprintReadWrite</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>type</ID>
<ToolTip>Property type</ToolTip>
<Default>Type</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>name</ID>
<ToolTip>Property name</ToolTip>
<Default>Name</Default>
<Function>
</Function>
</Literal>
</Declarations>
<Code Language="cpp"><![CDATA[/**
* $comment$
*/
UPROPERTY($defaultsAttribute$, $instanceAttribute$, Category="$category$")
$type$ $name$;
$selected$ $end$]]></Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>