Files
UnrealEngine/Engine/Build/Graph/Tasks/Inc/SharedProperties.xml
2025-05-18 13:04:45 +08:00

27 lines
1.5 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Schema.xsd" >
<!-- Option include files -->
<Option Name="SharedPropertiesFile" DefaultValue="Engine/Restricted/NotForLicensees/Build/Graph/Tasks/Inc/SharedProperties.xml" Description="Shared Properties file to use (relative from root view)." />
<!-- Scratch network path that can be used for tests if we aren't publishing. Assumes there's a cleanup script.. -->
<Property Name="NetworkTempRoot" Value=""/>
<!-- Network path that can be used for builds that are published -->
<Property Name="NetworkPublishRoot" Value=""/>
<!-- Network path that can be used for storing reports and logs -->
<Property Name="NetworkReportRoot" Value=""/>
<!-- URL to Horde server -->
<Property Name="HordeDashboardURL" Value=""/>
<Option Name="GauntletDeviceService" DefaultValue="" Description="Gauntlet Device Service to use for device reservation when running tests"/>
<!-- Android adbkeys -->
<Option Name="AdbKeysPath" DefaultValue="" Description="Path to adbkeys location (for Android)"/>
<!-- Network path that can be used for storing snapshot descriptors -->
<Property Name="NetworkSnapshotDescFileRoot" Value=""/>
<!-- Automation report website -->
<Property Name="AutomationReportURLBase" Value=""/>
<!-- Get custom shared properties -->
<Do If="Exists('$(RootDir)/$(SharedPropertiesFile)')">
<Include Script="$(RootDir)/$(SharedPropertiesFile)"/>
</Do>
</BuildGraph>