51 lines
1.8 KiB
Batchfile
51 lines
1.8 KiB
Batchfile
@echo off
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rem ## Unreal Engine UnrealBuildTool build script
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rem ## Copyright Epic Games, Inc. All Rights Reserved.
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rem ##
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rem ## This script is expecting to exist in the Engine/Build/BatchFiles directory. It will not work correctly
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rem ## if you copy it to a different location and run it.
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setlocal
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rem ## First, make sure the batch file exists in the folder we expect it to. This is necessary in order to
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rem ## verify that our relative path to the /Engine/Source directory is correct
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if not exist "%~dp0..\..\Source" goto Error_BatchFileInWrongLocation
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rem ## Change the CWD to /Engine/Source.
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pushd "%~dp0..\..\Source"
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if not exist ..\Build\BatchFiles\DotnetDepends.bat goto Error_DependsFailed
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rem ## Verify that dotnet is present
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call "%~dp0GetDotnetPath.bat"
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if errorlevel 1 goto Error_DependsFailed
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set SLN=%1
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set DEPENDS_FILE=%2
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set MSBUILD_LOGLEVEL=%3
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if not defined %MSBUILD_LOGLEVEL set MSBUILD_LOGLEVEL=quiet
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:tempRetry
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set TEMP_DEPENDS_PATH=%TEMP%\DotnetDepends-%random%%random%
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if exist %TEMP_DEPENDS_PATH% goto :tempRetry
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set TEMP_DEPENDS_FILE=%TEMP_DEPENDS_PATH%\out.csv
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rem Check to see if the files in the UnrealBuildTool solution have changed
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mkdir "%TEMP_DEPENDS_PATH%"
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dotnet msbuild "%SLN%" -t:Scan -p:Configuration=Development -p:Platform="Any CPU" -p:OutputPath="%TEMP_DEPENDS_PATH%\\" -p:DependsEncoding=Ascii -noLogo -v:%MSBUILD_LOGLEVEL%
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if errorlevel 1 goto Error_DependsFailed
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copy /b "%TEMP_DEPENDS_PATH%\*.dep.csv" "%TEMP_DEPENDS_FILE%" >nul 2>&1
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"%SYSTEMROOT%\System32\sort.exe" /+64 /unique /o "%DEPENDS_FILE%" "%TEMP_DEPENDS_FILE%"
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if errorlevel 1 goto Error_DependsFailed
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set DEPENDS_EXITCODE=0
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goto Exit
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:Error_DependsFailed
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set DEPENDS_EXITCODE=1
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goto Exit
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:Exit
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rem ## Clean up temp files
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rmdir /s /q "%TEMP_DEPENDS_PATH%" >nul 2>&1
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exit /B %DEPENDS_EXITCODE% |