Files
UnrealEngine/Engine/Extras/Containers/Examples/PixelStreaming/project/Dockerfile
2025-05-18 13:04:45 +08:00

24 lines
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Docker

ARG RELEASE
FROM ghcr.io/epicgames/unreal-engine:dev-${RELEASE} as builder
# Clone the source code for the example Unreal project
RUN git clone --progress --depth=1 'https://gitlab.com/ue4-test-projects/4.26/firstpersoncxx.git' /tmp/project
# Enable the Pixel Streaming plugin in the example Unreal project
RUN sed -i 's|"Modules"|"Plugins": [{"Name": "PixelStreaming", "Enabled": true}],\n\t"Modules"|' /tmp/project/FirstPersonCxx.uproject
# Package the example Unreal project
RUN /home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
-clientconfig=Development -serverconfig=Development \
-project=/tmp/project/FirstPersonCxx.uproject \
-utf8output -nodebuginfo -allmaps -noP4 -cook -build -stage -prereqs -pak -archive \
-archivedirectory=/tmp/project/dist \
-platform=Linux
# Copy the packaged project into the Pixel Streaming runtime image
FROM ghcr.io/epicgames/unreal-engine:runtime-pixel-streaming
COPY --from=builder --chown=ue4:ue4 /tmp/project/dist/Linux /home/ue4/project
# Set the project as the container's entrypoint
ENTRYPOINT ["/home/ue4/project/FirstPersonCxx.sh"]