7593 lines
360 KiB
XML
7593 lines
360 KiB
XML
<?xml version="1.0"?>
|
||
<doc>
|
||
<assembly>
|
||
<name>EpicGames.Perforce</name>
|
||
</assembly>
|
||
<members>
|
||
<member name="T:EpicGames.Perforce.FileSpecList">
|
||
<summary>
|
||
Wrapper for a list of filespecs. Allows implicit conversion from string (a single entry) or list.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FileSpecList.Empty">
|
||
<summary>
|
||
Empty filespec list
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FileSpecList.Any">
|
||
<summary>
|
||
Matches any files in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FileSpecList.List">
|
||
<summary>
|
||
The list of filespecs
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.#ctor(System.Collections.Generic.IReadOnlyList{System.String})">
|
||
<summary>
|
||
Private constructor. Use implicit conversion operators below instead.
|
||
</summary>
|
||
<param name="fileSpecList">List of filespecs</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.Equals(System.Object)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.GetHashCode">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.Equals(EpicGames.Perforce.FileSpecList)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.op_Equality(EpicGames.Perforce.FileSpecList,EpicGames.Perforce.FileSpecList)">
|
||
<summary>
|
||
Test two filespecs for equality
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.op_Inequality(EpicGames.Perforce.FileSpecList,EpicGames.Perforce.FileSpecList)">
|
||
<summary>
|
||
Test two filespecs for inequality
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.op_Implicit(System.Collections.Generic.List{System.String})~EpicGames.Perforce.FileSpecList">
|
||
<summary>
|
||
Implicit conversion operator from a list of filespecs
|
||
</summary>
|
||
<param name="list">The list to construct from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.op_Implicit(System.String[])~EpicGames.Perforce.FileSpecList">
|
||
<summary>
|
||
Implicit conversion operator from an array of filespecs
|
||
</summary>
|
||
<param name="array">The array to construct from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.op_Implicit(System.String)~EpicGames.Perforce.FileSpecList">
|
||
<summary>
|
||
Implicit conversion operator from a single filespec
|
||
</summary>
|
||
<param name="fileSpec">The single filespec to construct from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileSpecList.ToString">
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||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.HangMonitor">
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||
<summary>
|
||
Runs a background task that logs warnings if the Tick method isn't called within a certain time period
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||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.HangMonitor.#ctor(System.TimeSpan,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="interval">Interval after which to log a message</param>
|
||
<param name="context">Context for hang messages</param>
|
||
<param name="logger">Logger to write to </param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.HangMonitor.Dispose">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.HangMonitor.Start(System.String)">
|
||
<summary>
|
||
Start monitoring for hangs.
|
||
</summary>
|
||
<param name="activity">Activity to log if a hang is detected</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.HangMonitor.Tick">
|
||
<summary>
|
||
Marks the operation as ongoing
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IPerforceConnection">
|
||
<summary>
|
||
Base interface for Perforce clients
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceConnection.Settings">
|
||
<summary>
|
||
Connection settings
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceConnection.Logger">
|
||
<summary>
|
||
Logger for this connection
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IPerforceConnection.Command(System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.String,System.Boolean)">
|
||
<summary>
|
||
Queues a Perforce command to be executed
|
||
</summary>
|
||
<param name="command">The command name</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="fileArguments">File arguments (may be put into a response file)</param>
|
||
<param name="inputData">Input data to be passed to the command</param>
|
||
<param name="promptResponse">Response for login prompts</param>
|
||
<param name="interceptIo">Whether to intercept file I/O and return it in the reponse stream. Only supported by the native client.</param>
|
||
<returns>Response object</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IPerforceConnection.CreateRecord(System.Collections.Generic.List{System.Collections.Generic.KeyValuePair{System.String,System.Object}})">
|
||
<summary>
|
||
Creates a record from a set of input fields
|
||
</summary>
|
||
<param name="fields">Fields for the record</param>
|
||
<returns>Serialized record data</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IPerforceOutput">
|
||
<summary>
|
||
Interface for the result of a Perforce operation
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceOutput.Data">
|
||
<summary>
|
||
Data containing the result
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IPerforceOutput.ReadAsync(System.Threading.CancellationToken)">
|
||
<summary>
|
||
Waits until more data has been read into the buffer.
|
||
</summary>
|
||
<returns>True if more data was read, false otherwise</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IPerforceOutput.Discard(System.Int32)">
|
||
<summary>
|
||
Discard bytes from the start of the result buffer
|
||
</summary>
|
||
<param name="numBytes">Number of bytes to discard</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceOutput">
|
||
<summary>
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||
Utility methods for IPerforceOutput
|
||
</summary>
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||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceOutput.ReadOnlyUtf8StringConstants">
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||
<summary>
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||
String constants for records
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceOutput.s_recordPrefix">
|
||
<summary>
|
||
Standard prefix for a returned record: record indicator, string, 4 bytes, 'code', string, [value]
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||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.FromData(System.ReadOnlyMemory{System.Byte})">
|
||
<summary>
|
||
Constructs an <see cref="T:EpicGames.Perforce.IPerforceOutput"/> object from a block of data
|
||
</summary>
|
||
<param name="data">Data to construct from</param>
|
||
<returns>Output object</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.FromResponse(EpicGames.Perforce.PerforceResponse)">
|
||
<summary>
|
||
Constructs an <see cref="T:EpicGames.Perforce.IPerforceOutput"/> object from a response
|
||
</summary>
|
||
<param name="response">Response to construct from</param>
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||
<returns>Output object</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.FromResponses(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceResponse})">
|
||
<summary>
|
||
Constructs an <see cref="T:EpicGames.Perforce.IPerforceOutput"/> object from a sequence of responses
|
||
</summary>
|
||
<param name="responses">Responses to construct from</param>
|
||
<returns>Output object</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.FormatDataAsString(System.ReadOnlySpan{System.Byte})">
|
||
<summary>
|
||
Formats the current contents of the buffer to a string
|
||
</summary>
|
||
<param name="data">The next byte that was read</param>
|
||
<returns>String representation of the buffer</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.FormatDataAsHexDump(System.ReadOnlySpan{System.Byte},System.Int32)">
|
||
<summary>
|
||
Formats the current contents of the buffer to a string
|
||
</summary>
|
||
<param name="data">The data to format</param>
|
||
<param name="maxLength"></param>
|
||
<returns>String representation of the buffer</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.ReadStreamingResponsesAsync(EpicGames.Perforce.IPerforceOutput,System.Type,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Read a list of responses from the child process
|
||
</summary>
|
||
<param name="perforce">The response to read from</param>
|
||
<param name="statRecordType">The type of stat record to parse</param>
|
||
<param name="cancellationToken">Cancellation token for the read</param>
|
||
<returns>Async task</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.ReadResponsesAsync(EpicGames.Perforce.IPerforceOutput,System.Type,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Read a list of responses from the child process
|
||
</summary>
|
||
<param name="perforce">The response to read from</param>
|
||
<param name="statRecordType">The type of stat record to parse</param>
|
||
<param name="cancellationToken">Cancellation token for the read</param>
|
||
<returns>Async task</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.ReadRecordsAsync(EpicGames.Perforce.IPerforceOutput,System.Action{EpicGames.Perforce.PerforceRecord},System.Threading.CancellationToken)">
|
||
<summary>
|
||
Read a list of responses from the child process
|
||
</summary>
|
||
<param name="perforce">The Perforce response</param>
|
||
<param name="handleRecord">Delegate to invoke for each record read</param>
|
||
<param name="cancellationToken">Cancellation token for the read</param>
|
||
<returns>Async task</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.ParseRecord(System.ReadOnlyMemory{System.Byte},System.Int32@,System.Collections.Generic.List{System.Collections.Generic.KeyValuePair{EpicGames.Core.Utf8String,EpicGames.Perforce.PerforceValue}})">
|
||
<summary>
|
||
Reads from the buffer into a record object
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="rows">List of rows to read into</param>
|
||
<returns>True if a record could be read; false if more data is required</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadResponse(System.ReadOnlyMemory{System.Byte},System.Int32@,EpicGames.Perforce.CachedRecordInfo,EpicGames.Perforce.PerforceResponse@)">
|
||
<summary>
|
||
Reads a response object from the buffer
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="statRecordInfo">The type of record expected to parse from the response</param>
|
||
<param name="response">Receives the response object on success</param>
|
||
<returns>True if a response was read, false if the buffer needs more data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadTypedRecord(System.ReadOnlyMemory{System.Byte},System.Int32@,EpicGames.Perforce.CachedRecordInfo,System.Object@)">
|
||
<summary>
|
||
Parse an individual record from the server.
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="recordInfo">Reflection information for the type being serialized into.</param>
|
||
<param name="record">Receives the record on success</param>
|
||
<returns>The parsed object.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadValue(System.ReadOnlyMemory{System.Byte},System.Int32@,System.Object,EpicGames.Perforce.TaggedPropertyInfo)">
|
||
<summary>
|
||
Reads a value from the input buffer
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="newRecord">The new record</param>
|
||
<param name="tagInfo">The current tag</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadByte(System.ReadOnlySpan{System.Byte},System.Int32@,System.Byte@)">
|
||
<summary>
|
||
Attempts to read a single byte from the buffer
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="value">Receives the byte that was read</param>
|
||
<returns>True if a byte was read from the buffer, false if there was not enough data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadInt(System.ReadOnlySpan{System.Byte},System.Int32@,System.Int32@)">
|
||
<summary>
|
||
Attempts to read a single int from the buffer
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="value">Receives the value that was read</param>
|
||
<returns>True if an int was read from the buffer, false if there was not enough data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceOutput.TryReadString(System.ReadOnlyMemory{System.Byte},System.Int32@,EpicGames.Core.Utf8String@)">
|
||
<summary>
|
||
Attempts to read a string from the buffer
|
||
</summary>
|
||
<param name="buffer">The buffer to read from</param>
|
||
<param name="bufferPos">Current read position within the buffer</param>
|
||
<param name="result">Receives the value that was read</param>
|
||
<returns>True if a string was read from the buffer, false if there was not enough data</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.NativePerforceConnection">
|
||
<summary>
|
||
Experimental implementation of <see cref="T:EpicGames.Perforce.IPerforceConnection"/> which wraps the native C++ API.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.NativePerforceConnection.PinnedBuffer">
|
||
<summary>
|
||
A buffer used for native code to stream data into
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.NativePerforceConnection.Response">
|
||
<summary>
|
||
Response object for a request
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.NativePerforceConnection.Settings">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.NativePerforceConnection.Logger">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.#ctor(EpicGames.Perforce.IPerforceSettings,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="settings">Settings for the connection</param>
|
||
<param name="logger">Logger for messages</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.#ctor(EpicGames.Perforce.IPerforceSettings,System.Int32,System.Int32,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="settings">Settings for the connection</param>
|
||
<param name="bufferCount">Number of buffers to create for streaming response data</param>
|
||
<param name="bufferSize">Size of each buffer</param>
|
||
<param name="logger">Logger for messages</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.CreateAsync(EpicGames.Perforce.IPerforceSettings,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create an instance of the native client
|
||
</summary>
|
||
<param name="settings"></param>
|
||
<param name="logger"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.IsSupported">
|
||
<summary>
|
||
Check whether the native client is supported on the current platform
|
||
</summary>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.Finalize">
|
||
<summary>
|
||
Finalizer
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.Dispose">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.Dispose(System.Boolean)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.NativePerforceConnection.StallTime">
|
||
<summary>
|
||
Gets the amount of time stalled waiting for an output buffer in the last command
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.ConnectAsync">
|
||
<summary>
|
||
Initializes the connection, throwing an error on failure
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.TryConnectAsync">
|
||
<summary>
|
||
Tries to initialize the connection
|
||
</summary>
|
||
<returns>Error returned when attempting to connect</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.BackgroundThreadProc">
|
||
<summary>
|
||
Background thread which sequences requests on a single thread. The Perforce API isn't async aware, but is primarily
|
||
I/O bound, so this thread will mostly be idle. All processing C#-side is done using async tasks, whereas this thread
|
||
blocks.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.OnBufferReady(EpicGames.Perforce.NativePerforceConnection.NativeReadBuffer,EpicGames.Perforce.NativePerforceConnection.NativeWriteBuffer)">
|
||
<summary>
|
||
Callback for switching buffers
|
||
</summary>
|
||
<param name="readBuffer">The complete buffer</param>
|
||
<param name="writeBuffer">Receives information about the next buffer to write to</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.Command(System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.String,System.Boolean)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.FormatSpec(System.Byte[])">
|
||
<summary>
|
||
Converts a Python marshalled data blob to a spec definition
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NativePerforceConnection.CreateRecord(System.Collections.Generic.List{System.Collections.Generic.KeyValuePair{System.String,System.Object}})">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceTagAttribute">
|
||
<summary>
|
||
Attributes for fields that should be deserialized from P4 tags
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceTagAttribute.Name">
|
||
<summary>
|
||
The tag name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceTagAttribute.Optional">
|
||
<summary>
|
||
Whether this tag is required for a valid record
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceTagAttribute.#ctor(System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="name">Name of the tag</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceEnumAttribute">
|
||
<summary>
|
||
Specifies the name of an enum when converted into a P4 string
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceEnumAttribute.Name">
|
||
<summary>
|
||
Name of the enum value
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceEnumAttribute.#ctor(System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="name">Name of the serialized value</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceRecordListAttribute">
|
||
<summary>
|
||
When attached to a list field, indicates that a list of structures can be included in the record
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceChangeView">
|
||
<summary>
|
||
Represents a change view from a clientspec or stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceChangeView.Entries">
|
||
<summary>
|
||
List of entries for this change view
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChangeView.IsVisible(System.String,System.Int32)">
|
||
<summary>
|
||
Determines if a file revision is visible
|
||
</summary>
|
||
<param name="depotFile">Path to the depot file</param>
|
||
<param name="change">Change number of the file</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChangeView.Parse(System.Collections.Generic.IEnumerable{System.String},System.Boolean)">
|
||
<summary>
|
||
Parse a change view from a specification
|
||
</summary>
|
||
<param name="lines">Lines for the change view</param>
|
||
<param name="ignoreCase">Whether this will be evaluated in the context of a case-insensitive server</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceChangeViewEntry">
|
||
<summary>
|
||
Entry for a change view
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceChangeViewEntry.Path">
|
||
<summary>
|
||
Pattern to match
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceChangeViewEntry.Change">
|
||
<summary>
|
||
Change to be imported at
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChangeViewEntry.#ctor(System.String,System.Boolean)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChangeViewEntry.Matches(System.String)">
|
||
<summary>
|
||
Determine
|
||
</summary>
|
||
<param name="depotPath"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceChildProcess">
|
||
<summary>
|
||
Wraps a call to a p4.exe child process, and allows reading data from it
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._childProcessGroup">
|
||
<summary>
|
||
The process group
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._childProcess">
|
||
<summary>
|
||
The child process instance
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._scope">
|
||
<summary>
|
||
Scope object for tracing
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._buffer">
|
||
<summary>
|
||
The buffer data
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._bufferEnd">
|
||
<summary>
|
||
End of the valid portion of the buffer (exclusive)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceChildProcess.Data">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceChildProcess._tempFileName">
|
||
<summary>
|
||
Temp file containing file arguments
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.#ctor(System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Collections.Generic.IReadOnlyList{System.String},Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="command"></param>
|
||
<param name="arguments">Command line arguments</param>
|
||
<param name="fileArguments">File arguments, which may be placed in a response file</param>
|
||
<param name="inputData">Input data to pass to the child process</param>
|
||
<param name="globalOptions"></param>
|
||
<param name="logger">Logging device</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.GetExecutable">
|
||
<summary>
|
||
Gets the path to the P4.EXE executable
|
||
</summary>
|
||
<returns>Path to the executable</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.DisposeAsync">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.Dispose">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.ReadAsync(System.Threading.CancellationToken)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.Discard(System.Int32)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceChildProcess.TryReadToEndAsync(System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reads all output from the child process as a string
|
||
</summary>
|
||
<param name="cancellationToken">Cancellation token to abort the read</param>
|
||
<returns>Exit code and output from the process</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceConnection">
|
||
<summary>
|
||
Stores settings for communicating with a Perforce server.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateAsync(Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create a new Perforce connection
|
||
</summary>
|
||
<param name="logger"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateAsync(System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create a new Perforce connection
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="logger">Interface for logging</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateAsync(System.String,System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create a new Perforce connection
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="clientName">The client name</param>
|
||
<param name="logger">Interface for logging</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateAsync(System.String,System.String,System.String,System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create a new Perforce connection
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="clientName">The client name</param>
|
||
<param name="appName"></param>
|
||
<param name="appVersion"></param>
|
||
<param name="logger">Interface for logging</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateAsync(EpicGames.Perforce.IPerforceSettings,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Create a new Perforce connection
|
||
</summary>
|
||
<param name="settings">Settings for the connection</param>
|
||
<param name="logger"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.Settings">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.ServerAndPort">
|
||
<summary>
|
||
The current server and port
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.UserName">
|
||
<summary>
|
||
The current user name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.HostName">
|
||
<summary>
|
||
The current host name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.ClientName">
|
||
<summary>
|
||
The current client name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.AppName">
|
||
<summary>
|
||
Name of this application, reported to server through -zprog arguments
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.AppVersion">
|
||
<summary>
|
||
Version of this application, reported to server through -zversion arguments
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.GlobalOptions">
|
||
<summary>
|
||
Additional options to append to the command line
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceConnection.Logger">
|
||
<summary>
|
||
The logging interface
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.#ctor(System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="logger">Interface for logging</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.#ctor(System.String,System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="clientName">The client name</param>
|
||
<param name="logger">Interface for logging</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.#ctor(System.String,System.String,System.String,System.String,System.String,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="serverAndPort">The server address and port</param>
|
||
<param name="userName">The user name</param>
|
||
<param name="clientName">The client name</param>
|
||
<param name="appName"></param>
|
||
<param name="appVersion"></param>
|
||
<param name="logger">Interface for logging</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.#ctor(EpicGames.Perforce.IPerforceSettings,Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="settings"></param>
|
||
<param name="logger"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.#ctor(EpicGames.Perforce.PerforceConnection)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="other">Connection to copy settings from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.Dispose">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.Command(System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.String,System.Boolean)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.SetAsync(System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Sets an environment variable
|
||
</summary>
|
||
<param name="name">Name of the variable to set</param>
|
||
<param name="value">Value for the variable</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.TrySetAsync(System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Sets an environment variable
|
||
</summary>
|
||
<param name="name">Name of the variable to set</param>
|
||
<param name="value">Value for the variable</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnection.CreateRecord(System.Collections.Generic.List{System.Collections.Generic.KeyValuePair{System.String,System.Object}})">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceConnectionExtensions">
|
||
<summary>
|
||
Extension methods for <see cref="T:EpicGames.Perforce.PerforceConnection"/>
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.WithClientAsync(EpicGames.Perforce.IPerforceConnection,System.String)">
|
||
<summary>
|
||
Create a new connection with a different client
|
||
</summary>
|
||
<param name="perforce"></param>
|
||
<param name="clientName"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.WithoutClientAsync(EpicGames.Perforce.IPerforceConnection)">
|
||
<summary>
|
||
Create a new connection with a different client
|
||
</summary>
|
||
<param name="perforce"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CommandAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Type,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="perforce">The Perforce connection</param>
|
||
<param name="command">Command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="statRecordType">The type of records to return for "stat" responses</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CommandAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Type,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="perforce">The Perforce connection</param>
|
||
<param name="command">Command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="fileArguments">File arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="statRecordType">The type of records to return for "stat" responses</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.StreamCommandAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Type,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="perforce">The Perforce connection</param>
|
||
<param name="command">Command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="fileArguments">File arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="statRecordType">The type of records to return for "stat" responses</param>
|
||
<param name="interceptIo">Whether to intercept Io operations and return them in the response output</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.StreamCommandAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="perforce">The Perforce connection</param>
|
||
<param name="command">Command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="fileArguments">File arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.RecordCommandAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Action{EpicGames.Perforce.PerforceRecord},System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="perforce">The Perforce connection</param>
|
||
<param name="command">Command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="handleRecord">Delegate used to handle each record</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CommandAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="command">The command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="fileArguments">Arguments which can be passed into a -x argument</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CommandAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.List{System.String},System.Byte[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="command">The command to execute</param>
|
||
<param name="arguments">Arguments for the command</param>
|
||
<param name="inputData">Input data to pass to Perforce</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.BatchedCommandAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Collections.Generic.IReadOnlyList{System.String},System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute a command and parse the response
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="command">The command to execute</param>
|
||
<param name="commonArguments">Arguments for the command</param>
|
||
<param name="batchedArguments">Arguments to pass to the command in batches</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of objects returned by the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SingleResponseCommandAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.IReadOnlyList{System.String},System.Byte[],System.Type,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Attempts to execute the given command, returning the results from the server or the first PerforceResponse object.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="command">The command to execute</param>
|
||
<param name="arguments">Arguments for the command.</param>
|
||
<param name="inputData">Input data for the command.</param>
|
||
<param name="statRecordType">Type of element to return in the response</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either an object of type T or error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SingleResponseCommandAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.Collections.Generic.List{System.String},System.Byte[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Attempts to execute the given command, returning the results from the server or the first PerforceResponse object.
