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UnrealEngine/Engine/Build/Target.cs.template
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class {GAME_NAME}Target : TargetRules
{
public {GAME_NAME}Target(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.Add("UE4Game");
}
}