Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneRootInstantiatorSystem.h
2025-05-18 13:04:45 +08:00

33 lines
943 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "EntitySystem/MovieSceneEntityInstantiatorSystem.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneRootInstantiatorSystem.generated.h"
class UObject;
namespace UE { namespace MovieScene { struct FEntityAllocation; } }
UCLASS(MinimalAPI)
class UMovieSceneRootInstantiatorSystem : public UMovieSceneEntityInstantiatorSystem
{
GENERATED_BODY()
public:
MOVIESCENE_API UMovieSceneRootInstantiatorSystem(const FObjectInitializer& ObjInit);
private:
MOVIESCENE_API virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override final;
void InstantiateAllocation(const UE::MovieScene::FEntityAllocation* ParentAllocation);
};