Files
UnrealEngine/Engine/Extras/P4VUtils/Commands/CopyCLCommand.cs
2025-05-18 13:04:45 +08:00

47 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using EpicGames.Perforce;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace P4VUtils.Commands
{
[Command("copyclnum", CommandCategory.Root, 1)]
class CopyCLCommand : Command
{
public override string Description => "copy CL # only from pending and submitted CLs";
public override CustomToolInfo CustomTool => new CustomToolInfo("Copy CL #", "%c")
{
RefreshUI = false,
Shortcut = new string("Ctrl+Alt+C")
};
public override async Task<int> Execute(string[] Args, IReadOnlyDictionary<string, string> ConfigValues, ILogger Logger)
{
int Change;
if (Args.Length < 2)
{
Logger.LogError("Missing changelist number");
return 1;
}
else if (!int.TryParse(Args[1], out Change))
{
Logger.LogError("'{Argument}' is not a numbered changelist", Args[1]);
return 1;
}
await UserInterface.CopyTextToClipboard(Change.ToString(), Logger);
return 0;
}
}
}