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2025-05-18 13:04:45 +08:00

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// rule: skip on arch=genx32
// rule: skip on arch=genx64
struct Point {
float x, y, z;
};
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Point * buf = new varying Point(0., b, a);
#pragma ignore warning(perf)
RET[programIndex] = buf->z;
delete buf;
}
export void result(uniform float RET[]) {
RET[programIndex] = 1+programIndex;
}