Files
UnrealEngine/Engine/Build/Graph/Examples/PresubmitTests.xml
2025-05-18 13:04:45 +08:00

24 lines
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XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Schema.xsd" >
<!--
Performs quick tests on shelved changes before submission.
Other options:
-set:ProjectPath=<ProjectPath> Specifies the uproject path to pass as -Project in the compile args (defaults to none)
-set:EditorTarget=<TargetName> Specifies the editor target to be built (defaults to UnrealEditor)
-->
<Option Name="ProjectPath" Restrict="[^ ]*" DefaultValue="" Description="Optional Uproject path to include in the arguments"/>
<Option Name="EditorTarget" Restrict="[^ ]+" DefaultValue="UnrealEditor" Description="Name of the editor target to be built"/>
<Agent Name="Default Agent" Type="IncrementalWin64;CompileWin64;Win64">
<Node Name="Compile $(EditorTarget) Win64" Produces="#EditorBinaries;#TargetInfo">
<Compile Target="$(EditorTarget)" Platform="Win64" Configuration="Development" Project="$(ProjectPath)"/>
</Node>
</Agent>
<Aggregate Name="Presubmit Tests" Requires="Compile $(EditorTarget) Win64"/>
</BuildGraph>