Files
UnrealEngine/Engine/Extras/P4VUtils/P4VUtils.csproj
2025-05-18 13:04:45 +08:00

105 lines
4.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<Nullable>enable</Nullable>
<Configuration Condition="'$(Configuration)' == ''">Release</Configuration>
<PublishSingleFile>True</PublishSingleFile>
<SelfContained>True</SelfContained>
<!-- Supress CA1812: "Class" is an internal class that is apparently never instantiated.
With the change to dynamic instantiation this warning is triggered.
-->
<NoWarn>CA1812</NoWarn>
</PropertyGroup>
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
<WithRestricted Condition="Exists('..\..\Restricted\NotForLicensees\Extras\P4VUtils\P4VUtils.ini')">true</WithRestricted>
<NFLPrefix Condition="'$(WithRestricted)'=='true'">../../Restricted/NotForLicensees/Extras/P4VUtils/</NFLPrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release</OutputPath>
</PropertyGroup>
<Choose>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<DefineConstants>$(DefineConstants);IS_WINDOWS</DefineConstants>
<PublishDir>$(NFLPrefix)Binaries/Win64</PublishDir>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
</PropertyGroup>
<Choose>
<When Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">
<PropertyGroup>
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
</PropertyGroup>
</When>
</Choose>
</When>
<Otherwise>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<Choose>
<When Condition="'$(IsOSX)'=='true'">
<PropertyGroup>
<DefineConstants>$(DefineConstants);IS_MAC</DefineConstants>
<PublishDir>$(NFLPrefix)Binaries/Mac</PublishDir>
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<DefineConstants>$(DefineConstants);IS_LINUX</DefineConstants>
<PublishDir>$(NFLPrefix)Binaries/Linux</PublishDir>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
</PropertyGroup>
</Otherwise>
</Choose>
</Otherwise>
</Choose>
<ItemGroup Condition="'$(WithRestricted)'=='true'">
<None Include="$(NFLPrefix)/P4VUtils.ini" Link="NotForLicensees/P4VUtils.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<Compile Include="..\..\Restricted\*\Extras\P4VUtils\Commands\*.cs">
<Link>Restricted\Commands\%(Filename)%(Extension)</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<None Remove="Toolbox.json" />
</ItemGroup>
<ItemGroup>
<Content Include="Toolbox.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="UgsTool.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj" />
<ProjectReference Include="..\..\Source\Programs\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="P4VUtils.ini">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>