|
||
</summary>
|
||
<typeparam name="T">Type of record to parse</typeparam>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="command">The command to execute</param>
|
||
<param name="arguments">Arguments for the command.</param>
|
||
<param name="inputData">Input data for the command.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either an object of type T or error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.AddAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Adds files to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileSpecList">Files to be added</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.AddAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.AddOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Adds files to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecList">Files to be added</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryAddAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Adds files to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileSpecList">Files to be added</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryAddAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.AddOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Adds files to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileNames">Files to be added</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CreateChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangeRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Creates a changelist with the p4 change command.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">Information for the change to create. The number field should be left set to -1.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>The changelist number, or an error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryCreateChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangeRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Creates a changelist with the p4 change command.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">Information for the change to create. The number field should be left set to -1.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>The changelist number, or an error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.UpdateChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.UpdateChangeOptions,EpicGames.Perforce.ChangeRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Updates an existing changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="record">Information for the change to create. The number field should be left set to zero.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>The changelist number, or an error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryUpdateChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.UpdateChangeOptions,EpicGames.Perforce.ChangeRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Updates an existing changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="record">Information for the change to create. The number field should be left set to zero.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>The changelist number, or an error.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DeleteChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DeleteChangeOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes a changelist (p4 change -d)
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">Changelist number to delete</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDeleteChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DeleteChangeOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes a changelist (p4 change -d)
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">Changelist number to delete</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetChangeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.GetChangeOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets a changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">Changelist number to retrieve. -1 is the default changelist for this workspace.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetChange(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.GetChangeOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets a changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">Changelist number to retrieve. -1 is the default changelist for this workspace.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SerializeRecord(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangeRecord)">
|
||
<summary>
|
||
Serializes a change record to a byte array
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="input">The record to serialize</param>
|
||
<returns>Serialized record</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.Int32,EpicGames.Perforce.ChangeStatus,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.String,System.Int32,EpicGames.Perforce.ChangeStatus,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="clientName">List only changes made from the named client workspace.</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="userName">List only changes made by the named user</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.String,System.Int32,System.Int32,EpicGames.Perforce.ChangeStatus,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="clientName">List only changes made from the named client workspace.</param>
|
||
<param name="minChangeNumber">The minimum changelist number</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="userName">List only changes made by the named user</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.Int32,EpicGames.Perforce.ChangeStatus,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.String,System.Int32,EpicGames.Perforce.ChangeStatus,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="clientName">List only changes made from the named client workspace.</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="userName">List only changes made by the named user</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetChangesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ChangesOptions,System.String,System.Int32,System.Int32,EpicGames.Perforce.ChangeStatus,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates changes on the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="clientName">List only changes made from the named client workspace.</param>
|
||
<param name="minChangeNumber">The minimum changelist number</param>
|
||
<param name="maxChanges">List only the highest numbered changes</param>
|
||
<param name="status">Limit the list to the changelists with the given status (pending, submitted or shelved)</param>
|
||
<param name="userName">List only changes made by the named user</param>
|
||
<param name="fileSpecs">Paths to query changes for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CleanAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.CleanOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Cleans the workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryCleanAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.CleanOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Cleans the workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.CreateClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Creates a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">The client record</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryCreateClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Creates a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">The client record</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.UpdateClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Creates a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">The client record</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryUpdateClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Update a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">The client record</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DeleteClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DeleteClientOptions,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="clientName">Name of the client</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDeleteClientAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DeleteClientOptions,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="clientName">Name of the client</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SwitchClientToStreamAsync(EpicGames.Perforce.IPerforceConnection,System.String,EpicGames.Perforce.SwitchClientOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Changes the stream associated with a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">The new stream to be associated with the client</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySwitchClientToStreamAsync(EpicGames.Perforce.IPerforceConnection,System.String,EpicGames.Perforce.SwitchClientOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Changes the stream associated with a client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">The new stream to be associated with the client</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SwitchClientToTemplateAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Changes a client to mirror a template
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="templateName">The new stream to be associated with the client</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySwitchClientToTemplateAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Changes a client to mirror a template
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="templateName">The new stream to be associated with the client</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetClientAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="clientName">Name of the client. Specify null for the current client.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetClientAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="clientName">Name of the client. Specify null for the current client.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetStreamViewAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the view for a stream
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">Name of the stream.</param>
|
||
<param name="changeNumber">Changelist at which to query the stream view</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetStreamViewAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the view for a stream
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">Name of the stream.</param>
|
||
<param name="changeNumber">Changelist at which to query the stream view</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SerializeRecord(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientRecord)">
|
||
<summary>
|
||
Serializes a client record to a byte array
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="input">The input record</param>
|
||
<returns>Serialized record data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetClientsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientsOptions,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="userName">List only client workspaces owned by this user.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetClientsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientsOptions,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="userName">List only client workspaces owned by this user.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetClientsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientsOptions,System.String,System.Int32,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="filter">List only client workspaces matching filter. Treated as case sensitive if <ref>ClientsOptions.CaseSensitiveFilter</ref> is set.</param>
|
||
<param name="maxResults">Limit the number of results to return. -1 for all.</param>
|
||
<param name="stream">List client workspaces associated with the specified stream.</param>
|
||
<param name="userName">List only client workspaces owned by this user.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetClientsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.ClientsOptions,System.String,System.Int32,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current client definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for this command</param>
|
||
<param name="filter">List only client workspaces matching filter. Treated as case sensitive if <ref>ClientsOptions.CaseSensitiveFilter</ref> is set.</param>
|
||
<param name="maxResults">Limit the number of results to return. -1 for all.</param>
|
||
<param name="stream">List client workspaces associated with the specified stream.</param>
|
||
<param name="userName">List only client workspaces owned by this user.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DeleteAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.DeleteOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'delete' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The change to add deleted files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDeleteAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.DeleteOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'delete' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The change to add deleted files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetDepotAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current depot definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="depotName">Name of the client. Specify null for the current client.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetDepotAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries the current depot definition
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="depotName">Name of the client. Specify null for the current client.</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a client record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DescribeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a single changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist number to retrieve description for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a describe record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDescribeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a single changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist number to retrieve description for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a describe record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DescribeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DescribeOptions,System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a single changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxNumFiles">Maximum number of files to return</param>
|
||
<param name="changeNumber">The changelist number to retrieve description for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a describe record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDescribeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DescribeOptions,System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a single changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxNumFiles">Maximum number of files to return</param>
|
||
<param name="changeNumber">The changelist number to retrieve description for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; either a describe record or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DescribeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a set of changelists
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumbers">The changelist numbers to retrieve descriptions for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDescribeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a set of changelists
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumbers">The changelist numbers to retrieve descriptions for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DescribeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DescribeOptions,System.Int32,System.Int32[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a set of changelists
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxNumFiles">Maximum number of files to return</param>
|
||
<param name="changeNumbers">The changelist numbers to retrieve descriptions for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDescribeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DescribeOptions,System.Int32,System.Int32[],System.Threading.CancellationToken)">
|
||
<summary>
|
||
Describes a set of changelists
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxNumFiles">Maximum number of files to return</param>
|
||
<param name="changeNumbers">The changelist numbers to retrieve descriptions for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetDirsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DirsOptions,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
List directories under a depot path
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="stream">List directories mapped for the specified stream</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetDirsAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.DirsOptions,System.String,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
List directories under a depot path
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="stream">List directories mapped for the specified stream</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.EditAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for edit
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryEditAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for edit
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.EditAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.EditOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for edit
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryEditAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.EditOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for edit
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be opened for edit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FileLogAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFileLogAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FileLogAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="maxChanges">Number of changelists to show. Ignored if zero or negative.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFileLogAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="maxChanges">Number of changelists to show. Ignored if zero or negative.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FileLogAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Show only files modified by this changelist. Ignored if zero or negative.</param>
|
||
<param name="maxChanges">Number of changelists to show. Ignored if zero or negative.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFileLogAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,EpicGames.Perforce.FileLogOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'filelog' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Show only files modified by this changelist. Ignored if zero or negative.</param>
|
||
<param name="maxChanges">Number of changelists to show. Ignored if zero or negative.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FilesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FilesOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'files' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFilesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FilesOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'files' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FilesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FilesOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'files' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Maximum number of results to return. Ignored if less than or equal to zero.</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFilesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FilesOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'files' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Maximum number of results to return. Ignored if less than or equal to zero.</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FStatAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FStatAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFStatAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FStatAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="maxFiles">Produce fstat output for only the first max files.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFStatAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="maxFiles">Produce fstat output for only the first max files.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.FStatAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.String,System.String,System.Int32,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="afterChangeNumber">Return only files affected after the given changelist number.</param>
|
||
<param name="onlyChangeNumber">Return only files affected by the given changelist number.</param>
|
||
<param name="filter">List only those files that match the criteria specified.</param>
|
||
<param name="fields">Fields to return in the output</param>
|
||
<param name="maxFiles">Produce fstat output for only the first max files.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryFStatAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.String,System.String,System.Int32,EpicGames.Perforce.FStatOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'fstat' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="afterChangeNumber">Return only files affected after the given changelist number.</param>
|
||
<param name="onlyChangeNumber">Return only files affected by the given changelist number.</param>
|
||
<param name="filter">List only those files that match the criteria specified.</param>
|
||
<param name="fields">Fields to return in the output</param>
|
||
<param name="maxFiles">Produce fstat output for only the first max files.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.HaveAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Determine files currently synced to the client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Files to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of file records</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryHaveAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Determine files currently synced to the client
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Files to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of file records</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetInfoAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.InfoOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'info' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; an InfoRecord or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetInfoAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.InfoOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'info' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server; an InfoRecord or error code</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.LoginAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Log in to the server
|
||
</summary>
|
||
<param name="connection"></param>
|
||
<param name="password"></param>
|
||
<param name="cancellationToken"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryLoginAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Attempts to log in to the server
|
||
</summary>
|
||
<param name="connection">Connection to use</param>
|
||
<param name="password"></param>
|
||
<param name="cancellationToken"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryLoginAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.LoginOptions,System.String,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Attempts to log in to the server
|
||
</summary>
|
||
<param name="connection">Connection to use</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="user">User to login as</param>
|
||
<param name="password">Password for the user</param>
|
||
<param name="host">Host for the ticket</param>
|
||
<param name="cancellationToken"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetLoginStateAsync(EpicGames.Perforce.IPerforceConnection,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets the state of the current user's login
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetLoginStateAsync(EpicGames.Perforce.IPerforceConnection,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets the state of the current user's login
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.MergeAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.MergeOptions,System.Int32,System.Int32,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'merge' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the merge</param>
|
||
<param name="change"></param>
|
||
<param name="maxFiles">Maximum number of files to merge</param>
|
||
<param name="sourceFileSpec">The source filespec and revision range</param>
|
||
<param name="targetFileSpec">The target filespec</param>
|
||
<param name="cancellationToken">Cancellation token</param>
|
||
<returns>List of records</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.MoveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.MoveOptions,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for move
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="sourceFileSpec">The source file(s)</param>
|
||
<param name="targetFileSpec">The target file(s)</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryMoveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.MoveOptions,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Opens files for move
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="fileType">Type for new files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="sourceFileSpec">The source file(s)</param>
|
||
<param name="targetFileSpec">The target file(s)</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.OpenedAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.OpenedOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'opened' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Specification for the files to list</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryOpenedAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.OpenedOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'opened' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Specification for the files to list</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.OpenedAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.OpenedOptions,System.Int32,System.String,System.String,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'opened' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">List the files in pending changelist change. To list files in the default changelist, use DefaultChange.</param>
|
||
<param name="clientName">List only files that are open in the given client</param>
|
||
<param name="userName">List only files that are opened by the given user</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="fileSpecs">Specification for the files to list</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryOpenedAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.OpenedOptions,System.Int32,System.String,System.String,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'opened' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="changeNumber">List the files in pending changelist change. To list files in the default changelist, use DefaultChange.</param>
|
||
<param name="clientName">List only files that are open in the given client</param>
|
||
<param name="userName">List only files that are opened by the given user</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="fileSpecs">Specification for the files to list</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.PrintAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="outputFile">Output file to redirect output to</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryPrintAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="outputFile">Output file to redirect output to</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryPrintDataAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryPrintLinesAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryPrintInternalAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="outputFile">Output file to redirect output to</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryPrintSingleInternalAsync``1(EpicGames.Perforce.IPerforceConnection,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'print' command for a single file
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="outputFile">Output file to redirect output to</param>
|
||
<param name="fileSpec">Specification for the files to print</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.ReconcileAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ReconcileOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Open files for add, delete, and/or edit in order to reconcile a workspace with changes made outside of Perforce.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryReconcileAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ReconcileOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Open files for add, delete, and/or edit in order to reconcile a workspace with changes made outside of Perforce.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.ReopenAsync(EpicGames.Perforce.IPerforceConnection,System.Nullable{System.Int32},System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reopen a file
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="fileType">New filetype</param>
|
||
<param name="fileSpec">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryReopenAsync(EpicGames.Perforce.IPerforceConnection,System.Nullable{System.Int32},System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reopen a file
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="fileType">New filetype</param>
|
||
<param name="fileSpec">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.ReloadClient(EpicGames.Perforce.IPerforceConnection,System.String,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reloads a client workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="clientName">Name of the client to reload</param>
|
||
<param name="sourceServerId">The source server id</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.ResolveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ResolveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Resolve conflicts between file revisions.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryResolveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ResolveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Resolve conflicts between file revisions.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to open files to</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.RevertAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.RevertOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reverts files that have been added to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="clientName">Revert another user’s open files. </param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryRevertAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.String,EpicGames.Perforce.RevertOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Reverts files that have been added to a pending changelist.
