Files
UnrealEngine/Engine/Build/BatchFiles/RunUAT_LocalTest.bat
2025-05-18 13:04:45 +08:00

43 lines
836 B
Batchfile

@echo off
pushd .
if not exist LocalP4Settings_editme.bat (
echo failed: this batchfile must be run from Engine\Build\BatchFiles
goto fail
)
call LocalP4Settings_editme.bat
echo *************** P4 settings
echo uebp_PORT=%uebp_PORT%
echo uebp_USER=%uebp_USER%
echo uebp_CLIENT=%uebp_CLIENT%
echo uebp_PASS=[redacted]
echo P4PORT=%P4PORT%
echo P4USER=%P4USER%
echo P4CLIENT=%P4CLIENT%
echo P4PASSWD=[redacted]
echo *************** builder settings
echo uebp_CL=%uebp_CL%
echo uebp_LOCAL_ROOT=%uebp_LOCAL_ROOT%
echo uebp_BuildRoot_P4=%uebp_BuildRoot_P4%
echo uebp_BuildRoot_Escaped=%uebp_BuildRoot_Escaped%
echo uebp_CLIENT_ROOT=%uebp_CLIENT_ROOT%
cd /D %uebp_LOCAL_ROOT%\Engine\Build\BatchFiles
call RunUAT.bat %*
if errorlevel 1 (
echo failed: RunUAT.bat %*
goto fail
)
popd
exit /B 0
:fail
echo BUILD FAILED
popd
exit /B 1