Files
UnrealEngine/Engine/Build/InstalledEngineFilters.xml
2025-05-18 13:04:45 +08:00

772 lines
29 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
<Property Name="ConfidentialExceptions" Value=""/>
<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
<Expand Name="Platform_FilterRestrictedFolders"/>
<Do If="'$(RestrictedFolderName)' != ''">
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
</Do>
</ForEach>
<!-- List of file types to be stripped and signed for different platforms -->
<Property Name="Win64StripFilter" Value="*.pdb"/>
<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UnrealEditor*.pdb;Engine\Plugins\...\Binaries\Win64\UnrealEditor*.pdb"/>
<Property Name="MacStripFilter" Value="*.a;"/>
<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
<Property Name="IOSStripFilter" Value="*.a;"/>
<Property Name="TVOSStripFilter" Value="*.a;"/>
<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
<Property Name="PluginsExceptions">
Engine/Plugins/Enterprise/DatasmithCADImporter/...
Engine/Plugins/Enterprise/DatasmithC4DImporter/...
Engine/Plugins/Enterprise/AxFImporter/...
Engine/Plugins/Enterprise/MDLImporter/...
</Property>
<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
<Property Name="SignExceptions" Value=".../ThirdParty/..."/>
<!-- List of project to build Feature packs -->
<Property Name="ProjectsToFeaturePack">
TP_HandheldARBP
TP_ThirdPerson
TP_ThirdPersonBP
TP_FirstPerson
TP_FirstPersonBP
TP_TopDown
TP_TopDownBP
TP_VehicleAdvBP
TP_VirtualRealityBP
</Property>
<!-- List of projects to build DDC for -->
<Property Name="ProjectsToBuildDDC">
Templates/TP_AEC_ArchvisBP/TP_AEC_ArchvisBP.uproject
Templates/TP_AEC_BlankBP/TP_AEC_BlankBP.uproject
Templates/TP_AEC_CollabBP/TP_AEC_CollabBP.uproject
Templates/TP_AEC_ProdConfigBP/TP_AEC_ProdConfigBP.uproject
Templates/TP_FirstPersonBP/TP_FirstPersonBP.uproject
Templates/TP_HandheldARBP/TP_HandheldARBP.uproject
Templates/TP_AEC_HandheldARBP/TP_AEC_HandheldARBP.uproject
Templates/TP_MFG_HandheldARBP/TP_MFG_HandheldARBP.uproject
Templates/TP_MFG_CollabBP/TP_MFG_CollabBP.uproject
Templates/TP_MFG_ProdConfigBP/TP_MFG_ProdConfigBP.uproject
Templates/TP_PhotoStudioBP/TP_PhotoStudioBP.uproject
Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject
Templates/TP_TopDownBP/TP_TopDownBP.uproject
Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject
Templates/TP_VirtualRealityBP/TP_VirtualRealityBP.uproject
Templates/TP_SIM_BlankBP/TP_SIM_BlankBP.uproject
Templates/TP_DMXBP/TP_DMXBP.uproject
Templates/TP_MotionDesignBP/TP_MotionDesignBP.uproject
Samples/StarterContent/StarterContent.uproject
Engine/Source/Programs/LiveLinkHub/LiveLinkHub.uproject
</Property>
<!-- Win64 specific DDC -->
<Property Name="ProjectsToBuildDDCWin64" Value="$(ProjectsToBuildDDC)">
Templates/TP_InCamVFXBP/TP_InCamVFXBP.uproject
</Property>
<!-- Define Editor Filters -->
<Property Name="CopyEditorFilter">
<!-- This assembly is normally embedded into the UBT executable, but it can technically be rebuilt from an installed build -->
Engine/Binaries/ThirdParty/Newtonsoft/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- In-editor documentation -->
Engine/Documentation/Source/Shared/...
Engine/Documentation/Extras/...
<!-- Content folders -->
Engine/Content/...
<!-- Plugins -->
Engine/Extras/ThirdPartyNotUE/SwitchboardThirdParty/...
Engine/Plugins/VirtualProduction/RemoteControlWebInterface/WebApp/...
Engine/Plugins/Experimental/Web/WebAPI/WebAPIGeneratorApp/...
<!-- Source code -->
Engine/Source/UnrealGame.Target.cs
Engine/Source/UnrealEditor.Target.cs
<!-- Starter content -->
Samples/StarterContent/Content/...
