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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/reduce-add-double-1.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
double v = aFOO[programIndex];
uniform float m = 42;
int iv = (int)v;
if (iv & 1)
m = reduce_add((double)iv);
RET[programIndex] = m;
}
export void result(uniform float RET[]) {
uniform int x = 0;
for (uniform int i = 1; i <= programCount; i += 2)
x += i;
RET[programIndex] = x;
}