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UnrealEngine/Engine/Binaries/ThirdParty/Newtonsoft/Json.NET.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>Json.NET</Name>
<Location>/Engine/Binaries/ThirdParty/Newtonsoft/</Location>
<Date>2016-07-28T11:21:34.3377993-04:00</Date>
<Function>JSON serialization / deserialization in .NET</Function>
<Justification>Robust and fast serialization / deserialization of JSON MCP responses from within C# automation code. Other solutions have limitations such as throwing errors when new fields are added to the response, so this library provides robustness. It's also now the de facto .NET JSON serializer, and is fully supported by Microsoft and shipped by them as a default dependency of new ASP.NET MVC web applications created in Visual Studio.</Justification>
<Eula>https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/Json.NET_License.txt</LicenseFolder>
</TpsData>