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist to add files to</param>
|
||
<param name="clientName">Revert another user’s open files. </param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to be reverted</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetServerAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets information about the specified server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="serverId">The server identifier</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetServerAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets information about the specified server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="serverId">The server identifier</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.ShelveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ShelveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Shelves a set of files
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The change number to receive the shelved files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryShelveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.ShelveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Shelves a set of files
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The change number to receive the shelved files</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.DeleteShelvedFilesAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes files from a shelved changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist containing shelved files to be deleted</param>
|
||
<param name="fileSpecs">Files to delete</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryDeleteShelvedFilesAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Deletes files from a shelved changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">Changelist containing shelved files to be deleted</param>
|
||
<param name="fileSpecs">Files to delete</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SizesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SizesOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'sizes' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySizesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SizesOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'sizes' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SizesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SizesOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'sizes' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxLines">Maximum number of results to return. Ignored if less than or equal to zero.</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySizesAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SizesOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Execute the 'sizes' command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxLines">Maximum number of results to return. Ignored if less than or equal to zero.</param>
|
||
<param name="fileSpecs">List of file specifications to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of response objects</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetStreamAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries information about a stream
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">Name of the stream to query</param>
|
||
<param name="includeView">Whether to include the stream view in the output</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Stream information record</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetStreamAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Queries information about a stream
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamName">Name of the stream to query</param>
|
||
<param name="includeView">Whether to include the stream view in the output</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Stream information record</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryUpdateStreamAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.StreamRecord,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Updates an existing stream
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="record">Information of the stream to update</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Stream information record</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SerializeRecord(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.StreamRecord)">
|
||
<summary>
|
||
Serializes a client record to a byte array
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="input">The input record</param>
|
||
<returns>Serialized record data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetStreamsAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamPath">The path for streams to enumerate (eg. "//UE4/...")</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of streams matching the given criteria</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetStreamsAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamPath">The path for streams to enumerate (eg. "//UE4/...")</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of streams matching the given criteria</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetStreamsAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Int32,System.String,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamPath">The path for streams to enumerate (eg. "//UE4/...")</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="filter">Additional filter to be applied to the results</param>
|
||
<param name="unloaded">Whether to enumerate unloaded workspaces</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of streams matching the given criteria</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetStreamsAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Int32,System.String,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="streamPath">The path for streams to enumerate (eg. "//UE4/...")</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="filter">Additional filter to be applied to the results</param>
|
||
<param name="unloaded">Whether to enumerate unloaded workspaces</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of streams matching the given criteria</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SubmitAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.SubmitOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Submits a pending changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist to submit</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySubmitAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,EpicGames.Perforce.SubmitOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Submits a pending changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist to submit</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SubmitShelvedAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Submits a shelved changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist to submit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySubmitShelvedAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Submits a pending changelist
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist to submit</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified.</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified.</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified</param>
|
||
<param name="numThreads">Sync in parallel using the given number of threads</param>
|
||
<param name="batch">The number of files in a batch</param>
|
||
<param name="batchSize">The number of bytes in a batch</param>
|
||
<param name="min">Minimum number of files in a parallel sync</param>
|
||
<param name="minSize">Minimum number of bytes in a parallel sync</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified</param>
|
||
<param name="numThreads">Sync in parallel using the given number of threads</param>
|
||
<param name="batch">The number of files in a batch</param>
|
||
<param name="batchSize">The number of bytes in a batch</param>
|
||
<param name="min">Minimum number of files in a parallel sync</param>
|
||
<param name="minSize">Minimum number of bytes in a parallel sync</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncQuietAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified.</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncQuietAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified.</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncQuietAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server without returning detailed file info
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified</param>
|
||
<param name="numThreads">Sync in parallel using the given number of threads</param>
|
||
<param name="batch">The number of files in a batch</param>
|
||
<param name="batchSize">The number of bytes in a batch</param>
|
||
<param name="min">Minimum number of files in a parallel sync</param>
|
||
<param name="minSize">Minimum number of bytes in a parallel sync</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TrySyncQuietAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Syncs files from the server without returning detailed file info
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified</param>
|
||
<param name="numThreads">Sync in parallel using the given number of threads</param>
|
||
<param name="batch">The number of files in a batch</param>
|
||
<param name="batchSize">The number of bytes in a batch</param>
|
||
<param name="min">Minimum number of files in a parallel sync</param>
|
||
<param name="minSize">Minimum number of bytes in a parallel sync</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.SyncInternalAsync``1(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.SyncOptions,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,EpicGames.Perforce.FileSpecList,System.Boolean,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets arguments for a sync command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxFiles">Syncs only the first number of files specified</param>
|
||
<param name="numThreads">Sync in parallel using the given number of threads</param>
|
||
<param name="batch">The number of files in a batch</param>
|
||
<param name="batchSize">The number of bytes in a batch</param>
|
||
<param name="min">Minimum number of files in a parallel sync</param>
|
||
<param name="minSize">Minimum number of bytes in a parallel sync</param>
|
||
<param name="fileSpecs">Files to sync</param>
|
||
<param name="quiet">Whether to use quiet output</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Arguments for the command</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.UnshelveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.String,System.String,System.String,EpicGames.Perforce.UnshelveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Restore shelved files from a pending change into a workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist containing shelved files</param>
|
||
<param name="intoChangeNumber">The changelist to receive the unshelved files</param>
|
||
<param name="usingBranchSpec">The branchspec to use when unshelving files</param>
|
||
<param name="usingStream">Specifies the use of a stream-derived branch view to map the shelved files between the specified stream and its parent stream.</param>
|
||
<param name="forceParentStream">Unshelve to the specified parent stream. Overrides the parent defined in the source stream specification.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to unshelve</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryUnshelveAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.String,System.String,System.String,EpicGames.Perforce.UnshelveOptions,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Restore shelved files from a pending change into a workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumber">The changelist containing shelved files</param>
|
||
<param name="intoChangeNumber">The changelist to receive the unshelved files</param>
|
||
<param name="usingBranchSpec">The branchspec to use when unshelving files</param>
|
||
<param name="usingStream">Specifies the use of a stream-derived branch view to map the shelved files between the specified stream and its parent stream.</param>
|
||
<param name="forceParentStream">Unshelve to the specified parent stream. Overrides the parent defined in the source stream specification.</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="fileSpecs">Files to unshelve</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetUserAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="userName">Name of the user to fetch information for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetUserAsync(EpicGames.Perforce.IPerforceConnection,System.String,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="userName">Name of the user to fetch information for</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetUsersAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.UsersOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetUsersAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.UsersOptions,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Enumerates all streams in a depot
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="options">Options for the command</param>
|
||
<param name="maxResults">Maximum number of results to return</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.WhereAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Retrieves the location of a file of set of files in the workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpecs">Patterns for the files to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryWhereAsync(EpicGames.Perforce.IPerforceConnection,EpicGames.Perforce.FileSpecList,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Retrieves the location of a file of set of files in the workspace
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpecs">Patterns for the files to query</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of responses from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.UndoChangeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
perform undo on a changelist (p4 undo -c [targetCL] //...@undoCL)
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumberToUndo">Changelist number to undo</param>
|
||
<param name="changeNumber">Changelist number to receive the changes</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryUndoChangeAsync(EpicGames.Perforce.IPerforceConnection,System.Int32,System.Int32,System.Threading.CancellationToken)">
|
||
<summary>
|
||
perform undo on a changelist (p4 undo -c [targetCL] //...@undoCL)
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="changeNumberToUndo">Changelist number to undo</param>
|
||
<param name="changeNumber">Changelist number to receive the changes</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>Response from the server</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.AnnotateAsync(EpicGames.Perforce.IPerforceConnection,System.String,EpicGames.Perforce.AnnotateOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Runs the annotate p4 command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Depot path to the file</param>
|
||
<param name="options">Options for the anotate command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of annotate records</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryAnnotateAsync(EpicGames.Perforce.IPerforceConnection,System.String,EpicGames.Perforce.AnnotateOptions,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Runs the annotate p4 command
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="fileSpec">Depot path to the file</param>
|
||
<param name="options">Options for the anotate command</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns>List of annotate records</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.GetCurrentStreamAsync(EpicGames.Perforce.IPerforceConnection,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets the current stream that a client is connected to
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceConnectionExtensions.TryGetCurrentStreamAsync(EpicGames.Perforce.IPerforceConnection,System.Threading.CancellationToken)">
|
||
<summary>
|
||
Gets the current stream that a client is connected to
|
||
</summary>
|
||
<param name="connection">Connection to the Perforce server</param>
|
||
<param name="cancellationToken">Token used to cancel the operation</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IPerforceEnvironment">
|
||
<summary>
|
||
Interface describing a set of perforce environment settings
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IPerforceEnvironment.GetValue(System.String)">
|
||
<summary>
|
||
Get the value of a particular variable
|
||
</summary>
|
||
<param name="name">Name of the variable to retrieve</param>
|
||
<returns>The variable value, or null if it's not set</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.GlobalPerforceEnvironment">
|
||
<summary>
|
||
The global Perforce environment
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.GlobalPerforceEnvironment.Variables">
|
||
<summary>
|
||
Environment variables in the global environment
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.GlobalPerforceEnvironment.#ctor">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.GlobalPerforceEnvironment.GetValue(System.String)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.WindowsGlobalPerforceEnvironment">
|
||
<summary>
|
||
Default global environment used by Linux and MacOS, which reads settings from the registry.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceEnvironmentFile">
|
||
<summary>
|
||
Environment variables read from a file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceEnvironmentFile.Parent">
|
||
<summary>
|
||
The parent environment block
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceEnvironmentFile.Location">
|
||
<summary>
|
||
Location of the file containing these variables
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceEnvironmentFile.#ctor(EpicGames.Perforce.IPerforceEnvironment,EpicGames.Core.FileReference)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="parent"></param>
|
||
<param name="location"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceEnvironmentFile.GetValue(System.String)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceEnvironment">
|
||
<summary>
|
||
Static methods for retrieving the Perforce environment
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceEnvironment.Default">
|
||
<summary>
|
||
Default environment regardless of directroy.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceEnvironment.FromDirectory(EpicGames.Core.DirectoryReference)">
|
||
<summary>
|
||
Read the default Perforce settings reading any config file from the given directory
|
||
</summary>
|
||
<param name="directory">The directory to read from</param>
|
||
<returns>Default settings for the given directory</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceSeverityCode">
|
||
<summary>
|
||
Error severity codes. Taken from the p4java documentation.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceGenericCode">
|
||
<summary>
|
||
Generic error codes that can be returned by the Perforce server. Taken from the p4java documentation.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceError">
|
||
<summary>
|
||
Represents a error return value from Perforce.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceError.Severity">
|
||
<summary>
|
||
The severity of this error
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceError.Generic">
|
||
<summary>
|
||
The generic error code associated with this message
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceError.Data">
|
||
<summary>
|
||
The message text
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceError.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceError.ToString">
|
||
<summary>
|
||
Formats this error for display in the debugger
|
||
</summary>
|
||
<returns>String representation of this object</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceException">
|
||
<summary>
|
||
Represents an exception specific to perforce
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceException.Error">
|
||
<summary>
|
||
For errors returned by the server, contains the error record
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceException.#ctor(System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="message">Message for the exception</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceException.#ctor(System.String,System.Object[])">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="format">Format string</param>
|
||
<param name="args">Arguments for the formatted string</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceException.#ctor(EpicGames.Perforce.PerforceError)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="error">The error from the server</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceException.#ctor(System.String,EpicGames.Perforce.PerforceException)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceInfo">
|
||
<summary>
|
||
Generic class for parsing "info" responses from Perforce
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceInfo.Data">
|
||
<summary>
|
||
Message data
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceInfo.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceInfo.ToString">
|
||
<summary>
|
||
Formats this error for display in the debugger
|
||
</summary>
|
||
<returns>String representation of this object</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceIoCommand">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceIoCommand.Open">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceIoCommand.Write">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceIoCommand.Close">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceIoCommand.Unlink">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceIo">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceIo.File">
|
||
<summary>
|
||
The severity of this error
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceIo.Command">
|
||
<summary>
|
||
The generic error code associated with this message
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceIo.Payload">
|
||
<summary>
|
||
The message text
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceMetadataLogger">
|
||
<summary>
|
||
Logger which adds Perforce depot path and changelist information to file annotations
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceMetadataLogger.Inner">
|
||
<summary>
|
||
Accessor for the inner logger
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.#ctor(Microsoft.Extensions.Logging.ILogger)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="inner"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.AddClientView(EpicGames.Core.DirectoryReference,System.String,System.Int32)">
|
||
<summary>
|
||
Adds a new client to be included in the mapping
|
||
</summary>
|
||
<param name="baseDir">Base directory for the client</param>
|
||
<param name="depotPath">Depot path for the workspace mapping, in the form //foo/bar...</param>
|
||
<param name="change">Changelist for the client</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.AddClientView(EpicGames.Core.DirectoryReference,EpicGames.Perforce.PerforceViewMap,System.Int32)">
|
||
<summary>
|
||
Adds a new client to be included in the mapping
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.Log``1(Microsoft.Extensions.Logging.LogLevel,Microsoft.Extensions.Logging.EventId,``0,System.Exception,System.Func{``0,System.Exception,System.String})">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.IsEnabled(Microsoft.Extensions.Logging.LogLevel)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceMetadataLogger.BeginScope``1(``0)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceValueType">
|
||
<summary>
|
||
The type of a value returned by Perforce
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceValueType.String">
|
||
<summary>
|
||
A utf-8 encoded string
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceValueType.Integer">
|
||
<summary>
|
||
A 32-bit integer
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceValue">
|
||
<summary>
|
||
Wrapper for values returned by Perforce
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceValue.Data">
|
||
<summary>
|
||
The raw data for the value, including type, size, and payload
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.#ctor(System.ReadOnlyMemory{System.Byte})">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="data">The data to construct this value from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.#ctor(System.String)">
|
||
<summary>
|
||
Create a value from a string
|
||
</summary>
|
||
<param name="text">String value to serialize</param>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceValue.IsEmpty">
|
||
<summary>
|
||
Determines if the value is empty
|
||
</summary>
|
||
<returns>True if the value is empty</returns>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceValue.Type">
|
||
<summary>
|
||
Accessor for the type of value stored by this struct
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.AsBool">
|
||
<summary>
|
||
Converts the value to a boolean
|
||
</summary>
|
||
<returns>The boolean value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.AsInteger">
|
||
<summary>
|
||
Converts the value to an integer
|
||
</summary>
|
||
<returns>Integer value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.AsLong">
|
||
<summary>
|
||
Converts this value to a long
|
||
</summary>
|
||
<returns>The converted value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.AsDateTimeOffset">
|
||
<summary>
|
||
Converts this value to a DateTimeOffset
|
||
</summary>
|
||
<returns>The converted value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.AsString">
|
||
<summary>
|
||
Converts this value to a string
|
||
</summary>
|
||
<returns>The converted value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.GetInteger">
|
||
<summary>
|
||
Gets the contents of this string
|
||
</summary>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.GetString">
|
||
<summary>
|
||
Gets the contents of this string
|
||
</summary>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceValue.ToString">
|
||
<summary>
|
||
Convert to a string
|
||
</summary>
|
||
<returns>String representation of the value</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceRecord">
|
||
<summary>
|
||
Low-overhead record type for generic responses
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceRecord.Rows">
|
||
<summary>
|
||
The rows in this record
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceRecord.FromFields(System.Collections.Generic.IEnumerable{System.Collections.Generic.KeyValuePair{System.String,System.Object}},System.Boolean)">
|
||
<summary>
|
||
Create a record from a set of fields
|
||
</summary>
|
||
<param name="fields">Fields to serialize</param>
|
||
<param name="numberedListElements">Whether to number list elements when flattening the record</param>
|
||
<returns>Record containing the given fields</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceRecord.CopyInto(EpicGames.Core.Utf8String[],EpicGames.Perforce.PerforceValue[])">
|
||
<summary>
|
||
Copy this record into the given array of values. This method is O(n) if every record key being in the list of keys in the same order, but O(n^2) if not.
|
||
</summary>
|
||
<param name="keys">List of keys to parse</param>
|
||
<param name="values">Array to receive the list of values</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceRecord.Serialize">
|
||
<summary>
|
||
Serialize to a single block of data
|
||
</summary>
|
||
<returns>Serialized data</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceRecord.Serialize(System.Collections.Generic.List{System.Collections.Generic.KeyValuePair{System.String,System.Object}})">
|
||
<summary>
|
||
Serializes a list of key/value pairs into binary format.
