Files
UnrealEngine/Engine/Extras/VirtualProduction/LiveLinkVCAM/vcam/AppDelegate.swift
2025-05-18 13:04:45 +08:00

51 lines
2.0 KiB
Swift

//
// AppDelegate.swift
// vcam
//
// Created by Brian Smith on 8/8/20.
// Copyright Epic Games, Inc. All Rights Reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
AppSettings.registerDefaults()
// log the version and build date
if let infoDict = Bundle.main.infoDictionary,
let buildDate = ObjCUtility.buildDate() as Date? {
let df = Log.createDateFormatter()
Log.info(String(format: "VCAM v%@ (build %@ / %@)", infoDict["CFBundleShortVersionString"] as! String,
infoDict["CFBundleVersion"] as! String,
df.string(from: buildDate)))
}
return true
}
func applicationWillTerminate(_ application: UIApplication) {
LiveLink.shutdown()
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}