<!-- Templates -->
Templates/TemplateCategories.ini
Templates/Media/...
<!-- Game Templates -->
Templates/TP_Blank/...
Templates/TP_BlankBP/...
Templates/TP_HandheldARBP/...
Templates/TP_FirstPerson/...
Templates/TP_FirstPersonBP/...
Templates/TP_ThirdPerson/...
Templates/TP_ThirdPersonBP/...
Templates/TP_TopDown/...
Templates/TP_TopDownBP/...
Templates/TP_VehicleAdv/...
Templates/TP_VehicleAdvBP/...
Templates/TP_VirtualRealityBP/...
<!-- Enterprise Templates -->
Templates/TP_AEC_BlankBP/...
Templates/TP_AEC_ArchvisBP/...
Templates/TP_PhotoStudioBP/...
Templates/TP_ME_BlankBP/...
Templates/TP_ME_VProdBP/...
Templates/TP_AEC_CollabBP/...
Templates/TP_MFG_CollabBP/...
Templates/TP_AEC_ProdConfigBP/...
Templates/TP_MFG_ProdConfigBP/...
Templates/TP_AEC_HandheldARBP/...
Templates/TP_MFG_HandheldARBP/...
Templates/TP_SIM_Blank/...
Templates/TP_SIM_BlankBP/...
Templates/TP_DMXBP/...
Templates/TP_MotionDesignBP/...
<!-- Shared template resources -->
Templates/TemplateResources/...
<!-- Build files -->
Engine/Build/Build.version
Engine/Build/Target.cs.template
<!-- Turnkey files -->
Engine/Build/Turnkey/...
<!-- Source code and demos for container images -->
Engine/Extras/Containers/...
<!-- Additional documentation -->
Engine/Plugins/Runtime/NetworkPrediction/readme.txt
Engine/Plugins/Experimental/Mover/README.md
Engine/Plugins/Experimental/MoverAnimNext/README.md
Engine/Plugins/Runtime/GameplayAbilities/README.md
Engine/Plugins/Experimental/RazerChromaDevices/README.txt
<!-- Only standalone file required for Engine locs -->
Engine/Content/Localization/Engine/Engine.manifest
</Property>
<!-- Files which can exist under any engine or engine-platform directory -->
<Property Name="CopyEditorEngineOrPlatformFilter" Value="">
<!-- Config files -->
Config/...
<!-- Programs -->
Programs/...
<!-- Plugins -->
Plugins/....uplugin
Plugins/.../Content/...
Plugins/.../Config/...
Plugins/.../Resources/...
Plugins/.../Shaders/...
Plugins/.../Source/...
Plugins/.../Templates/...
<!-- Source code -->
Source/Runtime/...
Source/Developer/...
Source/Editor/...
Source/ThirdParty/Licenses/...
Source/Programs/AutomationTool/...
Source/Programs/AutomationToolLauncher/...
Source/Programs/LiveLinkHub/...
Source/Programs/Shared/...
Source/Programs/UnrealBuildTool/...
Source/Programs/UnrealHeaderTool/...
<!-- Third Party Software description files -->
.../*.tps
<!-- Shaders -->
Shaders/...
</Property>
<!-- Projects to be compiled for UAT -->
<Property Name="AutomationToolPaths" Value="Engine/Source/Programs/AutomationTool/..."/>
<!-- Platform extensions filter overrides -->
<Expand Name="Platform_FilterOverrides"/>
<ForEach Name="Filter" Values="$(CopyEditorEngineOrPlatformFilter)">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/$(Filter);Engine/Platforms/*/$(Filter)"/>
</ForEach>
<!-- Optional target files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UnrealClient.Target.cs" If="$(WithClient)"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UnrealServer.Target.cs" If="$(WithServer)"/>
<!-- Optional API docs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/CppAPI-HTML.tgz" If="$(IncludeDocs)"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/BlueprintAPI-HTML.tgz" If="$(IncludeDocs)"/>
<!-- Define Editor Exceptions -->
<Property Name="CopyEditorExceptions">
<!-- Content -->
Engine/Content/....psd
Engine/Content/....pdn
Engine/Content/....po
<!-- Programs -->
Engine/Programs/UnrealGameSync/...
<!-- Plugins -->
Engine/Plugins/Fab/...
Engine/Plugins/Bridge/...
Engine/Plugins/Runtime/TwitchLiveStreaming/...
Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
Engine/Platforms/*/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
<!-- Source code -->
Engine/Source/Runtime/SQLiteSupport/...
<!-- Exclude all the intermediate files in the Engine/Saved folder -->
Engine/Saved/...
<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
Engine/Programs/AutomationTool/...
Engine/Programs/UnrealBuildTool/...
Engine/Programs/UnrealHeaderTool/Intermediate/...
Engine/Programs/UnrealHeaderTool/Saved/...
<!-- Exclude Template intermediates and other files not needed in installed build-->
Templates/*/Binaries/...
Templates/*/Build/Receipts/...
Templates/*/Content/Developers/...
Templates/*/Intermediate/...
Templates/*/DerivedDataCache/...
Templates/*/Saved/...
Templates/*/manifest.json
Templates/*/contents.txt
<!-- Exclude locs files from the installed build entirely -->
Engine/.../Localization/....archive
Engine/.../Localization/....po
Engine/.../Localization/....manifest
<!-- Exclude Windows-specific arm64 binaries as they aren't currently supported -->
Engine/.../win-arm64/...
Engine/.../WinArm64/...
Engine/.../Win64/arm64/...
Engine/.../overlay-arm64-uwp/...
</Property>
<!-- Filters for installed DDC -->
<Property Name="InstalledDDCEngineContent" Value="Content\..."/>
<Property Name="InstalledDDCEngineContentExcept" Value="....psd;....pdn;....fbx;....po"/>
<Property Name="InstalledDDCEngineConfig" Value="Config\..."/>
<Property Name="InstalledDDCEngineConfigExcept" Value="....vdf"/>
<Property Name="InstalledDDCEnginePlugins" Value="Plugins\....uplugin;Plugins\...\Config\...;Plugins\...\Content\...;Plugins\...\Resources\...;Plugins\...\Shaders\...;Plugins\...\Templates\..."/>
<Property Name="InstalledDDCEnginePluginsExcept" Value="Plugins\Runtime\TwitchLiveStreaming\..."/>
<Property Name="InstalledDDCEngineShaders" Value="Shaders\..."/>
<Property Name="InstalledDDCEngineShadersExcept" Value=""/>
<!-- Win64 editor specific dependencies -->
<Property Name="ExtraSignFilesWin64">
<!-- CsvTools binaries which are manually updated in P4 -->
Engine/Binaries/DotNET/CsvTools/...
Engine/Binaries/ThirdParty/DotNet/8.0.300/win-x64/...
Engine/Binaries/ThirdParty/Python3/...
Engine/Binaries/ThirdParty/PresentMon/Win64/PresentMon-1.8.0-x64.exe
Engine/Binaries/ThirdParty/svn/Win64/...
Engine/Binaries/Win64/UnrealTraceServer.exe
Engine/Binaries/Win64/EpicWebHelper.exe
Engine/Build/Windows/cl-filter/...
Engine/Extras/ThirdPartyNotUE/cwrsync/bin/...
</Property>
<Property Name="CopyEditorFilterWin64" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Build.bat
Engine/Build/BatchFiles/Clean.bat
Engine/Build/BatchFiles/Rebuild.bat
Engine/Build/BatchFiles/RunUAT.bat
Engine/Build/BatchFiles/GetMSBuildPath.bat
Engine/Build/BatchFiles/GetDotnetPath.bat
<!-- Build utilities -->
Engine/Build/Windows/cl-filter/cl-filter.exe
Engine/Source/ThirdParty/Intel/ISPC/bin/Windows/ispc.exe
<!-- Default resource files -->
Engine/Build/Windows/Resources/...
<!-- Steam Deck files -->
Engine/Build/SteamDeck/...
<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
Engine/Binaries/ThirdParty/OpenSSL/...
<!-- Extra tools -->
Engine/Extras/3dsMaxScripts/...
Engine/Extras/VisualStudioDebugging/Unreal.natvis
Engine/Extras/MayaLiveLink/...
Engine/Extras/MayaVelocityGridExporter/...
Engine/Extras/UnrealVS/...
Engine/Extras/ushell/...
Engine/Extras/Redist/en-us/*
Engine/Extras/VirtualProduction/TextureShare/...
<!-- Virtual Production Templates -->
Templates/TP_nDisplayBP/...
Templates/TP_InCamVFXBP/...
<!-- DotNet -->
Engine/Binaries/ThirdParty/DotNet/8.0.300/win-x64/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- CsvTools binaries which are manually updated in P4 -->
Engine/Binaries/DotNET/CsvTools/...