|
||
</summary>
|
||
<param name="keyValuePairs">List of key value pairs</param>
|
||
<returns>Serialized record data</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StringConstants">
|
||
<summary>
|
||
String constants for perforce values
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.CreateRecordDelegate">
|
||
<summary>
|
||
Delegate type for creating a record instance
|
||
</summary>
|
||
<returns>New instance</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.NestedRecordInfo">
|
||
<summary>
|
||
Information about a nested record
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.NestedRecordInfo.#ctor(System.Reflection.PropertyInfo,EpicGames.Perforce.CreateRecordDelegate)">
|
||
<summary>
|
||
Information about a nested record
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.TaggedPropertyNameAndRank">
|
||
<summary>
|
||
Name and rank of a tagged property within a record
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.TaggedPropertyNameAndRank.#ctor(EpicGames.Core.Utf8String,System.Int32)">
|
||
<summary>
|
||
Name and rank of a tagged property within a record
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.TaggedPropertyInfo">
|
||
<summary>
|
||
Stores cached information about a property with a <see cref="T:EpicGames.Perforce.PerforceTagAttribute"/> attribute.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.Tag">
|
||
<summary>
|
||
Name of the tag. Specified in the attribute or inferred from the field name.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.Optional">
|
||
<summary>
|
||
Whether this tag is optional or not.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.ParentRecords">
|
||
<summary>
|
||
List of nested records before getting to the target object
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.PropertyInfo">
|
||
<summary>
|
||
The property containing the value of this data.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.Write">
|
||
<summary>
|
||
Writes an instance of this field from an object
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.ReadFromInteger">
|
||
<summary>
|
||
Parser for this field type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.ReadFromString">
|
||
<summary>
|
||
Parser for this field type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.TaggedPropertyInfo.RequiredTagBitMask">
|
||
<summary>
|
||
Index into the bitmask of required types
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.TaggedPropertyInfo.#ctor(EpicGames.Core.Utf8String,System.Boolean,EpicGames.Perforce.NestedRecordInfo[],System.Reflection.PropertyInfo,System.UInt64)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="name"></param>
|
||
<param name="optional"></param>
|
||
<param name="parentRecords"></param>
|
||
<param name="propertyInfo"></param>
|
||
<param name="requiredTagBitMask"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.TaggedPropertyInfo.ToString">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.CachedRecordInfo">
|
||
<summary>
|
||
Stores cached information about a record
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CachedRecordInfo.Type">
|
||
<summary>
|
||
Type of the record
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CachedRecordInfo.CreateInstance">
|
||
<summary>
|
||
Method to construct this record
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CachedRecordInfo.Properties">
|
||
<summary>
|
||
List of fields in the record. These should be ordered to match P4 output for maximum efficiency.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CachedRecordInfo.NameAndRankToInfo">
|
||
<summary>
|
||
Map of name to tag info
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CachedRecordInfo.RequiredTagsBitMask">
|
||
<summary>
|
||
Bitmask of all the required tags. Formed by bitwise-or'ing the RequiredTagBitMask fields for each required CachedTagInfo.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedRecordInfo.#ctor(System.Type,EpicGames.Perforce.CreateRecordDelegate)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="type">The record type</param>
|
||
<param name="createInstance">Method used to create an instance of this record</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.CachedEnumInfo">
|
||
<summary>
|
||
Information about an enum
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CachedEnumInfo._enumType">
|
||
<summary>
|
||
The enum type
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CachedEnumInfo._bHasFlagsAttribute">
|
||
<summary>
|
||
Whether the enum has the [Flags] attribute
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CachedEnumInfo._nameToValue">
|
||
<summary>
|
||
Map of name to value
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CachedEnumInfo._valueToName">
|
||
<summary>
|
||
Map of value to name
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CachedEnumInfo._nameValuePairs">
|
||
<summary>
|
||
List of name/value pairs
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.#ctor(System.Type)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="enumType">The type to construct from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.GetName(System.Int32)">
|
||
<summary>
|
||
Gets the name of a particular enum value
|
||
</summary>
|
||
<param name="value"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.ParseInteger(System.Int32)">
|
||
<summary>
|
||
Parses the given integer as an enum
|
||
</summary>
|
||
<param name="value">The value to convert to an enum</param>
|
||
<returns>The enum value corresponding to the given value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.ParseString(EpicGames.Core.Utf8String)">
|
||
<summary>
|
||
Parses the given text as an enum
|
||
</summary>
|
||
<param name="text">The text to parse</param>
|
||
<returns>The enum value corresponding to the given text</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.ParseToInteger(EpicGames.Core.Utf8String)">
|
||
<summary>
|
||
Parses the given text as an enum
|
||
</summary>
|
||
<param name="name"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.CachedEnumInfo.GetEnumText(System.Int32)">
|
||
<summary>
|
||
Parses an enum value, using PerforceEnumAttribute markup for names.
|
||
</summary>
|
||
<param name="value">Value of the enum.</param>
|
||
<returns>Text for the enum.</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceReflection">
|
||
<summary>
|
||
Utility methods for converting to/from native types
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.UnixEpoch">
|
||
<summary>
|
||
Unix epoch; used for converting times back into C# datetime objects
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.DefaultChange">
|
||
<summary>
|
||
Constant for the default changelist, where valid.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.s_enumTypeToInfo">
|
||
<summary>
|
||
Cached map of enum types to a lookup mapping from p4 strings to enum values.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.s_recordTypeToInfo">
|
||
<summary>
|
||
Cached set of record
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.InfoRecordInfo">
|
||
<summary>
|
||
Default type for info
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.ErrorRecordInfo">
|
||
<summary>
|
||
Default type for errors
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceReflection.IoRecordInfo">
|
||
<summary>
|
||
Default type for errors
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceReflection.Serialize(System.Object,EpicGames.Core.IMemoryWriter)">
|
||
<summary>
|
||
Serializes a sequence of objects to a stream
|
||
</summary>
|
||
<param name="obj">Object to serialize</param>
|
||
<param name="writer">Writer for output data</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceReflection.GetCachedEnumInfo(System.Type)">
|
||
<summary>
|
||
Gets a mapping of flags to enum values for the given type
|
||
</summary>
|
||
<param name="enumType">The enum type to retrieve flags for</param>
|
||
<returns>Map of name to enum value</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceReflection.GetEnumText(System.Type,System.Object)">
|
||
<summary>
|
||
Parses an enum value, using PerforceEnumAttribute markup for names.
|
||
</summary>
|
||
<param name="enumType">Type of the enum to parse.</param>
|
||
<param name="value">Value of the enum.</param>
|
||
<returns>Text for the enum.</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceReflection.GetCachedRecordInfo(System.Type)">
|
||
<summary>
|
||
Gets reflection data for the given record type
|
||
</summary>
|
||
<param name="recordType">The type to retrieve record info for</param>
|
||
<returns>The cached reflection information for the given type</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceResponse">
|
||
<summary>
|
||
Base class for returning untyped response data
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.InternalData">
|
||
<summary>
|
||
Stores the response data
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse.#ctor(System.Object)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="data">The response data</param>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Succeeded">
|
||
<summary>
|
||
True if the response is successful
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Failed">
|
||
<summary>
|
||
True if the response is an error
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Data">
|
||
<summary>
|
||
Accessor for the succcessful response data. Throws an exception if the response is an error.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Info">
|
||
<summary>
|
||
Returns the info data.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Error">
|
||
<summary>
|
||
Returns the error data, or null if this is a succesful response.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse.Io">
|
||
<summary>
|
||
Returns the io data, or null if this is a regular response.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse.EnsureSuccess">
|
||
<summary>
|
||
Throws an exception if the response is an error
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse.ToString">
|
||
<summary>
|
||
Returns a string representation of this object for debugging
|
||
</summary>
|
||
<returns>String representation of the object for debugging</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceResponse`1">
|
||
<summary>
|
||
Represents a successful Perforce response of the given type, or an error. Throws a PerforceException with the error
|
||
text if the response value is attempted to be accessed and an error has occurred.
|
||
</summary>
|
||
<typeparam name="T">Type of data returned on success</typeparam>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse`1.#ctor(`0)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="data">The successful response data</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse`1.#ctor(EpicGames.Perforce.PerforceInfo)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="info">The info data</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse`1.#ctor(EpicGames.Perforce.PerforceError)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="error">The error data</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponse`1.#ctor(EpicGames.Perforce.PerforceResponse)">
|
||
<summary>
|
||
Construct a typed response from an untyped response
|
||
</summary>
|
||
<param name="untypedResponse">The untyped response</param>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponse`1.Data">
|
||
<summary>
|
||
Accessor for the succcessful response data. Throws an exception if the response is an error.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceResponseExtensions">
|
||
<summary>
|
||
Extension methods for responses
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseExtensions.Succeeded``1(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceResponse{``0}})">
|
||
<summary>
|
||
Whether all responses in this list are successful
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseExtensions.GetErrors``1(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceResponse{``0}})">
|
||
<summary>
|
||
Sequence of all the error responses.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseExtensions.EnsureSuccess``1(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceResponse{``0}})">
|
||
<summary>
|
||
Throws an exception if any response is an error
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseExtensions.UnwrapAsync``1(System.Threading.Tasks.Task{EpicGames.Perforce.PerforceResponse{``0}})">
|
||
<summary>
|
||
Unwrap a task returning a response object
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceResponseList`1">
|
||
<summary>
|
||
Represents a list of responses from the Perforce server. Within the list, individual responses
|
||
may indicate success or failure.
|
||
</summary>
|
||
<typeparam name="T">Successful response type</typeparam>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseList`1.#ctor">
|
||
<summary>
|
||
Default constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseList`1.#ctor(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceResponse{`0}})">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="responses">Initial contents of the list</param>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponseList`1.Succeeded">
|
||
<summary>
|
||
Whether all responses in this list are successful
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponseList`1.FirstError">
|
||
<summary>
|
||
Returns the first error, or null.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponseList`1.Data">
|
||
<summary>
|
||
Sequence of all the data objects from the responses.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceResponseList`1.Errors">
|
||
<summary>
|
||
Sequence of all the error responses.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceResponseList`1.EnsureSuccess">
|
||
<summary>
|
||
Throws an exception if any response is an error
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IPerforceSettings">
|
||
<summary>
|
||
Settings for a new Perforce connection
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.ServerAndPort">
|
||
<summary>
|
||
Server and port to connect to
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.UserName">
|
||
<summary>
|
||
Username to log in with
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.Password">
|
||
<summary>
|
||
Password to use
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.HostName">
|
||
<summary>
|
||
Name of the current host
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.ClientName">
|
||
<summary>
|
||
Name of the client to use
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.AppName">
|
||
<summary>
|
||
The invoking application name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.AppVersion">
|
||
<summary>
|
||
The invoking application version
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.PreferNativeClient">
|
||
<summary>
|
||
Whether to create a native client rather than running the p4 child process, if possible
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IPerforceSettings.EnableHangMonitor">
|
||
<summary>
|
||
Whether to monitor the connection for commands that are not producing any output
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceSettings">
|
||
<summary>
|
||
Settings for a new Perforce connection
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.Default">
|
||
<summary>
|
||
The default settings
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.DefaultAppName">
|
||
<summary>
|
||
Default app name to use for new settings objects
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.DefaultAppVersion">
|
||
<summary>
|
||
Default version string to use for new settings objects
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.ServerAndPort">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.UserName">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.Password">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.HostName">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.ClientName">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.AppName">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.AppVersion">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.PreferNativeClient">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceSettings.EnableHangMonitor">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettings.#ctor(EpicGames.Perforce.IPerforceEnvironment)">
|
||
<summary>
|
||
Default constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettings.#ctor(System.String,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="serverAndPort">Server and port to connect with</param>
|
||
<param name="userName">Username to connect with</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettings.#ctor(EpicGames.Perforce.IPerforceSettings)">
|
||
<summary>
|
||
Copy constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettings.FromDirectory(EpicGames.Core.DirectoryReference)">
|
||
<summary>
|
||
Get the Perforce settings for a particular directory, reading any necessary P4CONFIG and P4ENVIRO files
|
||
</summary>
|
||
<param name="directory"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceSettingExtensions">
|
||
<summary>
|
||
Extension methods for setting objects
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettingExtensions.MergeWith(EpicGames.Perforce.IPerforceSettings,System.String,System.String,System.String)">
|
||
<summary>
|
||
Update common fields in a IPerforceSettings object
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceSettingExtensions.GetArgumentsForExternalProgram(EpicGames.Perforce.IPerforceSettings,System.Boolean)">
|
||
<summary>
|
||
Gets the command line arguments to launch an external program, such as P4V or P4VC
|
||
</summary>
|
||
<param name="settings"></param>
|
||
<param name="includeClient"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceUtils">
|
||
<summary>
|
||
Utility methods for dealing with Perforce paths
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.PerforceUtils.CodeExtensions">
|
||
<summary>
|
||
Set of extensions to treat as code
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.IsCodeFile(System.String)">
|
||
<summary>
|
||
Tests if a path is a code file
|
||
</summary>
|
||
<param name="path">Path to test</param>
|
||
<returns>True if the path is a code file</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.EscapePath(System.String)">
|
||
<summary>
|
||
Escape a path to Perforce syntax
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.UnescapePath(System.String)">
|
||
<summary>
|
||
Remove escape characters from a path
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.UnescapePath(EpicGames.Core.Utf8String)">
|
||
<summary>
|
||
Remove escape characters from a UTF8 path
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.TryGetDepotName(System.String,System.String@)">
|
||
<summary>
|
||
|
||
</summary>
|
||
<param name="depotPath"></param>
|
||
<param name="depotName"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.TryGetClientName(System.String,System.String@)">
|
||
<summary>
|
||
|
||
</summary>
|
||
<param name="clientPath"></param>
|
||
<param name="clientName"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.GetClientOrDepotDirectoryName(System.String)">
|
||
<summary>
|
||
|
||
</summary>
|
||
<param name="clientFile"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.GetClientRelativePath(System.String)">
|
||
<summary>
|
||
Get the relative path of a client file (eg. //ClientName/Foo/Bar.txt -> Foo/Bar.txt)
|
||
</summary>
|
||
<param name="clientFile">Path to the client file</param>
|
||
<returns></returns>
|
||
<exception cref="T:System.ArgumentException"></exception>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceUtils.GetClientRelativePath(EpicGames.Core.DirectoryReference,EpicGames.Core.FileReference)">
|
||
<summary>
|
||
Get the relative path within a client from a filename
|
||
</summary>
|
||
<param name="workspaceRoot">Dierctory containing the file</param>
|
||
<param name="workspaceFile">File to get the path for</param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceViewFilter">
|
||
<summary>
|
||
Filters a view of files
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewFilter.Entries">
|
||
<summary>
|
||
List of entries making up the view
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilter.#ctor(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceViewFilterEntry})">
|
||
<summary>
|
||
Construct from an existing set of entries
|
||
</summary>
|
||
<param name="entries"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilter.Parse(System.Collections.Generic.IEnumerable{System.String})">
|
||
<summary>
|
||
Construct a view filter from a set of entries
|
||
</summary>
|
||
<param name="entries"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilter.IncludeFile(System.String,System.StringComparison)">
|
||
<summary>
|
||
Determines if a file is included in the view
|
||
</summary>
|
||
<param name="file">The file to test</param>
|
||
<param name="comparison">The comparison type</param>
|
||
<returns>True if the file is included in the view</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceViewFilterEntry">
|
||
<summary>
|
||
Entry within a view filter
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewFilterEntry.Include">
|
||
<summary>
|
||
Whether to include files matching this pattern
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewFilterEntry.Wildcard">
|
||
<summary>
|
||
The wildcard string - either '*' or '...'
