24 lines
1.1 KiB
XML
24 lines
1.1 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../Schema.xsd" >
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<!--
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Performs quick tests on shelved changes before submission.
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Other options:
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-set:ProjectPath=<ProjectPath> Specifies the uproject path to pass as -Project in the compile args (defaults to none)
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-set:EditorTarget=<TargetName> Specifies the editor target to be built (defaults to UnrealEditor)
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-->
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<Option Name="ProjectPath" Restrict="[^ ]*" DefaultValue="" Description="Optional Uproject path to include in the arguments"/>
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<Option Name="EditorTarget" Restrict="[^ ]+" DefaultValue="UnrealEditor" Description="Name of the editor target to be built"/>
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<Agent Name="Default Agent" Type="IncrementalWin64;CompileWin64;Win64">
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<Node Name="Compile $(EditorTarget) Win64" Produces="#EditorBinaries;#TargetInfo">
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<Compile Target="$(EditorTarget)" Platform="Win64" Configuration="Development" Project="$(ProjectPath)"/>
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</Node>
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</Agent>
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<Aggregate Name="Presubmit Tests" Requires="Compile $(EditorTarget) Win64"/>
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</BuildGraph>
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