51 lines
2.0 KiB
Swift
51 lines
2.0 KiB
Swift
//
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// AppDelegate.swift
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// vcam
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//
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// Created by Brian Smith on 8/8/20.
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// Copyright Epic Games, Inc. All Rights Reserved.
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//
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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AppSettings.registerDefaults()
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// log the version and build date
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if let infoDict = Bundle.main.infoDictionary,
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let buildDate = ObjCUtility.buildDate() as Date? {
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let df = Log.createDateFormatter()
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Log.info(String(format: "VCAM v%@ (build %@ / %@)", infoDict["CFBundleShortVersionString"] as! String,
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infoDict["CFBundleVersion"] as! String,
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df.string(from: buildDate)))
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}
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return true
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}
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func applicationWillTerminate(_ application: UIApplication) {
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LiveLink.shutdown()
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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