<!-- Binaries required to make Bink2 videos -->
Engine/Binaries/ThirdParty/Bink/...
<!-- UnrealTraceServer is the tool that records Unreal Insights trace files -->
Engine/Binaries/Win64/UnrealTraceServer.exe
<!-- zenserver is the tool for Unreal Zen Storage services like Local DDC and optionally cooked output storage -->
Engine/Binaries/Win64/zenserver.exe
Engine/Binaries/Win64/zen.exe
Engine/Binaries/Win64/crashpad_handler.exe
<!-- Precompiled Win64 UBA -->
Engine/Binaries/Win64/UnrealBuildAccelerator/x64/...
<!-- Used by Switchboard application, and by iOS/tvOS build automation -->
Engine/Extras/ThirdPartyNotUE/cwrsync/...
Engine/Binaries/ThirdParty/PresentMon/Win64/PresentMon-1.8.0-x64.exe
<!-- nanosvg -->
Engine/Source/ThirdParty/nanosvg/...
<!-- Catch2 -->
Engine/Source/ThirdParty/Catch2/v3.4.0/...
Engine/Source/ThirdParty/Catch2/Catch2_v3.4.0.tps
Engine/Source/ThirdParty/Catch2/Catch2.build.cs
Engine/Source/ThirdParty/Catch2/Catch2.tps
Engine/Source/ThirdParty/Catch2/Catch2Extras.Build.cs
<!-- TechSoft -->
Engine/Binaries/ThirdParty/TechSoft/Win64/...
</Property>
<Property Name="CopyEditorExceptionsWin64" Value="$(CopyEditorExceptions)">
<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
Engine/Plugins/.../Binaries/Mac/...
</Property>
<!-- Mac editor specific dependencies -->
<!-- Files needed to build on Mac, either natively or via the remote toolchain -->
<Property Name="MacBuildFiles">
<!-- Build batch files -->
Engine/Build/BatchFiles/Mac/Build.sh
Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Mac/SetupEnvironment.sh
Engine/Build/BatchFiles/Mac/SetupDotnet.sh
Engine/Build/BatchFiles/Mac/XcodeBuild.sh
Engine/Build/BatchFiles/Mac/GenerateUniversalDSYM.sh
Engine/Build/BatchFiles/Mac/ThinApp.sh
Engine/Build/BatchFiles/Mac/UpdateVersionAfterBuild.sh
Engine/Build/BatchFiles/Mac/ThinApp.sh
Engine/Build/BatchFiles/Mac/SourceCodeLookup.sh
Engine/Build/BatchFiles/RunDotnet.sh
Engine/Build/BatchFiles/RunDotnetMSBuild.sh
Engine/Build/BatchFiles/RunUAT.command
Engine/Build/BatchFiles/RunUAT.sh
Engine/Build/BatchFiles/RunUBT.sh
<!-- Mac build resources (plist entitlement etc.) -->
Engine/Build/Mac/Resources/...
<!-- Some plist files for exporting Mac/IOS builds for distribuion -->
Engine/Build/Xcode/...
<!-- DotNet -->
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/...
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-x64/...
Engine/Binaries/ThirdParty/VisualStudio/...
</Property>
<Property Name="CopyEditorFilterMac" Value="$(CopyEditorFilter);$(MacBuildFiles)">
<!-- Extra tools -->
Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
<!-- UnrealTraceServer is the tool that records Unreal Insights trace files -->
Engine/Binaries/Mac/UnrealTraceServer
<!-- zenserver is the tool for Unreal Zen Storage services like Local DDC and optionally cooked output storage -->
Engine/Binaries/Mac/zenserver
Engine/Binaries/Mac/zen
Engine/Binaries/Mac/crashpad_handler
<!-- Precompiled Mac UBA -->
Engine/Binaries/Mac/UnrealBuildAccelerator/...
<!-- Catch2 -->
Engine/Source/ThirdParty/Catch2/v3.4.0/...
Engine/Source/ThirdParty/Catch2/Catch2_v3.4.0.tps
Engine/Source/ThirdParty/Catch2/Catch2.build.cs
Engine/Source/ThirdParty/Catch2/Catch2.tps
Engine/Source/ThirdParty/Catch2/Catch2Extras.Build.cs
<!-- debug tools -->
Engine/Source/ThirdParty/Breakpad/src/tools/mac/binaries/dump_syms
</Property>
<Property Name="CopyEditorExceptionsMac" Value="$(CopyEditorExceptions)">
<!-- Exclude Windows binaries on Mac here -->
Engine/Plugins/.../Binaries/Win64/...
