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2025-05-18 13:04:45 +08:00

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541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "uLang/Diagnostics/Diagnostics.h"
namespace uLang
{
int32_t CDiagnostics::GetWarningNum() const
{
int32_t WarningNum = 0;
for (const SGlitch* Glitch : _Glitches)
{
WarningNum += int32_t(Glitch->_Result.IsWarning());
}
return WarningNum;
}
int32_t CDiagnostics::GetErrorNum() const
{
int32_t ErrorNum = 0;
for (const SGlitch* Glitch : _Glitches)
{
ErrorNum += int32_t(Glitch->_Result.IsError());
}
return ErrorNum;
}
}