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2025-05-18 13:04:45 +08:00

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630 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/WorldSubsystem.h"
#include "PocketLevelSystem.generated.h"
#define UE_API POCKETWORLDS_API
class ULocalPlayer;
class UObject;
class UPocketLevel;
class UPocketLevelInstance;
/**
*
*/
UCLASS(MinimalAPI)
class UPocketLevelSubsystem : public UWorldSubsystem
{
GENERATED_BODY()
public:
/**
*
*/
UE_API UPocketLevelInstance* GetOrCreatePocketLevelFor(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector DesiredSpawnPoint);
private:
UPROPERTY()
TArray<TObjectPtr<UPocketLevelInstance>> PocketInstances;
};
#undef UE_API