<!-- Don't want these folders, even if they're part of Windows tools -->
Engine/Binaries/Win64/...
<!-- Don't want The Windows/Linux Python packages -->
Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/...
Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Linux/...
</Property>
<!-- Linux editor specific dependencies -->
<Property Name="CopyEditorFilterLinux" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Linux/Build.sh
Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
Engine/Build/BatchFiles/Linux/GenerateLLDBInit.sh
Engine/Build/BatchFiles/Linux/FixDependencyFiles.sh
Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Linux/QASmokeManual.sh
Engine/Build/BatchFiles/Linux/Setup.sh
Engine/Build/BatchFiles/Linux/SetupEnvironment.sh
Engine/Build/BatchFiles/Linux/SetupDotnet.sh
Engine/Build/BatchFiles/RunDotnetMSBuild.sh
Engine/Build/BatchFiles/RunDotnet.sh
Engine/Build/BatchFiles/RunUAT.sh
Engine/Build/BatchFiles/RunUBT.sh
<!-- Steam Deck files -->
Engine/Build/SteamDeck/...
<!-- Debug tools -->
Engine/Binaries/Linux/dump_syms
Engine/Binaries/Linux/BreakpadSymbolEncoder
<!-- Virtual Production Templates -->
Templates/TP_nDisplayBP/...
Templates/TP_InCamVFXBP/...
<!-- Precompiled Linux UBA -->
Engine/Binaries/Linux/UnrealBuildAccelerator/...
<!-- DotNet -->
Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-x64/...
Engine/Binaries/ThirdParty/DotNet/8.0.300/linux-arm64/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- DotNet bundled Requirements -->
Engine/Binaries/ThirdParty/ICU/icu4c-64_1/...
Engine/Binaries/ThirdParty/OpenSSL/...
<!-- Extra tools -->
Engine/Extras/GDBPrinters/UEPrinters.py
<!-- Bundled libcxx -->
Engine/Source/ThirdParty/Unix/LibCxx/...
<!-- UnrealTraceServer is the tool that records Unreal Insights trace files -->
Engine/Binaries/Linux/UnrealTraceServer
<!-- zenserver is the tool for Unreal Zen Storage services like Local DDC and optionally cooked output storage -->
Engine/Binaries/Linux/zenserver
Engine/Binaries/Linux/zen
<!-- Catch2 -->
Engine/Source/ThirdParty/Catch2/v3.4.0/...
Engine/Source/ThirdParty/Catch2/Catch2_v3.4.0.tps
Engine/Source/ThirdParty/Catch2/Catch2.build.cs
Engine/Source/ThirdParty/Catch2/Catch2.tps
Engine/Source/ThirdParty/Catch2/Catch2Extras.Build.cs
<!-- TechSoft -->
Engine/Binaries/ThirdParty/TechSoft/Linux/...
</Property>
<Property Name="CopyEditorExceptionsLinux" Value="$(CopyEditorExceptions)">
<!-- Exclude Windows/Mac binaries on Linux here -->
Engine/Plugins/.../Binaries/Win64/...
Engine/Plugins/.../Binaries/Mac/...
<!-- Don't want these folders, even if they're part of Windows/Mac tools -->
Engine/Binaries/Win64/...
Engine/Binaries/Mac/...
<!-- Don't want The Windows/Mac Python packages -->
Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Win64/...
Engine/Plugins/Experimental/PythonFoundationPackages/Content/Python/Lib/Mac/...
</Property>
<!-- Target Platform Filters/Exceptions -->
<!-- Win64 -->
<Property Name="CopyWin64Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win64/NatvisHelpers.lib
<!-- App local dependencies -->
Engine/Binaries/ThirdParty/AppLocalDependencies/...
<!-- Vulkan Validation Layers -->
Engine/Binaries/ThirdParty/Vulkan/...
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win64/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
<!-- EOSSDK -->
Engine/Source/ThirdParty/EOSSDK/SDK/Bin/x64/xaudio2_9redist.dll
</Property>
<Property Name="CopyWin64Exceptions">
Engine/Platforms/*/Source/Programs/AutomationTool/bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/obj/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../obj/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/bin/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/AutomationTool/bin/...
Engine/Source/Programs/AutomationTool/obj/...