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewFilterEntry.Prefix">
|
||
<summary>
|
||
The part of pattern before the wildcard
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewFilterEntry.Suffix">
|
||
<summary>
|
||
The part of pattern after the wildcard. Perforce does not permit a slash to be in this part of the file spec filter.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.IsFileWildcard">
|
||
<summary>
|
||
Tests if the entry has a file wildcard ('*')
|
||
</summary>
|
||
<returns>True if the entry has a file wildcard</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.IsPathWildcard">
|
||
<summary>
|
||
Tests if the entry has a path wildcard ('...')
|
||
</summary>
|
||
<returns>True if the entry has a path wildcard</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.#ctor(System.Boolean,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="include"></param>
|
||
<param name="pathExpression"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.#ctor(System.Boolean,System.String,System.String,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="include"></param>
|
||
<param name="wildcard"></param>
|
||
<param name="prefix"></param>
|
||
<param name="suffix"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.Parse(System.String)">
|
||
<summary>
|
||
Parse a view filter entry from a string, as returned by spec documents
|
||
</summary>
|
||
<param name="entry"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.MatchFile(System.String,System.StringComparison)">
|
||
<summary>
|
||
Determine if a file matches the current entry
|
||
</summary>
|
||
<param name="path">Path to the file</param>
|
||
<param name="comparison">The comparison type</param>
|
||
<returns>True if the path matches the entry</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewFilterEntry.ToString">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceViewMap">
|
||
<summary>
|
||
Stores a mapping from one set of paths to another
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMap.Entries">
|
||
<summary>
|
||
List of entries making up the view
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.#ctor">
|
||
<summary>
|
||
Default constructor
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.#ctor(System.Collections.Generic.IEnumerable{EpicGames.Perforce.PerforceViewMapEntry})">
|
||
<summary>
|
||
Construct from an existing set of entries
|
||
</summary>
|
||
<param name="entries"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.#ctor(EpicGames.Perforce.PerforceViewMap)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="other"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.Parse(System.Collections.Generic.IEnumerable{System.String})">
|
||
<summary>
|
||
Construct a view map from a set of entries
|
||
</summary>
|
||
<param name="entries"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.Invert">
|
||
<summary>
|
||
Gets the inverse of this mapping
|
||
</summary>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.MatchFile(System.String,System.StringComparison)">
|
||
<summary>
|
||
Determines if a file is included in the view
|
||
</summary>
|
||
<param name="file">The file to test</param>
|
||
<param name="comparison">The comparison type</param>
|
||
<returns>True if the file is included in the view</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.MapFiles(System.Collections.Generic.IEnumerable{System.String},System.StringComparison)">
|
||
<summary>
|
||
Maps a set of files into the target files
|
||
</summary>
|
||
<param name="sourceFiles">List of source files</param>
|
||
<param name="comparison">Comparison to use for strings</param>
|
||
<returns>List of files in the target domain, excluding any not covered by the mapping</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.TryMapFile(System.String,System.StringComparison,System.String@)">
|
||
<summary>
|
||
Attempts to convert a source file to its target path
|
||
</summary>
|
||
<param name="sourceFile"></param>
|
||
<param name="comparison">The comparison type</param>
|
||
<param name="targetFile"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMap.GetRootPaths(System.StringComparison)">
|
||
<summary>
|
||
Gets the root paths from the view entries
|
||
</summary>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PerforceViewMapEntry">
|
||
<summary>
|
||
Entry within a ViewMap
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.Include">
|
||
<summary>
|
||
Whether to include files matching this pattern
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.Wildcard">
|
||
<summary>
|
||
The wildcard string - either '*' or '...'
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.SourcePrefix">
|
||
<summary>
|
||
The source part of the pattern before the wildcard
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.SourceSuffix">
|
||
<summary>
|
||
The source part of the pattern after the wildcard. Perforce does not permit a slash to be in this part of the mapping.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.TargetPrefix">
|
||
<summary>
|
||
The target mapping for the pattern before the wildcard
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.TargetSuffix">
|
||
<summary>
|
||
The target mapping for the pattern after the wildcard
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.Source">
|
||
<summary>
|
||
The full source pattern
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PerforceViewMapEntry.Target">
|
||
<summary>
|
||
The full target pattern
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.IsFileWildcard">
|
||
<summary>
|
||
Tests if the entry has a file wildcard ('*')
|
||
</summary>
|
||
<returns>True if the entry has a file wildcard</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.IsPathWildcard">
|
||
<summary>
|
||
Tests if the entry has a path wildcard ('...')
|
||
</summary>
|
||
<returns>True if the entry has a path wildcard</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.#ctor(EpicGames.Perforce.PerforceViewMapEntry)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="other"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.#ctor(System.Boolean,System.String,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="include"></param>
|
||
<param name="source"></param>
|
||
<param name="target"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.#ctor(System.Boolean,System.String,System.String,System.String,System.String,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="include"></param>
|
||
<param name="wildcard"></param>
|
||
<param name="sourcePrefix"></param>
|
||
<param name="sourceSuffix"></param>
|
||
<param name="targetPrefix"></param>
|
||
<param name="targetSuffix"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.Parse(System.String)">
|
||
<summary>
|
||
Parse a view map entry from a string, as returned by spec documents
|
||
</summary>
|
||
<param name="entry"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.MapFile(System.String)">
|
||
<summary>
|
||
Maps a file to the target path
|
||
</summary>
|
||
<param name="sourceFile"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.MatchFile(System.String,System.StringComparison)">
|
||
<summary>
|
||
Determine if a file matches the current entry
|
||
</summary>
|
||
<param name="path">Path to the file</param>
|
||
<param name="comparison">The comparison type</param>
|
||
<returns>True if the path matches the entry</returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.PerforceViewMapEntry.ToString">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.AddOptions">
|
||
<summary>
|
||
Options for the p4 add command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AddOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AddOptions.DowngradeToAdd">
|
||
<summary>
|
||
Downgrade file open status to simple add.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AddOptions.IncludeWildcards">
|
||
<summary>
|
||
Force inclusion of wildcards in filenames.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AddOptions.NoIgnore">
|
||
<summary>
|
||
Do not perform any ignore checking; ignore any settings specified by P4IGNORE.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AddOptions.PreviewOnly">
|
||
<summary>
|
||
Preview which files would be opened for add, without actually changing any files or metadata.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.AddRecord">
|
||
<summary>
|
||
Contains information about an added file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AddRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AddRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AddRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AddRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AddRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AddRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AddRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.AnnotateLineRecord">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateLineRecord.DepotFile">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateLineRecord.UpperRev">
|
||
<summary>
|
||
The upper changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateLineRecord.LowerRev">
|
||
<summary>
|
||
The lower changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateLineRecord.Time">
|
||
<summary>
|
||
Timestamp of this modification
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AnnotateLineRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AnnotateLineRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.AnnotateOptions">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AnnotateOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AnnotateOptions.IncludeDeletedFilesAndLines">
|
||
<summary>
|
||
includes both deleted files and lines no longer present
|
||
at the head revision. In the latter case, both the starting and ending
|
||
revision for each line is displayed.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AnnotateOptions.IgnoreWhiteSpaceChanges">
|
||
<summary>
|
||
ignore whitespace changes
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AnnotateOptions.FollowIntegrations">
|
||
<summary>
|
||
follows all integrations into the file. If a line was
|
||
introduced into the file by a merge, the source of the merge is
|
||
displayed as the changelist that introduced the line. If the source
|
||
itself was the result of an integration, that source is used instead,
|
||
and so on.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.AnnotateOptions.OutputUserAndDate">
|
||
<summary>
|
||
directs the annotate command to output the user who
|
||
modified the line in the file and the date it was modified.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.AnnotateRecord">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.RevisionNumber">
|
||
<summary>
|
||
The revision number of this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.ChangeNumber">
|
||
<summary>
|
||
The changelist responsible for this revision of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.UpperCl">
|
||
<summary>
|
||
The upper changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.LowerCl">
|
||
<summary>
|
||
The lower changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.UserName">
|
||
<summary>
|
||
Author of the changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.Time">
|
||
<summary>
|
||
Timestamp of this modification
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.ClientName">
|
||
<summary>
|
||
Client that submitted this changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.Data">
|
||
<summary>
|
||
The actual line
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.AnnotateRecord.LineRecord">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AnnotateRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.AnnotateRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ChangeRecord">
|
||
<summary>
|
||
Contains summary information about a changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Number">
|
||
<summary>
|
||
The changelist number. -1 for "new".
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Date">
|
||
<summary>
|
||
The date the change was last modified
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.User">
|
||
<summary>
|
||
The user that owns or submitted the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Client">
|
||
<summary>
|
||
The client that owns the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Status">
|
||
<summary>
|
||
Current changelist status
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Type">
|
||
<summary>
|
||
Whether the change is restricted or not
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Description">
|
||
<summary>
|
||
Description for the changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangeRecord.Files">
|
||
<summary>
|
||
Files that are open in this changelist
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ChangesOptions">
|
||
<summary>
|
||
Options for the 'changes' command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.IncludeIntegrations">
|
||
<summary>
|
||
Include changelists that affected files that were integrated with the specified files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.IncludeTimes">
|
||
<summary>
|
||
Display the time as well as the date of each change.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.LongOutput">
|
||
<summary>
|
||
List long output, with the full text of each changelist description.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.TruncatedLongOutput">
|
||
<summary>
|
||
List long output, with the full text of each changelist description truncated at 250 characters.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangesOptions.IncludeRestricted">
|
||
<summary>
|
||
View restricted changes (requires admin permission)
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ChangesRecord">
|
||
<summary>
|
||
Contains summary information about a changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Number">
|
||
<summary>
|
||
The changelist number
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Time">
|
||
<summary>
|
||
The date the change was last modified
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.User">
|
||
<summary>
|
||
The user that owns or submitted the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Client">
|
||
<summary>
|
||
The client that owns the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Status">
|
||
<summary>
|
||
Current changelist status
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Type">
|
||
<summary>
|
||
Whether the change is restricted or not
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Path">
|
||
<summary>
|
||
The path affected by this change.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ChangesRecord.Description">
|
||
<summary>
|
||
Description for the changelist
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ChangeStatus">
|
||
<summary>
|
||
Indicates the status of a changelist
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeStatus.All">
|
||
<summary>
|
||
Include all changes
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeStatus.Pending">
|
||
<summary>
|
||
The change is still pending
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeStatus.Submitted">
|
||
<summary>
|
||
The change has been submitted
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeStatus.Shelved">
|
||
<summary>
|
||
The change is shelved
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ChangeType">
|
||
<summary>
|
||
The type of a changelist
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeType.Unspecified">
|
||
<summary>
|
||
When creating a new changelist, leaves the changelist type unspecified.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeType.Public">
|
||
<summary>
|
||
This change is visible to anyone
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ChangeType.Restricted">
|
||
<summary>
|
||
This change is restricted
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.CleanOptions">
|
||
<summary>
|
||
Options for the p4 clean command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.None">
|
||
<summary>
|
||
User default options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.Edited">
|
||
<summary>
|
||
Edited files: Find files in the workspace that have been modified and restore them to the last file version that has synced from the depot.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.Added">
|
||
<summary>
|
||
Added files: Find files in the workspace that have no corresponding files in the depot and delete them.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.Deleted">
|
||
<summary>
|
||
Deleted files: Find those files in the depot that do not exist in your workspace and add them to the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.Preview">
|
||
<summary>
|
||
Preview the results of the operation without performing any action.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.NoIgnoreChecking">
|
||
<summary>
|
||
Do not perform any ignore checking; ignore any settings specified by P4IGNORE for added files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.LocalSyntax">
|
||
<summary>
|
||
Include file paths in local syntax
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.CleanOptions.ModifiedTimes">
|
||
<summary>
|
||
Use modified times to determine whether files are out of date (see https://community.perforce.com/s/article/15133)
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.CleanRecord">
|
||
<summary>
|
||
Record returned by the p4 clean command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CleanRecord.DepotFile">
|
||
<summary>
|
||
Depot path of the file, according to the workspace mapping
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CleanRecord.ClientFile">
|
||
<summary>
|
||
Client path to the file (in local path syntax)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CleanRecord.LocalFile">
|
||
<summary>
|
||
Path to the file in local syntax
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CleanRecord.Revision">
|
||
<summary>
|
||
Revision of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.CleanRecord.Action">
|
||
<summary>
|
||
Action to be taken to the file
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientLineEndings">
|
||
<summary>
|
||
Specifies how to treat line endings on files synced to the client
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Unspecified">
|
||
<summary>
|
||
This value is not specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Local">
|
||
<summary>
|
||
Use mode native to the client (default)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Unix">
|
||
<summary>
|
||
UNIX-style (and Mac OS X) line endings: LF
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Mac">
|
||
<summary>
|
||
Mac pre-OS X: CR only
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Windows">
|
||
<summary>
|
||
Windows-style: CR + LF.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientLineEndings.Share">
|
||
<summary>
|
||
The share option normalizes mixed line-endings into UNIX line-end format.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientOptions">
|
||
<summary>
|
||
Options for the client
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.None">
|
||
<summary>
|
||
No options are set
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.AllWrite">
|
||
<summary>
|
||
If set, unopened files in the workspace are left writable.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoAllWrite">
|
||
<summary>
|
||
Opposite of AllWrite.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.Clobber">
|
||
<summary>
|
||
If set, a p4 sync overwrites ("clobbers") writable-but-unopened files in the workspace that have the same name as the newly-synced files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoClobber">
|
||
<summary>
|
||
Opposite of Clobber.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.Compress">
|
||
<summary>
|
||
If set, a p4 sync overwrites ("clobbers") writable-but-unopened files in the workspace that have the same name as the newly-synced files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoCompress">
|
||
<summary>
|
||
Opposite of Compress.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.Locked">
|
||
<summary>
|
||
If set, a p4 sync overwrites ("clobbers") writable-but-unopened files in the workspace that have the same name as the newly-synced files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.Unlocked">
|
||
<summary>
|
||
Opposite of Locked.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.ModTime">
|
||
<summary>
|
||
For files without the +m (modtime) file type modifier, the modification date (on the local filesystem) of a newly synced file is the datestamp on the file when the file was last modified.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoModTime">
|
||
<summary>
|
||
For files without the +m (modtime) file type modifier, the modification date is the date and time of sync, regardless of version.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.Rmdir">
|
||
<summary>
|
||
If set, p4 sync deletes empty directories in a workspace if all files in the directory have been removed.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoRmdir">
|
||
<summary>
|
||
Opposite of Rmdir.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.AltSync">
|
||
<summary>
|
||
If set, and a Helix Core Virtual File Service (P4VFS) application is installed to make use of P4ALTSYNC, the client can create, delete, or update placeholders of the file metadata instead of always taking time to download the full file content.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientOptions.NoAltSync">
|
||
<summary>
|
||
Opposite of AltSync.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientRecord">
|
||
<summary>
|
||
Represents a Perforce clientspec
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Name">
|
||
<summary>
|
||
The client workspace name, as specified in the P4CLIENT environment variable or its equivalents.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Owner">
|
||
<summary>
|
||
The Perforce user name of the user who owns the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Update">
|
||
<summary>
|
||
The date the workspace specification was last modified.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Access">
|
||
<summary>
|
||
The date and time that the workspace was last used in any way.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Host">
|
||
<summary>
|
||
The name of the workstation on which this workspace resides.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Description">
|
||
<summary>
|
||
A textual description of the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.ServerId">
|
||
<summary>
|
||
Name of the server containing this change.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Root">
|
||
<summary>
|
||
The directory (on the local host) relative to which all the files in the View: are specified.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Options">
|
||
<summary>
|
||
A set of seven switches that control particular workspace options.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.SubmitOptions">
|
||
<summary>
|
||
Options to govern the default behavior of p4 submit.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.LineEnd">
|
||
<summary>
|
||
Configure carriage-return/linefeed (CR/LF) conversion.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Stream">
|
||
<summary>
|
||
Associates the workspace with the specified stream.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.Type">
|
||
<summary>
|
||
The type of client.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientRecord.View">
|
||
<summary>
|
||
Specifies the mappings between files in the depot and files in the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ClientRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ClientRecord.#ctor(System.String,System.String,System.String)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="name">Name of the client</param>
|
||
<param name="owner">Owner of the client</param>
|
||
<param name="root">The root directory to sync</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientsOptions">
|
||
<summary>
|
||
Options for the p4 clients command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientsOptions.None">
|
||
<summary>
|
||
No options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientsOptions.All">
|
||
<summary>
|
||
List all client workspaces, not just workspaces bound to this server
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientsOptions.CaseSensitiveFilter">
|
||
<summary>
|
||
Treat the filter argument as case sensitive
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientsOptions.WithTimes">
|
||
<summary>
|
||
Display the time as well as the date of the last update to the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientsOptions.Unloaded">
|
||
<summary>
|
||
List only client workspaces unloaded with p4 unload.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientsRecord">
|
||
<summary>
|
||
Record returned by the p4 clients command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Name">
|
||
<summary>
|
||
The client workspace name, as specified in the P4CLIENT environment variable or its equivalents.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Owner">
|
||
<summary>
|
||
The Perforce user name of the user who owns the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Update">
|
||
<summary>
|
||
The date the workspace specification was last modified.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Access">
