Files
2025-05-18 13:04:45 +08:00

50 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShooterTestsRuntime : ModuleRules
{
public ShooterTestsRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"LyraGame",
"GameplayTags",
"GameplayAbilities",
"ModularGameplay",
"AsyncMessageSystem"
// ... add other public dependencies that you statically link with here ...
}
);
//PrivateIncludePathModuleNames.AddRange(new string[]{"AsyncMessageSystem"});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"CQTest",
"CQTestEnhancedInput",
// ... add private dependencies that you statically link with here ...
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EngineSettings",
"LevelEditor",
"UnrealEd"
});
}
}
}