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UnrealEngine/Engine/Extras/VisualStudioSnippets/Unreal.bpevent.snippet
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
</SnippetTypes>
<Title>unreal-bpevent</Title>
<Author>Epic Games</Author>
<Description>Unreal Engine blueprint implementable event snippet</Description>
<HelpUrl>
</HelpUrl>
<Shortcut>unreal-bpevent</Shortcut>
</Header>
<Snippet>
<Declarations>
<Literal Editable="true">
<ID>comment</ID>
<ToolTip>Function comment</ToolTip>
<Default>Comment</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>commentParam</ID>
<ToolTip>Function comment</ToolTip>
<Default>Comment</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>category</ID>
<ToolTip>UI category name</ToolTip>
<Default>MyProject</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>virtual</ID>
<ToolTip>Virtual modifier</ToolTip>
<Default>virtual</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>name</ID>
<ToolTip>Function name</ToolTip>
<Default>FunctionName</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>args</ID>
<ToolTip>Arguments</ToolTip>
<Default>args</Default>
<Function>
</Function>
</Literal>
<Literal Editable="true">
<ID>const</ID>
<ToolTip>Const function modifier</ToolTip>
<Default>const</Default>
<Function>
</Function>
</Literal>
</Declarations>
<Code Language="cpp"><![CDATA[/**
* $comment$
* @param $commentParam$
*/
UFUNCTION(BlueprintImplementableEvent, Category="$category$")
$virtual$ void On$name$($args$) $const$;
$selected$ $end$]]></Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>