Engine/Source/Programs/AutomationTool/.../bin/...
Engine/Source/Programs/AutomationTool/.../obj/...
Engine/Source/Programs/UnrealBuildTool/bin/...
Engine/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/Shared/*/bin/...
Engine/Source/Programs/Shared/*/obj/...
</Property>
<Property Name="CopyWin64CsToolsExceptions">
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/bin/...
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/obj/...
</Property>
<!-- Mac -->
<Property Name="CopyMacFilter">
Engine/Binaries/Mac/BootstrapPackagedGame.app/...
Engine/Extras/ThirdPartyNotUE/libimobiledevice/Mac/...
<!-- PLCrashReporter needs to be specificed manually as there are two versions of the library -->
Engine/Source/ThirdParty/PLCrashReporter/lib/lib-Xcode-11.3.1/Mac/...
Engine/Source/ThirdParty/PLCrashReporter/lib/lib-Xcode-12.4/Mac/...
</Property>
<Property Name="CopyMacExceptions">
Engine/Platforms/*/Source/Programs/AutomationTool/bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/obj/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../obj/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/bin/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/AutomationTool/bin/...
Engine/Source/Programs/AutomationTool/obj/...
Engine/Source/Programs/AutomationTool/.../bin/...
Engine/Source/Programs/AutomationTool/.../obj/...
Engine/Source/Programs/UnrealBuildTool/bin/...
Engine/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/Shared/*/bin/...
Engine/Source/Programs/Shared/*/obj/...
</Property>
<Property Name="CopyMacCsToolsExceptions">
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/bin/...
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/obj/...
</Property>
<!-- Android -->
<Property Name="ExtraSignFilesAndroid">
Engine/Binaries/DotNET/Android/...
</Property>
<Property Name="CopyAndroidFilter">
<!-- Build Files -->
Engine/Binaries/DotNET/Android/...
Engine/Binaries/ThirdParty/OpenXR/Android/...
Engine/Build/Android/...
Engine/Extras/Android/...
Engine/Extras/LLDBDataFormatters/...
Engine/Plugins/Runtime/OpenXR/*.xml
Engine/Source/ThirdParty/Android/...
Engine/Source/ThirdParty/AndroidPermission/...
Engine/Source/ThirdParty/EOSSDK/*.xml
Engine/Source/ThirdParty/EOSSDK/....aar
Engine/Source/ThirdParty/GoogleARCore/...
Engine/Source/ThirdParty/GoogleGameSDK/...
Engine/Source/ThirdParty/heapprofd/...
Engine/Source/ThirdParty/libGPUCounters/...
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.xml
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/*/*.so
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/*/*.so
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/*.jar
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.xml
Engine/Source/ThirdParty/Oculus/OculusOpenXRLoader/*.tps
Engine/Source/ThirdParty/Oculus/OculusOpenXRLoader/OculusOpenXRLoader/*.xml
Engine/Source/ThirdParty/Oculus/OculusOpenXRLoader/OculusOpenXRLoader/Lib/*/*.so
Engine/Source/ThirdParty/OpenXR/*.xml
Engine/Source/ThirdParty/OpenXR/*.tps
Engine/Source/ThirdParty/ResonanceAudioApi/...
Engine/Source/ThirdParty/TangoSDK/...
</Property>
<Property Name="CopyAndroidExceptions">
Engine/Binaries/Android/....apk
</Property>
<!-- IOS -->
<Property Name="ExtraSignFilesIOS">
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/...
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-x64/...
Engine/Extras/ThirdPartyNotUE/libimobiledevice/x64/...
</Property>
<Property Name="CopyIOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/IOS/...
Engine/Source/ThirdParty/IOS/SoundSwitch/...
Engine/Source/ThirdParty/Eigen/...
Engine/Source/ThirdParty/Facebook/IOS/...
Engine/Source/ThirdParty/libJPG/...
Engine/Source/ThirdParty/mtlpp/...
Engine/Source/ThirdParty/libSampleRate/...
<!-- EOSSDK needs to be specified manually as we don't pick up the full .framework folder automatically -->
Engine/Source/ThirdParty/EOSSDK/SDK/Bin/IOS/EOSSDK.framework/...
<!-- PLCrashReporter needs to be specificed manually as there are two versions of the library -->
Engine/Source/ThirdParty/PLCrashReporter/lib/lib-Xcode-11.3.1/iOS/...
