Files
UnrealEngine/Engine/Build/Windows/Resources/Default-Win64-arm64.manifest
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<!-- Tell Windows we don't need administrator level access-->
<ms_asmv2:trustInfo xmlns:ms_asmv2="urn:schemas-microsoft-com:asm.v2">
<ms_asmv2:security>
<ms_asmv2:requestedPrivileges>
<ms_asmv2:requestedExecutionLevel level="asInvoker" uiAccess="false" />
</ms_asmv2:requestedPrivileges>
</ms_asmv2:security>
</ms_asmv2:trustInfo>
<!-- Use themed common controls -->
<dependency>
<dependentAssembly>
<assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='arm64' publicKeyToken='6595b64144ccf1df' />
</dependentAssembly>
</dependency>
<!-- OS Support -->
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 and Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
<!-- Allow paths longer than MAX_PATH (also requires enabling per-system via group policy or registry entry) -->
<asmv3:application>
<windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings">
<ws2:longPathAware>true</ws2:longPathAware>
</windowsSettings>
</asmv3:application>
</assembly>