Files
UnrealEngine/Engine/Config/Linux/BaseLinuxEngine.ini
2025-05-18 13:04:45 +08:00

13 lines
267 B
INI

[OnlineSubsystem]
LocalPlatformName=LNX
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
[CrashReportClient]
bAgreeToCrashUpload=false
[ShaderPlatformConfig VULKAN_SM6]
; Bindless is necessary for Vulkan ray tracing
BindlessConfiguration=All