|
||
<summary>
|
||
The date and time that the workspace was last used in any way.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Host">
|
||
<summary>
|
||
The name of the workstation on which this workspace resides.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Description">
|
||
<summary>
|
||
A textual description of the workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Root">
|
||
<summary>
|
||
The directory (on the local host) relative to which all the files in the View: are specified.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Options">
|
||
<summary>
|
||
A set of seven switches that control particular workspace options.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.SubmitOptions">
|
||
<summary>
|
||
Options to govern the default behavior of p4 submit.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.LineEnd">
|
||
<summary>
|
||
Configure carriage-return/linefeed (CR/LF) conversion.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.Stream">
|
||
<summary>
|
||
Associates the workspace with the specified stream.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ClientsRecord.ServerId">
|
||
<summary>
|
||
The edge server ID
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ClientsRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ClientsRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ClientSubmitOptions">
|
||
<summary>
|
||
Client options for controlling the default behavior of p4 submit
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.Unspecified">
|
||
<summary>
|
||
This field is not set
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.SubmitUnchanged">
|
||
<summary>
|
||
All open files (with or without changes) are submitted to the depot.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.SubmitUnchangedAndReopen">
|
||
<summary>
|
||
All open files (with or without changes) are submitted to the depot, and all files are automatically reopened in the default changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.RevertUnchanged">
|
||
<summary>
|
||
Only those files with content, type, or resolved changes are submitted to the depot.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.RevertUnchangedAndReopen">
|
||
<summary>
|
||
Only those files with content, type, or resolved changes are submitted to the depot and reopened in the default changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.LeaveUnchanged">
|
||
<summary>
|
||
Only those files with content, type, or resolved changes are submitted to the depot. Any unchanged files are moved to the default changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ClientSubmitOptions.LeaveUnchangedAndReopen">
|
||
<summary>
|
||
Only those files with content, type, or resolved changes are submitted to the depot.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DeleteChangeOptions">
|
||
<summary>
|
||
Options for the DeleteChange command (p4 change -d)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteChangeOptions.None">
|
||
<summary>
|
||
No options are specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteChangeOptions.Submitted">
|
||
<summary>
|
||
Forcibly delete a previously submitted changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteChangeOptions.BeforeRenumber">
|
||
<summary>
|
||
If a changelist was renumbered on submit, and you know only the original changelist number, use OriginalChangeNumber and the original changelist number to view or edit the changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DeleteClientOptions">
|
||
<summary>
|
||
Options for the p4 client -d command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteClientOptions.None">
|
||
<summary>
|
||
No options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteClientOptions.Force">
|
||
<summary>
|
||
Administrators can use the -f option to delete or modify locked workspaces owned by other users.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteClientOptions.DeleteShelved">
|
||
<summary>
|
||
Allows the deletion of a client even when that client contains shelved changes. Requires the Force option.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DeleteOptions">
|
||
<summary>
|
||
Options for the p4 delete command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteOptions.KeepWorkspaceFiles">
|
||
<summary>
|
||
Keep existing workspace files; mark the file as open for edit even if the file is not in the client view.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteOptions.PreviewOnly">
|
||
<summary>
|
||
Preview which files would be opened for edit, without actually changing any files or metadata.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DeleteOptions.WithoutSyncing">
|
||
<summary>
|
||
Perform the delete without syncing files
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DeleteRecord">
|
||
<summary>
|
||
Information about a file opened for delete
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DeleteRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DeleteRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DeleteRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DeleteRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DeleteRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DeleteRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DeleteRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DepotRecord">
|
||
<summary>
|
||
Information about a file opened for delete
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.Depot">
|
||
<summary>
|
||
Depot name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.Owner">
|
||
<summary>
|
||
Owner of the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.Date">
|
||
<summary>
|
||
Creation time
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.Type">
|
||
<summary>
|
||
Depot Type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.Description">
|
||
<summary>
|
||
Depot Description
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DepotRecord.StreamDepthString">
|
||
<summary>
|
||
Depot Stream Depth (number of slashes after depot that define the stream name)
|
||
A string containing either an integer value or an example path (i.e. //depot/foo/bar represents a depth of 2)
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DepotRecord.GetStreamDepth">
|
||
<summary>
|
||
Helper to get Depot Stream Depth (number of slashes after depot that define the stream name) as an integer
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DescribeFileRecord">
|
||
<summary>
|
||
Contains information about an individual file in a returned DescribeRecord
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.DepotFile">
|
||
<summary>
|
||
Path to the modified file in depot syntax
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.Action">
|
||
<summary>
|
||
The action performed on this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.Type">
|
||
<summary>
|
||
The file type after this change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.Revision">
|
||
<summary>
|
||
The revision number for this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.FileSize">
|
||
<summary>
|
||
Size of the file, or -1 if not specified
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeFileRecord.Digest">
|
||
<summary>
|
||
Digest of the file, or null if not specified
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DescribeFileRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DescribeFileRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DescribeOptions">
|
||
<summary>
|
||
Options for the p4 describe command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DescribeOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DescribeOptions.ShowDescriptionForRestrictedChanges">
|
||
<summary>
|
||
Force the display of descriptions for restricted changelists. This option requires admin permission.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DescribeOptions.Identity">
|
||
<summary>
|
||
Specifies that the changelist number is the Identity field of a changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DescribeOptions.OriginalChangeNumber">
|
||
<summary>
|
||
If a changelist was renumbered on submit, and you know only the original changelist number, use -O and the original changelist number to describe the changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DescribeOptions.Shelved">
|
||
<summary>
|
||
Display the names of files shelved for the specified changelist, including the diff of each file against its previous depot revision.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DescribeRecord">
|
||
<summary>
|
||
Detailed description of an individual changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Number">
|
||
<summary>
|
||
The changelist number
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.User">
|
||
<summary>
|
||
The user that owns or submitted the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Client">
|
||
<summary>
|
||
The workspace that contains or submitted the change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Time">
|
||
<summary>
|
||
Time at which the change was submitted
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Description">
|
||
<summary>
|
||
The changelist description
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Status">
|
||
<summary>
|
||
The change status (submitted, pending, etc...)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Type">
|
||
<summary>
|
||
Whether the change is restricted or not
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Path">
|
||
<summary>
|
||
Narrowest path which contains all files affected by this change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DescribeRecord.Files">
|
||
<summary>
|
||
The files affected by this change
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DescribeRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DescribeRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DirsOptions">
|
||
<summary>
|
||
Options for the p4 dirs command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DirsOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DirsOptions.OnlyMapped">
|
||
<summary>
|
||
Display only those directories that are mapped through the current client view.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DirsOptions.OnlyHave">
|
||
<summary>
|
||
Include only those directories that contain files on the current client workspace’s p4 have list.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DirsOptions.IncludeDeleted">
|
||
<summary>
|
||
Include subdirectories that contain only deleted files. By default, these directories are not displayed.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.DirsOptions.IgnoreCase">
|
||
<summary>
|
||
Ignore the case of the directory argument when listing directories in a case-sensitive server.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.DirsRecord">
|
||
<summary>
|
||
Subdirectory under a requested depot path
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.DirsRecord.Dir">
|
||
<summary>
|
||
The directory name
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DirsRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.DirsRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.EditOptions">
|
||
<summary>
|
||
Options for the p4 edit command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.EditOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.EditOptions.KeepWorkspaceFiles">
|
||
<summary>
|
||
Keep existing workspace files; mark the file as open for edit even if the file is not in the client view.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.EditOptions.PreviewOnly">
|
||
<summary>
|
||
Preview which files would be opened for edit, without actually changing any files or metadata.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.EditRecord">
|
||
<summary>
|
||
Information about a file opened for edit
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.EditRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.EditRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.EditRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.EditRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.EditRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.EditRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.EditRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FileAction">
|
||
<summary>
|
||
Actions applied to a file in a particular revision
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.None">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Add">
|
||
<summary>
|
||
The file was added
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Edit">
|
||
<summary>
|
||
The file has been edited
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Delete">
|
||
<summary>
|
||
The file was deleted
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Branch">
|
||
<summary>
|
||
The file was branched from elsewhere in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.MoveAdd">
|
||
<summary>
|
||
The file at this path was added as part of a move from another location
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.MoveDelete">
|
||
<summary>
|
||
The file at this path was deleted as part of a move into another location
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Integrate">
|
||
<summary>
|
||
The file was merged with another file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Import">
|
||
<summary>
|
||
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Purge">
|
||
<summary>
|
||
The file was purged from the server
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Archive">
|
||
<summary>
|
||
The file was archived
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileAction.Unknown">
|
||
<summary>
|
||
Unknown
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FileLogOptions">
|
||
<summary>
|
||
Options for the filelog command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.None">
|
||
<summary>
|
||
No options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.ContentHistory">
|
||
<summary>
|
||
Display file content history instead of file name history.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.FollowAcrossBranches">
|
||
<summary>
|
||
Follow file history across branches.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.FullDescriptions">
|
||
<summary>
|
||
List long output, with the full text of each changelist description.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.LongDescriptions">
|
||
<summary>
|
||
List long output, with the full text of each changelist description truncated at 250 characters.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.DoNotFollowPromotedTaskStreams">
|
||
<summary>
|
||
When used with the ContentHistory option, do not follow content of promoted task streams.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FileLogOptions.IgnoreNonContributoryIntegrations">
|
||
<summary>
|
||
Display a shortened form of output by ignoring non-contributory integrations
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FileLogRecord">
|
||
<summary>
|
||
Record output by the filelog command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FileLogRecord.DepotPath">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FileLogRecord.Revisions">
|
||
<summary>
|
||
Revisions of this file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileLogRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileLogRecord.#ctor(System.String,System.Collections.Generic.List{EpicGames.Perforce.RevisionRecord})">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="depotPath">Path to the file in the depot</param>
|
||
<param name="revisions">Revisions of this file</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FileLogRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FilesOptions">
|
||
<summary>
|
||
Options for the p4 files command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FilesOptions.None">
|
||
<summary>
|
||
Default options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FilesOptions.AllRevisions">
|
||
<summary>
|
||
For each file, list all revisions within a specified revision range, rather than only the highest revision in the range.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FilesOptions.LimitToArchiveDepots">
|
||
<summary>
|
||
Limit output to files in archive depots.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FilesOptions.ExcludeDeleted">
|
||
<summary>
|
||
Exclude deleted, purged, or archived files; the files that remain are those available for syncing or integration.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FilesOptions.IgnoreCase">
|
||
<summary>
|
||
Ignore the case of the file argument when listing files in a case sensitive server.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FilesRecord">
|
||
<summary>
|
||
Record returned by the p4 files command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.Revision">
|
||
<summary>
|
||
File revision number
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.Change">
|
||
<summary>
|
||
Changelist number that the file was modified in
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.Action">
|
||
<summary>
|
||
The action performed on this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.Type">
|
||
<summary>
|
||
The file type after this change
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FilesRecord.Time">
|
||
<summary>
|
||
Modification time (the time that the file was last modified on the client before submit), if in depot.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.Managed.FileTypeBase">
|
||
<summary>
|
||
Base file type
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Text">
|
||
<summary>
|
||
Text file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Binary">
|
||
<summary>
|
||
Non-text file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Symlink">
|
||
<summary>
|
||
Symbolic link
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Apple">
|
||
<summary>
|
||
Multi-forked Macintosh file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Resource">
|
||
<summary>
|
||
Macintosh resource fork
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Unicode">
|
||
<summary>
|
||
Unicode file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Utf16">
|
||
<summary>
|
||
Unicode file, encoded as UTF-16
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeBase.Utf8">
|
||
<summary>
|
||
Unicode file, encoded as UTF-8
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.Managed.FileTypeModifiers">
|
||
<summary>
|
||
Modifiers on top of the base filetype
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.AlwaysWritable">
|
||
<summary>
|
||
File is always writable on the client
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.Executable">
|
||
<summary>
|
||
Executable bit set on client
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.KeywordExpansion">
|
||
<summary>
|
||
RCS keyword expansion
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.KeywordExpansionOld">
|
||
<summary>
|
||
Old-style keyword expansion
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.ExclusiveOpen">
|
||
<summary>
|
||
Exclusive open (locking)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.StoreFullRevisionsCompressed">
|
||
<summary>
|
||
Server stores the full compressed version of each file revision
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.StoreDeltas">
|
||
<summary>
|
||
Server stores deltas in RCS format
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.StoreFullRevisionsUncompressed">
|
||
<summary>
|
||
Server stores full file per revision, uncompressed
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.Modtime">
|
||
<summary>
|
||
Preserve original modtime
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileTypeModifiers.ArchiveTriggerRequired">
|
||
<summary>
|
||
Archive trigger required
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.Managed.FileType">
|
||
<summary>
|
||
Indicates the type of a file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileType.SerializedSize">
|
||
<summary>
|
||
Size of the object when serialized to memory
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileType.BaseMask">
|
||
<summary>
|
||
Mask for the base bits
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileType.ModifiersMask">
|
||
<summary>
|
||
Mask for the modifiers
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.Managed.FileType.s_baseNames">
|
||
<summary>
|
||
Array of file type bases, with order matching <see cref="T:EpicGames.Perforce.Managed.FileTypeBase"/>
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.Managed.FileType.Encoded">
|
||
<summary>
|
||
Encoded value of the filetype
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.Managed.FileType.Base">
|
||
<summary>
|
||
Base file type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.Managed.FileType.Modifiers">
|
||
<summary>
|
||
File type modifiers
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.Managed.FileType.NumRevisions">
|
||
<summary>
|
||
Number of revisions to be stored
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.#ctor(System.UInt32)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="encoded">The encoded value</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.#ctor(EpicGames.Perforce.Managed.FileTypeBase,EpicGames.Perforce.Managed.FileTypeModifiers,System.Int32)">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="base">Base file type</param>
|
||
<param name="modifiers">File type modifiers</param>
|
||
<param name="numRevisions">Number of revisions to store</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.Parse(System.ReadOnlySpan{System.Byte})">
|
||
<summary>
|
||
Parse a string as a filetype
|
||
</summary>
|
||
<param name="text"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.TryParse(System.ReadOnlySpan{System.Byte},EpicGames.Perforce.Managed.FileType@)">
|
||
<summary>
|
||
Try to parse a utf8 string as a filetype
|
||
</summary>
|
||
<param name="text"></param>
|
||
<param name="type"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.TryParseBase(System.ReadOnlySpan{System.Byte},EpicGames.Perforce.Managed.FileTypeBase@)">
|
||
<summary>
|
||
Try to parse a utf8 string as a filetype base
|
||
</summary>
|
||
<param name="text"></param>
|
||
<param name="base"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.TryParseModifiers(System.ReadOnlySpan{System.Byte},System.ValueTuple{EpicGames.Perforce.Managed.FileTypeModifiers,System.Int32}@)">
|
||
<summary>
|
||
Try to parse modifiers from a utf8 string
|
||
</summary>
|
||
<param name="text"></param>
|
||
<param name="result"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.op_Equality(EpicGames.Perforce.Managed.FileType,EpicGames.Perforce.Managed.FileType)">
|
||
<summary>
|
||
Compares two filetypes for equality
|
||
</summary>
|
||
<param name="a"></param>
|
||
<param name="b"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.op_Inequality(EpicGames.Perforce.Managed.FileType,EpicGames.Perforce.Managed.FileType)">
|
||
<summary>
|
||
Compares two filetypes for equality
|
||
</summary>
|
||
<param name="a"></param>
|
||
<param name="b"></param>
|
||
<returns></returns>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.Equals(System.Object)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.Equals(EpicGames.Perforce.Managed.FileType)">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.GetHashCode">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileType.ToString">
|
||
<inheritdoc/>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.Managed.FileTypeExtensions">
|
||
<summary>
|
||
Extension methods for file types
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileTypeExtensions.ReadFileType(EpicGames.Core.MemoryReader)">
|
||
<summary>
|
||
Constructor for reading a file info from disk
|
||
</summary>
|
||
<param name="reader">Binary reader to read data from</param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.Managed.FileTypeExtensions.WriteFileType(EpicGames.Core.MemoryWriter,EpicGames.Perforce.Managed.FileType)">
|
||
<summary>
|
||
Save the file info to disk
|
||
</summary>
|
||
<param name="writer">Writer to output to</param>
|
||
<param name="fileType">The file type to serialize</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FStatOptions">
|
||
<summary>
|
||
Options for the Fstat command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.ReportDepotSyntax">
|
||
<summary>
|
||
For scripting purposes, report file information on a list of valid file arguments in full depot syntax with a valid revision number.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.AllRevisions">
|
||
<summary>
|
||
Output all revisions for the given files, suppressing the other[...] and resolve[...] fields.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.IncludeFileSizes">
|
||
<summary>
|
||
Output a fileSize field displaying the length of the file and a digest field for each revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.ClientFileInPerforceSyntax">
|
||
<summary>
|
||
Display the clientFile in Perforce syntax, as opposed to local syntax.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.ShowPendingIntegrations">
|
||
<summary>
|
||
Display pending integration record data for files open in the current workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.ShortenOutput">
|
||
<summary>
|
||
Shorten output by excluding client workspace data (for instance, the clientFile field).
