54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CruncherSharp
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{
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public class SymbolFunctionInfo
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{
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public enum FunctionCategory
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{
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Function,
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StaticFunction,
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Constructor,
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Destructor
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}
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public string Name { get; set; }
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public string DisplayName
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{
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get
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{
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switch (Category)
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{
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case FunctionCategory.StaticFunction:
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return $"static {Name}";
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default:
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return Name + (IsConst ? " const" : "");
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}
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}
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}
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public bool UnusedVirtual
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{
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get
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{
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return Category == FunctionCategory.Function && Virtual && !IsOverloaded && !IsOverride;
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}
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}
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public FunctionCategory Category { get; set; }
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public bool Virtual { get; set; }
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public bool IsPure { get; set; }
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public bool IsOverride { get; set; }
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public bool IsOverloaded { get; set; }
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public bool IsMasking { get; set; }
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public bool IsConst { get; set; }
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public bool WasInlineRemoved { get; set; }
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}
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}
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