Engine/Source/ThirdParty/PLCrashReporter/lib/lib-Xcode-12.4/iOS/...
<!-- Extra iOS Simualtor libraries -->
Engine/Plugins/Compression/OodleNetwork/Sdks/2.9.12/lib/IOS/....sim.a
Engine/Source/ThirdParty/BLAKE3/1.3.1/lib/IOS/Simulator/...
Engine/Source/ThirdParty/ICU/icu4c-64_1/lib/IOS/Simulator/...
Engine/Source/ThirdParty/FreeType2/FreeType2-2.10.0/lib/IOS/Simulator/...
Engine/Source/ThirdParty/libPNG/libPNG-1.5.2/lib/IOS/Simulator/...
Engine/Source/ThirdParty/HarfBuzz/harfbuzz-2.4.0/lib/IOS/Simulator/...
Engine/Source/ThirdParty/Ogg/libogg-1.2.2/lib/ios/libogg.sim.a
Engine/Source/ThirdParty/Vorbis/libvorbis-1.3.2/lib/IOS/....sim.a
Engine/Source/ThirdParty/libOpus/opus-1.1/IOS/libOpus.sim.a
Engine/Source/ThirdParty/OpenSSL/1.1.1t/lib/IOS/....sim.a
</Property>
<Property Name="CopyIOSFilterWin64" Value="$(CopyIOSFilter)">
Engine/Binaries/DotNET/IOS/...
Engine/Binaries/Mac/DsymExporter*
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/...
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Build/Rsync/...
Engine/Extras/ThirdPartyNotUE/libimobiledevice/x64/...
</Property>
<Property Name="CopyIOSExceptions">
<!-- Build Files -->
Engine/Build/IOS/....psd
Engine/Build/IOS/....mobileprovision
Engine/Build/IOS/UnrealRemoteTool
</Property>
<!-- TVOS -->
<Property Name="ExtraSignFilesTVOS">
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/...
Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-x64/...
Engine/Extras/ThirdPartyNotUE/libimobiledevice/x64/...
</Property>
<Property Name="CopyTVOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/TVOS/...
</Property>
<!-- TVOS on Win64 specific -->
<Property Name="CopyTVOSFilterWin64" Value="$(CopyTVOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Extras/ThirdPartyNotUE/libimobiledevice/x64/...
</Property>
<Property Name="CopyTVOSExceptions">
<!-- Build Files -->
Engine/Build/TVOS/....psd
Engine/Build/TVOS/....mobileprovision
</Property>
<!-- Linux -->
<Property Name="ExtraSignFilesLinux">
<!-- Linux cross build Debug tools -->
Engine/Binaries/Linux/AgentInterface.dll
Engine/Binaries/Linux/dump_syms.exe
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
Engine/Binaries/Linux/UnrealTraceServer
</Property>
<Property Name="CopyLinuxFilter">
Engine/Binaries/ThirdParty/OpenAL/...
Engine/Binaries/ThirdParty/Vulkan/...
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Unix/x86_64-unknown-linux-gnu/*.so
Engine/Source/ThirdParty/Unix/LibCxx/...
Engine/Source/ThirdParty/Unix/HaveLinuxDependencies
</Property>
<Property Name="CopyLinuxFilterWin64" Value="$(CopyLinuxFilter)">
<!-- Linux cross build Debug tools -->
Engine/Binaries/Linux/dump_syms.exe
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
</Property>
<Property Name="CopyLinuxExceptions">
Engine/Platforms/*/Source/Programs/AutomationTool/bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/obj/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../bin/...
Engine/Platforms/*/Source/Programs/AutomationTool/.../obj/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/bin/...
Engine/Platforms/*/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/AutomationTool/bin/...
Engine/Source/Programs/AutomationTool/obj/...
Engine/Source/Programs/AutomationTool/.../bin/...
Engine/Source/Programs/AutomationTool/.../obj/...
Engine/Source/Programs/UnrealBuildTool/bin/...
Engine/Source/Programs/UnrealBuildTool/obj/...
Engine/Source/Programs/Shared/*/bin/...
Engine/Source/Programs/Shared/*/obj/...
</Property>
<Property Name="CopyLinuxCsToolsExceptions">
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/bin/...
Engine/Saved/CsTools/Engine/Source/Programs/Shared/*/obj/...
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Extras/ThirdPartyNotUE/putty/..."/>
<!-- Win64 specific -->
</BuildGraph>