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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/gs-double-improve-varying-1.ispc
2025-05-18 13:04:45 +08:00

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// rule: skip on cpu=TGLLP
export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
double udx[5];
for (uniform int i = 0; i < 5; ++i)
udx[i] = i + a;
int x = b-4;
#pragma ignore warning(perf)
RET[programIndex] = udx[x];
}
export void result(uniform float RET[]) { RET[programIndex] = 2+programIndex; }