24 lines
1.1 KiB
Docker
24 lines
1.1 KiB
Docker
ARG RELEASE
|
|
FROM ghcr.io/epicgames/unreal-engine:dev-${RELEASE} as builder
|
|
|
|
# Clone the source code for the example Unreal project
|
|
RUN git clone --progress --depth=1 'https://gitlab.com/ue4-test-projects/4.26/firstpersoncxx.git' /tmp/project
|
|
|
|
# Enable the Pixel Streaming plugin in the example Unreal project
|
|
RUN sed -i 's|"Modules"|"Plugins": [{"Name": "PixelStreaming", "Enabled": true}],\n\t"Modules"|' /tmp/project/FirstPersonCxx.uproject
|
|
|
|
# Package the example Unreal project
|
|
RUN /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
|
|
-clientconfig=Development -serverconfig=Development \
|
|
-project=/tmp/project/FirstPersonCxx.uproject \
|
|
-utf8output -nodebuginfo -allmaps -noP4 -cook -build -stage -prereqs -pak -archive \
|
|
-archivedirectory=/tmp/project/dist \
|
|
-platform=Linux
|
|
|
|
# Copy the packaged project into the Pixel Streaming runtime image
|
|
FROM ghcr.io/epicgames/unreal-engine:runtime-pixel-streaming
|
|
COPY --from=builder --chown=ue4:ue4 /tmp/project/dist/Linux /home/ue4/project
|
|
|
|
# Set the project as the container's entrypoint
|
|
ENTRYPOINT ["/home/ue4/project/FirstPersonCxx.sh"]
|