Files
UnrealEngine/Engine/Build/BatchFiles/Linux/SetupToolchain.sh
2025-05-18 13:04:45 +08:00

99 lines
2.8 KiB
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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
# put ourselves into Engine directory (three up from location of this script)
pushd "`dirname "$0"`/../../.." > /dev/null
if [ -z $GIT_DIR ]; then
GIT_DIR=$(git rev-parse --git-common-dir);
if [ $? -ne 0 ]; then
GIT_DIR=../.git
fi
fi
# Parse the Toolchain Version from Linux_SDK.json
REGEX='\"MainVersion\"\s*:\s*\"(.*)\"'
[[ $(grep MainVersion Config/Linux/Linux_SDK.json) =~ $REGEX ]]
TOOLCHAIN_VERSION=${BASH_REMATCH[1]}
# Warn if nothing was parsed from Config/Linux/Linux_SDK.json
if [ -z "$TOOLCHAIN_VERSION" ]
then
echo "Couldn't find current toolchain, check MainVersion in $(realpath "Config/Linux/Linux_SDK.json")"
exit
fi
TOOLCHAIN_ARCHIVE=$TOOLCHAIN_VERSION.tar.gz
TOOLCHAIN_URL=https://cdn.unrealengine.com/Toolchain_Linux/native-linux-$TOOLCHAIN_ARCHIVE
TOOLCHAIN_ROOT=Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/
TOOLCHAIN_CACHE="$GIT_DIR/ue4-sdks/"
if [ -z $UE_SDK_CACHE_SIZE ]; then
TOOLCHAIN_CACHE_SIZE=2
else
TOOLCHAIN_CACHE_SIZE=$UE_SDK_CACHE_SIZE
fi
if [ -d $TOOLCHAIN_ROOT/$TOOLCHAIN_VERSION ]; then
echo "Toolchain already installed skipping."
exit
fi
echo "Downloading toolchain."
mkdir -p $TOOLCHAIN_ROOT
# If this is a git build then cache the downloaded zip
if [ ! -f Build/PerforceBuild.txt ]; then
mkdir -p $TOOLCHAIN_CACHE
TOOLCHAIN_ARCHIVE=$TOOLCHAIN_CACHE$TOOLCHAIN_ARCHIVE
else
TOOLCHAIN_ARCHIVE=$TOOLCHAIN_ROOT$TOOLCHAIN_ARCHIVE
fi
if ! tar tfz ${TOOLCHAIN_ARCHIVE} 2>/dev/null; then
echo Removing corrupt toolchain and redownloading
rm -f ${TOOLCHAIN_ARCHIVE}
fi
if [ ! -f $TOOLCHAIN_ARCHIVE ]; then
rm -f ${TOOLCHAIN_ARCHIVE}.tmp
if which curl 1>/dev/null; then
curl $TOOLCHAIN_URL -o ${TOOLCHAIN_ARCHIVE}.tmp || exit 1
elif which wget 1>/dev/null; then
wget $TOOLCHAIN_URL -O ${TOOLCHAIN_ARCHIVE}.tmp || exit 1
else
echo "Please install curl or wget"
exit
fi
mv ${TOOLCHAIN_ARCHIVE}.tmp $TOOLCHAIN_ARCHIVE
else
echo "Using cached toolchain."
fi
if [ -f $TOOLCHAIN_ARCHIVE ]; then
echo "Extracting toolchain."
tar -xvf $TOOLCHAIN_ARCHIVE -C $TOOLCHAIN_ROOT || exit 1
# If this is not a git build then do not cache the downloaded zip
if [ -f Build/PerforceBuild.txt ]; then
rm -f $TOOLCHAIN_ARCHIVE
else
touch $TOOLCHAIN_ARCHIVE
# If this is a git build then clean up older toolchains
SORTED_ARCHIVES_STRING=`ls -ut "$TOOLCHAIN_CACHE"`
OLD_ARCHIVES=($SORTED_ARCHIVES_STRING)
# Only allow the n most recent toolchains to be archived.
INDEX=$TOOLCHAIN_CACHE_SIZE
NUM_OLD_ARCHIVES=${#OLD_ARCHIVES[@]}
while [ $INDEX -lt $NUM_OLD_ARCHIVES ]; do
echo "Removing stale toolchain ${OLD_ARCHIVES[$INDEX]}"
rm -f $TOOLCHAIN_CACHE${OLD_ARCHIVES[$INDEX]}
INDEX=$(($INDEX+1))
done
fi
else
echo "Download failed please fetch from $TOOLCHAIN_URL manually".
fi