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.ReverseOrder">
|
||
<summary>
|
||
Sort the output in reverse order.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyMapped">
|
||
<summary>
|
||
Limit output to files mapped into the current workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyHave">
|
||
<summary>
|
||
Limit output to files on your have list; that is, to files synced to the current workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyOpenedBeforeHead">
|
||
<summary>
|
||
Limit output to files opened at revisions not at the head revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyOpenInWorkspace">
|
||
<summary>
|
||
Limit output to open files in the current workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyOpenAndResolved">
|
||
<summary>
|
||
Limit output to open files that have been resolved.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyShelved">
|
||
<summary>
|
||
Limit output to shelved files.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.OnlyUnresolved">
|
||
<summary>
|
||
Limit output to open files that are unresolved.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.SortByDate">
|
||
<summary>
|
||
Sort by date.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.SortByHaveRevision">
|
||
<summary>
|
||
Sort by have revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.SortByHeadRevision">
|
||
<summary>
|
||
Sort by head revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.SortByFileSize">
|
||
<summary>
|
||
Sort by file size.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.SortByFileType">
|
||
<summary>
|
||
Sort by file type.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.FStatOptions.IncludeFilesInUnloadDepot">
|
||
<summary>
|
||
Include files in the unload depot when displaying data.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.FStatRecord">
|
||
<summary>
|
||
Record returned by the fstat command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.DepotFile">
|
||
<summary>
|
||
Depot path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.ClientFile">
|
||
<summary>
|
||
Local path to file (in local syntax by default, or in Perforce syntax with the FStatOptions.ClientFileInPerforceSyntax option)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.MovedFile">
|
||
<summary>
|
||
For move operations, shows the counterpart file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Path">
|
||
<summary>
|
||
Local path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.IsMapped">
|
||
<summary>
|
||
Set if the file is open for add and it is mapped to current client workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Shelved">
|
||
<summary>
|
||
Set if file is shelved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadAction">
|
||
<summary>
|
||
Action taken at head revision, if in depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadType">
|
||
<summary>
|
||
Head revision type, if in depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadTime">
|
||
<summary>
|
||
Head revision changelist time, if in depot.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Revision">
|
||
<summary>
|
||
Revision for opened files
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadRevision">
|
||
<summary>
|
||
Head revision number, if in depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadChange">
|
||
<summary>
|
||
Head revision changelist number, if in depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HeadModTime">
|
||
<summary>
|
||
Head revision modification time (the time that the file was last modified on the client before submit), if in depot.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.MovedRevision">
|
||
<summary>
|
||
Head revision of moved file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.HaveRevision">
|
||
<summary>
|
||
Revision last synced to workspace, if on workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Description">
|
||
<summary>
|
||
Changelist description (if using -e changelist and if the file was part of changelist)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Digest">
|
||
<summary>
|
||
MD5 digest of a file (requires -Ol option)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.FileSize">
|
||
<summary>
|
||
File length in bytes (requires -Ol option)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Action">
|
||
<summary>
|
||
Open action, if opened in your workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.Type">
|
||
<summary>
|
||
Open type, if opened in your workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.ActionOwner">
|
||
<summary>
|
||
User who opened the file, if opens
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.FStatRecord.ChangeNumber">
|
||
<summary>
|
||
Open changelist number, if opened in your workspace
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.FStatRecord.ToString">
|
||
<summary>
|
||
Summarize this record for display in the debugger
|
||
</summary>
|
||
<returns>Formatted record</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.GetChangeOptions">
|
||
<summary>
|
||
Options for the GetChange command (p4 change -o)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.GetChangeOptions.None">
|
||
<summary>
|
||
No options are specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.GetChangeOptions.BeforeRenumber">
|
||
<summary>
|
||
If a changelist was renumbered on submit, and you know only the original changelist number, use OriginalChangeNumber and the original changelist number to view or edit the changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.HaveRecord">
|
||
<summary>
|
||
Record returned by the have command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.HaveRecord.DepotFile">
|
||
<summary>
|
||
Depot path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.HaveRecord.ClientFile">
|
||
<summary>
|
||
Client path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.HaveRecord.Path">
|
||
<summary>
|
||
Local path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.HaveRecord.HaveRev">
|
||
<summary>
|
||
Revision of the file on the client
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.HaveRecord.SyncTime">
|
||
<summary>
|
||
Time that the file was synced (local timestamp?)
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.InfoOptions">
|
||
<summary>
|
||
Options for the p4 info command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.InfoOptions.None">
|
||
<summary>
|
||
No addiional options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.InfoOptions.ShortOutput">
|
||
<summary>
|
||
Shortened output; exclude information that requires a database lookup.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.InfoRecord">
|
||
<summary>
|
||
Contains information about the current client and server configuration
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.UserName">
|
||
<summary>
|
||
The current user according to the Perforce environment
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ClientName">
|
||
<summary>
|
||
The current client
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ClientHost">
|
||
<summary>
|
||
The current host
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ClientRoot">
|
||
<summary>
|
||
Root directory for the current client
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ClientStream">
|
||
<summary>
|
||
Selected stream in the current client
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ServerAddress">
|
||
<summary>
|
||
Address of the Perforce server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ServerDate">
|
||
<summary>
|
||
Date and time on the server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.CaseHandling">
|
||
<summary>
|
||
Case handling setting on the server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.IsCaseSensitive">
|
||
<summary>
|
||
Whether the server is case sensitive
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.PathComparer">
|
||
<summary>
|
||
How to compare paths on this server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.PathComparison">
|
||
<summary>
|
||
How to compare paths on this server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.Utf8PathComparer">
|
||
<summary>
|
||
How to compare paths on this server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.Services">
|
||
<summary>
|
||
List of services provided by this server
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.ServerId">
|
||
<summary>
|
||
The server unique id
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.InfoRecord.TimeZoneOffsetSecs">
|
||
<summary>
|
||
Timezone offset from UTC, in seconds
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IntegrateAction">
|
||
<summary>
|
||
Describes the action performed by the user when resolving the integration
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.BranchFrom">
|
||
<summary>
|
||
file did not previously exist; it was created as a copy of partner-file
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.BranchInto">
|
||
<summary>
|
||
partner-file did not previously exist; it was created as a copy of file.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.MergeFrom">
|
||
<summary>
|
||
file was integrated from partner-file, accepting merge.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.MergeInto">
|
||
<summary>
|
||
file was integrated into partner-file, accepting merge.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.MovedFrom">
|
||
<summary>
|
||
file was integrated from partner-file, accepting theirs and deleting the original.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.MovedInto">
|
||
<summary>
|
||
file was integrated into partner-file, accepting theirs and creating partner-file if it did not previously exist.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.CopyFrom">
|
||
<summary>
|
||
file was integrated from partner-file, accepting theirs.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.CopyInto">
|
||
<summary>
|
||
file was integrated into partner-file, accepting theirs.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.Ignored">
|
||
<summary>
|
||
file was integrated from partner-file, accepting yours.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.IgnoredBy">
|
||
<summary>
|
||
file was integrated into partner-file, accepting yours.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.DeleteFrom">
|
||
<summary>
|
||
file was integrated from partner-file, and partner-file had been previously deleted.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.DeleteInto">
|
||
<summary>
|
||
file was integrated into partner-file, and file had been previously deleted.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.EditFrom">
|
||
<summary>
|
||
file was integrated from partner-file, and file was edited within the p4 resolve process.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.EditInto">
|
||
<summary>
|
||
file was integrated into partner-file, and partner-file was reopened for edit before submission.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.AddFrom">
|
||
<summary>
|
||
file was integrated from a deleted partner-file, and partner-file was reopened for add (that is, someone restored a deleted file by syncing back to a pre-deleted revision and adding the file).
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.AddInto">
|
||
<summary>
|
||
file was integrated into previously nonexistent partner-file, and partner-file was reopened for add before submission.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.Undid">
|
||
<summary>
|
||
The resulting revision has "undid" the edited changes (content and history) from the previously submitted revision(s)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.IntegrateAction.UndoneBy">
|
||
<summary>
|
||
The previous revision(s) have been "undone by" the resulting revision, known as the "undone" revision.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.IntegrationRecord">
|
||
<summary>
|
||
Stores integration information for a file revision
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IntegrationRecord.Action">
|
||
<summary>
|
||
The integration action performed for this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IntegrationRecord.OtherFile">
|
||
<summary>
|
||
The partner file for this integration
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IntegrationRecord.StartRevisionNumber">
|
||
<summary>
|
||
Min revision of the partner file for this integration
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.IntegrationRecord.EndRevisionNumber">
|
||
<summary>
|
||
Max revision of the partner file for this integration
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IntegrationRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.IntegrationRecord.ToString">
|
||
<summary>
|
||
Summarize this record for display in the debugger
|
||
</summary>
|
||
<returns>Formatted integration record</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.LoginOptions">
|
||
<summary>
|
||
Options for the login command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.LoginOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.LoginOptions.AllHosts">
|
||
<summary>
|
||
Obtain a ticket that is valid for all IP addresses.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.LoginOptions.PrintTicket">
|
||
<summary>
|
||
Display the ticket, rather than storing it in the local ticket file.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.LoginOptions.Status">
|
||
<summary>
|
||
Display the status of the current ticket, if one exists.
|
||
Use with -a to display status for all hosts, or with -h host to display status for a specfic host.
|
||
Users with super access can provide a username argument to display the status of that username's ticket.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.LoginRecord">
|
||
<summary>
|
||
Information about the logged in user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.LoginRecord.User">
|
||
<summary>
|
||
The current user according to the Perforce environment
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.LoginRecord.Ticket">
|
||
<summary>
|
||
The ticket created for the user. Set only if <see cref="F:EpicGames.Perforce.LoginOptions.PrintTicket"/> is set.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.LoginRecord.TicketExpiration">
|
||
<summary>
|
||
Time at which the current ticket expires
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.LoginRecord.AuthedBy">
|
||
<summary>
|
||
Method by which the current user was authorized
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.MergeOptions">
|
||
<summary>
|
||
Options for the merge command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.None">
|
||
<summary>
|
||
No options
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.Preview">
|
||
<summary>
|
||
Preview the merge
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.Force">
|
||
<summary>
|
||
Forces the operation
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.AsFiles">
|
||
<summary>
|
||
Performs the merge with files only
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.AsStreamSpec">
|
||
<summary>
|
||
Performs the merge as a stream spec
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.Stream">
|
||
<summary>
|
||
Use stream based merging
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.ReverseMapping">
|
||
<summary>
|
||
Revere the mapping direction
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MergeOptions.Source">
|
||
<summary>
|
||
Treat the from path as the source
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.MergeRecord">
|
||
<summary>
|
||
Response from a merge
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MergeRecord.FromFile">
|
||
<summary>
|
||
The file being merged from
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MergeRecord.StartFromRev">
|
||
<summary>
|
||
The starting revision, as an integer (null if 'none')
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MergeRecord.StartFromRevText">
|
||
<summary>
|
||
The first revision being merged (or 'none')
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MergeRecord.EndFromRev">
|
||
<summary>
|
||
The last revision being merged
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.MoveOptions">
|
||
<summary>
|
||
Options for the p4 edit command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MoveOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MoveOptions.KeepWorkspaceFiles">
|
||
<summary>
|
||
Keep existing workspace files; mark the file as open for edit even if the file is not in the client view.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MoveOptions.RenameOnly">
|
||
<summary>
|
||
Rename existing files without altering content or type to a new target.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.MoveOptions.PreviewOnly">
|
||
<summary>
|
||
Preview which files would be opened for edit, without actually changing any files or metadata.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.MoveRecord">
|
||
<summary>
|
||
Information about a file opened for move
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MoveRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MoveRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MoveRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MoveRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.MoveRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.MoveRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.MoveRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.OpenedOptions">
|
||
<summary>
|
||
Options for the p4 opened command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.OpenedOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.OpenedOptions.AllWorkspaces">
|
||
<summary>
|
||
List open files in all client workspaces
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.OpenedOptions.ShortOutput">
|
||
<summary>
|
||
Short output; do not output the revision number or file type. This option is more efficient, particularly when using the -a (all-workspaces) option at large sites.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.OpenedRecord">
|
||
<summary>
|
||
Record returned by the opened command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Stream">
|
||
<summary>
|
||
The stream spec opened for edit
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.DepotFile">
|
||
<summary>
|
||
Depot path to file. May be unset if this record describes a stream spec.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.ClientFile">
|
||
<summary>
|
||
Client path to file (not returned if OpenedOptions.ShortOutput is set)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.MovedFile">
|
||
<summary>
|
||
For a move action (either move/add or move/delete) indicates the counterpart depot path
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Revision">
|
||
<summary>
|
||
The revision of the file (not returned if OpenedOptions.ShortOutput is set)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.HaveRevision">
|
||
<summary>
|
||
The synced revision of the file (may be 'none' for adds) (not returned if OpenedOptions.ShortOutput is set)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Action">
|
||
<summary>
|
||
Open action, if opened in your workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Change">
|
||
<summary>
|
||
Change containing the open file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Type">
|
||
<summary>
|
||
New filetype for the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.User">
|
||
<summary>
|
||
User with the file open
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.OpenedRecord.Client">
|
||
<summary>
|
||
Client with the file open
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PrintRecord">
|
||
<summary>
|
||
Record containing information about a printed file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.Revision">
|
||
<summary>
|
||
Revision number of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.ChangeNumber">
|
||
<summary>
|
||
Change number of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.Action">
|
||
<summary>
|
||
Last action to the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.Type">
|
||
<summary>
|
||
File type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.Time">
|
||
<summary>
|
||
Submit time of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord.FileSize">
|
||
<summary>
|
||
Size of the file in bytes
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.PrintRecord`1">
|
||
<summary>
|
||
Information about a printed file, with its data
|
||
</summary>
|
||
<typeparam name="T">The type of data</typeparam>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.PrintRecord`1.Contents">
|
||
<summary>
|
||
Data for the file
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ReconcileOptions">
|
||
<summary>
|
||
Options for the p4 reconcile command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.Edit">
|
||
<summary>
|
||
Find files in the client workspace that have been modified outside of Perforce, and open them for edit.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.Add">
|
||
<summary>
|
||
Find files in the client workspace that are not under Perforce control and open them for add.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.Delete">
|
||
<summary>
|
||
Find files missing from the client workspace, but present on the server; open these files for delete, but only if these files are in the user's have list.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.PreviewOnly">
|
||
<summary>
|
||
Preview which files would be opened for add, without actually changing any files or metadata.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.AllowWildcards">
|
||
<summary>
|
||
Add filenames that contain special (wildcard) characters.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.NoIgnore">
|
||
<summary>
|
||
Do not perform any ignore checking.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.LocalFileSyntax">
|
||
<summary>
|
||
Display output in local file syntax with relative paths, similar to the workspace-centric view of p4 status.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReconcileOptions.UseFileModification">
|
||
<summary>
|
||
use file modification time before digest to optimize
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ReconcileRecord">
|
||
<summary>
|
||
Information about a reconciled file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ReconcileRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ReconcileRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ReconcileRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ReconcileRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ReconcileRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ReconcileRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ReconcileRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ReopenRecord">
|
||
<summary>
|
||
Record returned from a reopen command
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ReshelveOptions">
|
||
<summary>
|
||
Options for the p4 reshelve command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReshelveOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReshelveOptions.Force">
|
||
<summary>
|
||
When the same file already exists in the target changelist, force the overwriting of it.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ReshelveOptions.Promote">
|
||
<summary>
|
||
Promote the new or target changelist where it can be accessed by other edge servers participating in the multi-server configuration. Once a shelved change has been promoted, all subsequent local modifications to the shelf are also pushed to the commit server and remain until the shelf is deleted.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ResolveOptions">
|
||
<summary>
|
||
Options for the p4 resolve command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.Automatic">
|
||
<summary>
|
||
Automatically accept the Perforce-recommended file revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.AcceptYours">
|
||
<summary>
|
||
Accept Yours, ignore theirs.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.AcceptTheirs">
|
||
<summary>
|
||
Accept Theirs.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.SafeAccept">
|
||
<summary>
|
||
If either yours or theirs is different from base, (and the changes are in common) accept that revision. If both are different from base, skip this file.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.ForceAccept">
|
||
<summary>
|
||
Automatically accept the Perforce-recommended file revision.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.IgnoreWhitespaceOnly">
|
||
<summary>
|
||
Ignore whitespace-only changes (for instance, a tab replaced by eight spaces)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.IgnoreWhitespace">
|
||
<summary>
|
||
Ignore whitespace altogether (for instance, deletion of tabs or other whitespace)
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.IgnoreLineEndings">
|
||
<summary>
|
||
Ignore differences in line-ending convention
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.ResolveAgain">
|
||
<summary>
|
||
Allow already resolved, but not yet submitted, files to be resolved again.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ResolveOptions.PreviewOnly">
|
||
<summary>
|
||
List the files that need resolving without actually performing the resolve.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ResolveRecord">
|
||
<summary>
|
||
Information about a resolved file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.FromFile">
|
||
<summary>
|
||
Path to the depot file that needs to be resolved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.ToFile">
|
||
<summary>
|
||
Target file for the resolve
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.How">
|
||
<summary>
|
||
How the file was resolved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.FromRevisionStart">
|
||
<summary>
|
||
Start range of changes to be resolved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.FromRevisionEnd">
|
||
<summary>
|
||
Ending range of changes to be resolved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.ResolveType">
|
||
<summary>
|
||
The type of resolve to perform
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ResolveRecord.ContentResolveType">
|
||
<summary>
|
||
For content resolves, the type of resolve to be performed
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ResolveRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ResolveRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.RevertOptions">
|
||
<summary>
|
||
Options for the revert command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.RevertOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.RevertOptions.Unchanged">
|
||
<summary>
|
||
Revert only those files that haven’t changed (in terms of content or filetype) since they were opened.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.RevertOptions.KeepWorkspaceFiles">
|
||
<summary>
|
||
Keep workspace files; the file(s) are removed from any changelists and Perforce records that the files as being no longer open, but the file(s) are unchanged in the client workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.RevertOptions.PreviewOnly">
|
||
<summary>
|
||
List the files that would be reverted without actually performing the revert.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.RevertOptions.DeleteAddedFiles">
|
||
<summary>
|
||
Files that are open for add are to be deleted (wiped) from the workspace when reverted.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.RevertRecord">
|
||
<summary>
|
||
Information about a reverted file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevertRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevertRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevertRecord.HaveRevision">
|
||
<summary>
|
||
The revision number that is now in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevertRecord.OldAction">
|
||
<summary>
|
||
The previous action that the file was opened as
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevertRecord.Action">
|
||
<summary>
|
||
Action taken to revert the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.RevertRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.RevertRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revert record</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.RevisionRecord">
|
||
<summary>
|
||
Stores a revision record for a file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.RevisionNumber">
|
||
<summary>
|
||
The revision number of this file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.ChangeNumber">
|
||
<summary>
|
||
The changelist responsible for this revision of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Action">
|
||
<summary>
|
||
Action performed to the file in this revision
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Time">
|
||
<summary>
|
||
Timestamp of this modification
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.UserName">
|
||
<summary>
|
||
Author of the changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.ClientName">
|
||
<summary>
|
||
Client that submitted this changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.FileSize">
|
||
<summary>
|
||
Size of the file, or -1 if not specified
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Digest">
|
||
<summary>
|
||
Digest of the file, or null if not specified
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Description">
|
||
<summary>
|
||
Description of this changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.RevisionRecord.Integrations">
|
||
<summary>
|
||
Integration records for this revision
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.RevisionRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.RevisionRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ServerRecord">
|
||
<summary>
|
||
Represents a Perforce clientspec
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ServerRecord.ServerId">
|
||
<summary>
|
||
The server id
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ServerRecord.Type">
|
||
<summary>
|
||
The server type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ServerRecord.Name">
|
||
<summary>
|
||
The P4NAME used by this server (optional).
