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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/transcendentals-8-2.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
static double double4(uniform double a, uniform double b, uniform double c,
uniform double d) {
double ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(double x, double ref) { return (abs(x - ref) < 1d-15) || abs((x-ref)/ref) < 1d-14; }
export void f_v(uniform float RET[]) {
double v = double4((-9.424777984619141d0),(4.000000000000000d0),(10.000000000000000d0),(-10.000000000000000d0));
double ref = double4((8.069951564564043d-05),(54.598150033144236d0),(22026.465794806718d0),(4.5399929762484854d-05));
RET[programIndex] = ok(exp(v), ref) ? 1. : 0.;
}
export void result(uniform float RET[]) { RET[programIndex] = 1.; }