Files
UnrealEngine/Engine/Extras/ThirdPartyNotUE/crunchersharp/SymbolFunctionInfo.cs
2025-05-18 13:04:45 +08:00

54 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CruncherSharp
{
public class SymbolFunctionInfo
{
public enum FunctionCategory
{
Function,
StaticFunction,
Constructor,
Destructor
}
public string Name { get; set; }
public string DisplayName
{
get
{
switch (Category)
{
case FunctionCategory.StaticFunction:
return $"static {Name}";
default:
return Name + (IsConst ? " const" : "");
}
}
}
public bool UnusedVirtual
{
get
{
return Category == FunctionCategory.Function && Virtual && !IsOverloaded && !IsOverride;
}
}
public FunctionCategory Category { get; set; }
public bool Virtual { get; set; }
public bool IsPure { get; set; }
public bool IsOverride { get; set; }
public bool IsOverloaded { get; set; }
public bool IsMasking { get; set; }
public bool IsConst { get; set; }
public bool WasInlineRemoved { get; set; }
}
}