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UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Input/LyraAimSensitivityData.h
2025-05-18 13:04:45 +08:00

33 lines
937 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DataAsset.h"
#include "LyraAimSensitivityData.generated.h"
#define UE_API LYRAGAME_API
enum class ELyraGamepadSensitivity : uint8;
class UObject;
/** Defines a set of gamepad sensitivity to a float value. */
UCLASS(MinimalAPI, BlueprintType, Const, Meta = (DisplayName = "Lyra Aim Sensitivity Data", ShortTooltip = "Data asset used to define a map of Gamepad Sensitivty to a float value."))
class ULyraAimSensitivityData : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UE_API ULyraAimSensitivityData(const FObjectInitializer& ObjectInitializer);
UE_API const float SensitivtyEnumToFloat(const ELyraGamepadSensitivity InSensitivity) const;
protected:
/** Map of SensitivityMap settings to their corresponding float */
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TMap<ELyraGamepadSensitivity, float> SensitivityMap;
};
#undef UE_API