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2025-05-18 13:04:45 +08:00

122 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "PocketCapture.generated.h"
#define UE_API POCKETWORLDS_API
enum ESceneCaptureSource : int;
class UMaterialInterface;
class UPocketCaptureSubsystem;
class UPrimitiveComponent;
class USceneCaptureComponent2D;
class UTextureRenderTarget2D;
class UWorld;
struct FFrame;
UCLASS(MinimalAPI, Abstract, Within=PocketCaptureSubsystem, BlueprintType, Blueprintable)
class UPocketCapture : public UObject
{
GENERATED_BODY()
public:
UE_API UPocketCapture();
UE_API virtual void Initialize(UWorld* InWorld, int32 RendererIndex);
UE_API virtual void Deinitialize();
UE_API virtual void BeginDestroy() override;
UFUNCTION(BlueprintCallable)
UE_API void SetRenderTargetSize(int32 Width, int32 Height);
UFUNCTION(BlueprintCallable)
UE_API UTextureRenderTarget2D* GetOrCreateDiffuseRenderTarget();
UFUNCTION(BlueprintCallable)
UE_API UTextureRenderTarget2D* GetOrCreateAlphaMaskRenderTarget();
UFUNCTION(BlueprintCallable)
UE_API UTextureRenderTarget2D* GetOrCreateEffectsRenderTarget();
UFUNCTION(BlueprintCallable)
UE_API void SetCaptureTarget(AActor* InCaptureTarget);
UFUNCTION(BlueprintCallable)
UE_API void SetAlphaMaskedActors(const TArray<AActor*>& InCaptureTarget);
UFUNCTION(BlueprintCallable)
UE_API void CaptureDiffuse();
UFUNCTION(BlueprintCallable)
UE_API void CaptureAlphaMask();
UFUNCTION(BlueprintCallable)
UE_API void CaptureEffects();
UFUNCTION(BlueprintCallable)
UE_API virtual void ReleaseResources();
UFUNCTION(BlueprintCallable)
UE_API virtual void ReclaimResources();
UFUNCTION(BlueprintCallable)
UE_API int32 GetRendererIndex() const;
protected:
AActor* GetCaptureTarget() const { return CaptureTargetPtr.Get(); }
virtual void OnCaptureTargetChanged(AActor* InCaptureTarget) {}
UE_API bool CaptureScene(UTextureRenderTarget2D* InRenderTarget, const TArray<AActor*>& InCaptureActors, ESceneCaptureSource CaptureSource, UMaterialInterface* OverrideMaterial);
protected:
UE_API TArray<UPrimitiveComponent*> GatherPrimitivesForCapture(const TArray<AActor*>& InCaptureActors) const;
UE_API UPocketCaptureSubsystem* GetThumbnailSystem() const;
protected:
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UMaterialInterface> AlphaMaskMaterial;
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UMaterialInterface> EffectMaskMaterial;
protected:
UPROPERTY(Transient)
TObjectPtr<UWorld> PrivateWorld;
UPROPERTY(Transient)
int32 RendererIndex = INDEX_NONE;
UPROPERTY(VisibleAnywhere)
int32 SurfaceWidth = 1;
UPROPERTY(VisibleAnywhere)
int32 SurfaceHeight = 1;
UPROPERTY(VisibleAnywhere)
TObjectPtr<UTextureRenderTarget2D> DiffuseRT;
UPROPERTY(VisibleAnywhere)
TObjectPtr<UTextureRenderTarget2D> AlphaMaskRT;
UPROPERTY(VisibleAnywhere)
TObjectPtr<UTextureRenderTarget2D> EffectsRT;
UPROPERTY(VisibleAnywhere)
TObjectPtr<USceneCaptureComponent2D> CaptureComponent;
UPROPERTY(VisibleAnywhere)
TWeakObjectPtr<AActor> CaptureTargetPtr;
UPROPERTY(VisibleAnywhere)
TArray<TWeakObjectPtr<AActor>> AlphaMaskActorPtrs;
};
#undef UE_API