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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.16.1/tests/exclusive-scan-add-4.ispc
2025-05-18 13:04:45 +08:00

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export void f_f(uniform float RET[], uniform float aFOO[]) {
RET[programIndex] = -1;
float a = aFOO[programIndex];
if (a <= 2)
RET[programIndex] = exclusive_scan_add(a);
}
export void result(uniform float RET[]) {
uniform int result[] = { 0, 1, 3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 };
RET[programIndex] = -1;
if (programIndex <= 1)
RET[programIndex] = result[programIndex];
}