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ServerRecord.Address">
|
||
<summary>
|
||
The P4PORT used by this server (optional).
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ShelveOptions">
|
||
<summary>
|
||
Options for the p4 shelve command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ShelveOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ShelveOptions.OnlyChanged">
|
||
<summary>
|
||
Only shelve files that have changed
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.ShelveOptions.Overwrite">
|
||
<summary>
|
||
Force the overwriting of any existing shelved files in a pending changelist with the contents of their client workspace copies.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.ShelveRecord">
|
||
<summary>
|
||
Contains information about a shelved file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ShelveRecord.Change">
|
||
<summary>
|
||
The changelist containing the shelved file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ShelveRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ShelveRecord.Revision">
|
||
<summary>
|
||
The revision number of the file that was shelved
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.ShelveRecord.Action">
|
||
<summary>
|
||
The action to be applied to the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ShelveRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.ShelveRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SizesOptions">
|
||
<summary>
|
||
Options for the sizes command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.None">
|
||
<summary>
|
||
No options are set
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.AllRevisions">
|
||
<summary>
|
||
For each file, list all revisions within a specified revision range, rather than only the highest revision in the range.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.LimitToArchiveDepots">
|
||
<summary>
|
||
Display files in archive depots.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.CalculateSum">
|
||
<summary>
|
||
Calculate the sum of the file sizes for the specified file argument.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.DisplayForShelvedFilesOnly">
|
||
<summary>
|
||
Display size information for shelved files only. If you use this option, revision specifications are not permitted.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SizesOptions.ExcludeLazyCopies">
|
||
<summary>
|
||
When calculating size information, exclude lazy copies.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SizesRecord">
|
||
<summary>
|
||
Record returned by the sizes command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SizesRecord.DepotFile">
|
||
<summary>
|
||
Depot path to file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SizesRecord.Revision">
|
||
<summary>
|
||
Revision for opened file(s)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SizesRecord.Size">
|
||
<summary>
|
||
Size for file(s)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SizesRecord.Count">
|
||
<summary>
|
||
Count of file(s)
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StreamOptions">
|
||
<summary>
|
||
Options for a stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.None">
|
||
<summary>
|
||
No options are set
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.Unlocked">
|
||
<summary>
|
||
Enable other users' ability to edit or delete the stream. If locked, the stream specification cannot be deleted, and only its owner can modify it.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.Locked">
|
||
<summary>
|
||
Disable other users' ability to edit or delete the stream. If locked, the stream specification cannot be deleted, and only its owner can modify it.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.AllSubmit">
|
||
<summary>
|
||
Specifies that all users can submit changes to the stream.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.OwnerSubmit">
|
||
<summary>
|
||
Specifies that only the owner of the stream can submit changes to the stream.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.ToParent">
|
||
<summary>
|
||
Specifies whether integrations from the stream to its parent are expected.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.NoToParent">
|
||
<summary>
|
||
Specifies whether integrations from the stream to its parent are expected.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.FromParent">
|
||
<summary>
|
||
Specifies whether integrations to the stream from its parent are expected.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.NoFromParent">
|
||
<summary>
|
||
Specifies whether integrations to the stream from its parent are expected.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.MergeAny">
|
||
<summary>
|
||
Specifies whether the merge flow is restricted or whether merge is permitted from any other stream.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamOptions.MergeDown">
|
||
<summary>
|
||
Specifies whether the merge flow is restricted or whether merge is permitted from any other stream.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StreamRecord">
|
||
<summary>
|
||
Represents a Perforce stream spec
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Stream">
|
||
<summary>
|
||
The stream path
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Name">
|
||
<summary>
|
||
The stream name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Owner">
|
||
<summary>
|
||
The Perforce user name of the user who owns the stream.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Update">
|
||
<summary>
|
||
The date the stream specification was last modified.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Access">
|
||
<summary>
|
||
The date and time that the stream was last used in any way.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Parent">
|
||
<summary>
|
||
The parent stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Type">
|
||
<summary>
|
||
The stream type
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Description">
|
||
<summary>
|
||
A textual description of the stream.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Options">
|
||
<summary>
|
||
Options for this stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.ParentView">
|
||
<summary>
|
||
Parent view
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.Paths">
|
||
<summary>
|
||
List of paths in the stream spec
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.View">
|
||
<summary>
|
||
Computed view for the stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamRecord.ChangeView">
|
||
<summary>
|
||
Specific changelists to import
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.StreamRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.StreamRecord.#ctor(System.String,System.String,System.String,System.String,System.String,System.String,System.Collections.Generic.List{System.String})">
|
||
<summary>
|
||
Constructor
|
||
</summary>
|
||
<param name="stream">Stream</param>
|
||
<param name="owner">Owner</param>
|
||
<param name="name">Name of the stream</param>
|
||
<param name="parent">Parent stream</param>
|
||
<param name="type">Stream type</param>
|
||
<param name="parentView">Parent view</param>
|
||
<param name="paths">List of paths in the stream spec</param>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StreamsOptions">
|
||
<summary>
|
||
Options for a stream definition
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.Locked">
|
||
<summary>
|
||
The stream is locked
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.Unlocked">
|
||
<summary>
|
||
The stream is unlocked
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.OwnerSubmit">
|
||
<summary>
|
||
Only the owner may submit to the stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.AllSubmit">
|
||
<summary>
|
||
Anyone may submit to the stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.ToParent">
|
||
<summary>
|
||
Integrations from this stream to its parent are expected
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.NotToParent">
|
||
<summary>
|
||
Integrations from this stream from its parent are expected
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.FromParent">
|
||
<summary>
|
||
Integrations from this stream from its parent are expected
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.NotFromParent">
|
||
<summary>
|
||
Integrations from this stream from its parent are expected
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.MergeDown">
|
||
<summary>
|
||
Undocumented?
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamsOptions.MergeAny">
|
||
<summary>
|
||
Undocumented?
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StreamsRecord">
|
||
<summary>
|
||
Contains information about a stream, as returned by the 'p4 streams' command
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Stream">
|
||
<summary>
|
||
Path to the stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Update">
|
||
<summary>
|
||
Last time the stream definition was updated
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Access">
|
||
<summary>
|
||
Last time the stream definition was accessed
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Owner">
|
||
<summary>
|
||
Owner of this stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Name">
|
||
<summary>
|
||
Name of the stream. This may be modified after the stream is initially created, but it's underlying depot path will not change.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Parent">
|
||
<summary>
|
||
The parent stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Type">
|
||
<summary>
|
||
Type of the stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Description">
|
||
<summary>
|
||
User supplied description of the stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.Options">
|
||
<summary>
|
||
Options for the stream definition
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.FirmerThanParent">
|
||
<summary>
|
||
Whether this stream is more stable than the parent stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.ChangeFlowsToParent">
|
||
<summary>
|
||
Whether changes from this stream flow to the parent stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.ChangeFlowsFromParent">
|
||
<summary>
|
||
Whether changes from this stream flow from the parent stream
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.StreamsRecord.BaseParent">
|
||
<summary>
|
||
The mainline branch associated with this stream
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.StreamsRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.StreamsRecord.ToString">
|
||
<summary>
|
||
Summarize this record for display in the debugger
|
||
</summary>
|
||
<returns>Formatted stream information</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.StreamType">
|
||
<summary>
|
||
Type of a Perforce stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamType.Mainline">
|
||
<summary>
|
||
A mainline stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamType.Development">
|
||
<summary>
|
||
A development stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamType.Release">
|
||
<summary>
|
||
A release stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamType.Virtual">
|
||
<summary>
|
||
A virtual stream
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.StreamType.Task">
|
||
<summary>
|
||
A task stream
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SubmitOptions">
|
||
<summary>
|
||
Options for the 'submit' command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SubmitOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SubmitOptions.ReopenAsEdit">
|
||
<summary>
|
||
Reopen files for edit in the default changelist after submission.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SubmitOptions.SubmitUnchanged">
|
||
<summary>
|
||
All open files (with or without changes) are submitted to the depot. This is the default behavior of Helix Server.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SubmitOptions.RevertUnchanged">
|
||
<summary>
|
||
Only those files with content or type changes are submitted to the depot. Unchanged files are reverted.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SubmitOptions.LeaveUnchanged">
|
||
<summary>
|
||
Only those files with content or type changes are submitted to the depot. Any unchanged files are moved to the default changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SubmitRecord">
|
||
<summary>
|
||
Contains information about a submitted changelist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SubmitRecord.OriginalChangeNumber">
|
||
<summary>
|
||
Original changelist number
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SubmitRecord.SubmittedChangeNumber">
|
||
<summary>
|
||
Submitted changelist number
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.SubmitRecord.Merge(EpicGames.Perforce.SubmitRecord)">
|
||
<summary>
|
||
Merge another submit record into this one. Perforce outputs multiple records for a submit command, so we merge them together for convenience.
|
||
</summary>
|
||
<param name="other"></param>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.SubmitRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SwitchClientOptions">
|
||
<summary>
|
||
Options for the p4 client -s command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SwitchClientOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SwitchClientOptions.IgnoreOpenFiles">
|
||
<summary>
|
||
Ignore files which are open for edit
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SyncAction">
|
||
<summary>
|
||
Action performed to the file during a sync
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncAction.Unknown">
|
||
<summary>
|
||
Unknown value
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncAction.Added">
|
||
<summary>
|
||
The file was added during the sync
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncAction.Updated">
|
||
<summary>
|
||
The file was updated during the sync
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncAction.Deleted">
|
||
<summary>
|
||
The file was deleted during the sync
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SyncOptions">
|
||
<summary>
|
||
Options for the p4 sync command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.Force">
|
||
<summary>
|
||
Force the sync. Perforce performs the sync even if the client workspace already has the file at the specified revision. If the file is writable, it is overwritten.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.KeepWorkspaceFiles">
|
||
<summary>
|
||
Keep existing workspace files; update the have list without updating the client workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.FullDepotSyntax">
|
||
<summary>
|
||
For scripting purposes, perform the sync on a list of valid file arguments in full depot syntax with a valid revision number.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.PreviewOnly">
|
||
<summary>
|
||
Preview mode: Display the results of the sync without actually performing the sync.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.NetworkPreviewOnly">
|
||
<summary>
|
||
Preview mode: Display a summary of the expected network traffic associated with a sync, without performing the sync.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.DoNotUpdateHaveList">
|
||
<summary>
|
||
Populate a client workspace, but do not update the have list. Any file that is already synced or opened is bypassed with a warning message.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.ReopenMovedFiles">
|
||
<summary>
|
||
Reopen files that are mapped to new locations in the depot, in the new location.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.SyncOptions.Safe">
|
||
<summary>
|
||
Safe sync: Compare the content in your client workspace against what was last synced.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SyncRecord">
|
||
<summary>
|
||
Information about a synced file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.Path">
|
||
<summary>
|
||
Path to the file in the workspace. Note: despite being a property called 'clientFile', this is not in client syntax.
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.Revision">
|
||
<summary>
|
||
The revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.FileSize">
|
||
<summary>
|
||
Size of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.TotalFileSize">
|
||
<summary>
|
||
Stores the total size of all files that are being synced (only set for the first sync record)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.TotalFileCount">
|
||
<summary>
|
||
Stores the total number of files that will be synced (only set for the first sync record)
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncRecord.Change">
|
||
<summary>
|
||
Change that modified the file
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.SyncSummaryRecord">
|
||
<summary>
|
||
Information about a sync operation
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncSummaryRecord.TotalFileSize">
|
||
<summary>
|
||
The total size of all files synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncSummaryRecord.TotalFileCount">
|
||
<summary>
|
||
The total number of files synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.SyncSummaryRecord.Change">
|
||
<summary>
|
||
The changelist that was synced to
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UndoRecord">
|
||
<summary>
|
||
Information about a file opened for Undo
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UndoRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UndoRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UndoRecord.WorkingRevision">
|
||
<summary>
|
||
The working revision number of the file that was synced
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UndoRecord.Action">
|
||
<summary>
|
||
Action taken when syncing the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UndoRecord.Type">
|
||
<summary>
|
||
Type of the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UndoRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UndoRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UnshelveOptions">
|
||
<summary>
|
||
Options for the p4 unshelve command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UnshelveOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UnshelveOptions.ForceOverwrite">
|
||
<summary>
|
||
Force the overwriting of writable (but unopened) files during the unshelve operation.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UnshelveOptions.PreviewOnly">
|
||
<summary>
|
||
Preview the results of the unshelve operation without actually restoring the files to your workspace.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UnshelveRecord">
|
||
<summary>
|
||
Information about an unshelved file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UnshelveRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UnshelveRecord.Revision">
|
||
<summary>
|
||
The revision number of the file
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UnshelveRecord.Action">
|
||
<summary>
|
||
Open action for the file
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UnshelveRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UnshelveRecord.ToString">
|
||
<summary>
|
||
Format this record for display in the debugger
|
||
</summary>
|
||
<returns>Summary of this revision</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UpdateChangeOptions">
|
||
<summary>
|
||
Options for the UpdateChange command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UpdateChangeOptions.None">
|
||
<summary>
|
||
No options are specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UpdateChangeOptions.Force">
|
||
<summary>
|
||
Allows the description, modification date, or user of a submitted changelist to be edited. Editing a submitted changelist requires admin or super access.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UpdateChangeOptions.Submitted">
|
||
<summary>
|
||
Update a submitted changelist. Only the Jobs:, Description:, or Type: fields can be updated, and only the submitter of the changelist can update the changelist.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UserRecord">
|
||
<summary>
|
||
Contains information about a Perforce user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.UserName">
|
||
<summary>
|
||
The name for the user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.Email">
|
||
<summary>
|
||
Registered email address for reviews
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.Update">
|
||
<summary>
|
||
Last time the user's information was updated
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.Access">
|
||
<summary>
|
||
Last time the user's information was accessed
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.FullName">
|
||
<summary>
|
||
The user's full name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.Reviews">
|
||
<summary>
|
||
Paths which the user is watching
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.Type">
|
||
<summary>
|
||
The type of user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UserRecord.AuthMethod">
|
||
<summary>
|
||
Method used to authenticate
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UserRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.UserRecord.ToString">
|
||
<summary>
|
||
Summarize this record for display in the debugger
|
||
</summary>
|
||
<returns>Formatted record</returns>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UsersOptions">
|
||
<summary>
|
||
Options for the p4 users command
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UsersOptions.None">
|
||
<summary>
|
||
No options specified
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UsersOptions.IncludeServiceUsers">
|
||
<summary>
|
||
Include service users in list.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UsersOptions.OnlyMasterServer">
|
||
<summary>
|
||
On replica servers, only user information from the master server are reported.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UsersOptions.IncludeLoginInfo">
|
||
<summary>
|
||
Login information: includes time of last password change and login ticket expiry, if applicable. You must be a Helix server superuser to use this option.
|
||
</summary>
|
||
</member>
|
||
<member name="F:EpicGames.Perforce.UsersOptions.OnlyReplicaServer">
|
||
<summary>
|
||
On replica servers, only users who have used this replica server are reported.
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.UsersRecord">
|
||
<summary>
|
||
Contains information about a Perforce user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.UserName">
|
||
<summary>
|
||
The name for the user
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.Email">
|
||
<summary>
|
||
Registered email address for reviews
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.Update">
|
||
<summary>
|
||
Last time the user's information was updated
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.Access">
|
||
<summary>
|
||
Last time the user's information was accessed
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.FullName">
|
||
<summary>
|
||
The user's full name
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.UsersRecord.Type">
|
||
<summary>
|
||
The type of user
|
||
</summary>
|
||
</member>
|
||
<member name="T:EpicGames.Perforce.WhereRecord">
|
||
<summary>
|
||
Contains information about a file's location in the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.WhereRecord.DepotFile">
|
||
<summary>
|
||
Path to the file in the depot
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.WhereRecord.ClientFile">
|
||
<summary>
|
||
Path to the file in client syntax
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.WhereRecord.Path">
|
||
<summary>
|
||
Path to the file on dist
|
||
</summary>
|
||
</member>
|
||
<member name="P:EpicGames.Perforce.WhereRecord.Unmap">
|
||
<summary>
|
||
Indicates that the given file or path is being unmapped from the workspace
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.WhereRecord.#ctor">
|
||
<summary>
|
||
Private constructor for serialization
|
||
</summary>
|
||
</member>
|
||
<member name="M:EpicGames.Perforce.WhereRecord.ToString">
|
||
<summary>
|
||
Summarize this record for display in the debugger
|
||
</summary>
|
||
<returns>Formatted record</returns>
|
||
</member>
|
||
</members>
|
||
</doc>
|